Example #1
0
void LLOverlayBar::layoutButtons()
{
	LLView* state_buttons_panel = getChildView("state_buttons");

	if (state_buttons_panel->getVisible())
	{
		LLViewQuery query;
		LLWidgetTypeFilter<LLButton> widget_filter;
		query.addPreFilter(LLEnabledFilter::getInstance());
		query.addPreFilter(&widget_filter);

		child_list_t button_list = query(state_buttons_panel);

		const S32 MAX_BAR_WIDTH = 600;
		S32 bar_width = llclamp(state_buttons_panel->getRect().getWidth(), 0, MAX_BAR_WIDTH);

		// calculate button widths
		const S32 MAX_BUTTON_WIDTH = 150;
		S32 segment_width = llclamp(lltrunc((F32)(bar_width) / (F32)button_list.size()), 0, MAX_BUTTON_WIDTH);
		S32 btn_width = segment_width - gSavedSettings.getS32("StatusBarPad");

		// Evenly space all buttons, starting from left
		S32 left = 0;
		S32 bottom = 1;

		for (child_list_reverse_iter_t child_iter = button_list.rbegin();
			child_iter != button_list.rend(); ++child_iter)
		{
			LLView *view = *child_iter;
			LLRect r = view->getRect();
			r.setOriginAndSize(left, bottom, btn_width, r.getHeight());
			view->setRect(r);
			left += segment_width;
		}
	}
}
Example #2
0
void LLControlGroup::setRect(const std::string& name, const LLRect &val)
{
	LLControlVariable* control = getControl(name);

	if (control && control->isType(TYPE_RECT))
	{
		control->set(val.getValue());
		if(mChangeCallback)
			mChangeCallback(name,llformat("[%f,%f,%f,%f]",val.mBottom,val.mLeft,val.mRight,val.mTop));
	}
	else
	{
		CONTROL_ERRS << "Invalid rect control " << name << llendl;
	}
}
Example #3
0
//static
LLRect LLFloaterReg::getFloaterRect(const std::string& name)
{
	LLRect rect;
	const std::string& groupname = sGroupMap[name];
	if (!groupname.empty())
	{
		instance_list_t& list = sInstanceMap[groupname];
		if (!list.empty())
		{
			static LLUICachedControl<S32> floater_offset ("UIFloaterOffset", 16);
			LLFloater* last_floater = list.back();
			if (last_floater->getHost())
			{
				rect = last_floater->getHost()->getRect();
			}
			else
			{
				rect = last_floater->getRect();
			}
			rect.translate(floater_offset, -floater_offset);
		}
	}
	return rect;
}
Example #4
0
// assumes GL state is set for 2D
void LLColorSwatchCtrl::draw()
{
	mBorder->setKeyboardFocusHighlight(hasFocus());
	// Draw border
	LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL );
	gl_rect_2d( border, mBorderColor, FALSE );

	LLRect interior = border;
	interior.stretch( -1 );

	// Check state
	if ( mValid )
	{
		// Draw the color swatch
		gl_rect_2d_checkerboard( interior );
		gl_rect_2d(interior, mColor, TRUE);
		LLColor4 opaque_color = mColor;
		opaque_color.mV[VALPHA] = 1.f;
		if (mAlphaGradientImage.notNull())
		{
			gGL.pushMatrix();
			{
				mAlphaGradientImage->draw(interior, opaque_color);
			}
			gGL.popMatrix();
		}
	}
	else
	{
		if (!mFallbackImageName.empty())
		{
			LLPointer<LLViewerImage> fallback_image = gImageList.getImageFromFile(mFallbackImageName);
			if( fallback_image->getComponents() == 4 )
			{	
				gl_rect_2d_checkerboard( interior );
			}	
			gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), fallback_image);
			fallback_image->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
		}
		else
		{
			// Draw grey and an X
			gl_rect_2d(interior, LLColor4::grey, TRUE);
			
			gl_draw_x(interior, LLColor4::black);
		}
	}

	LLUICtrl::draw();
}
void LLAccordionCtrlTab::drawChild(const LLRect& root_rect,LLView* child)
{
	if (child && child->getVisible() && child->getRect().isValid())
	{
		LLRect screen_rect;
		localRectToScreen(child->getRect(),&screen_rect);
		
		if ( root_rect.overlaps(screen_rect)  && LLUI::sDirtyRect.overlaps(screen_rect))
		{
			glMatrixMode(GL_MODELVIEW);
			LLUI::pushMatrix();
			{
				LLUI::translate((F32)child->getRect().mLeft, (F32)child->getRect().mBottom, 0.f);
				child->draw();

			}
			LLUI::popMatrix();
		}
	}
}
	void object::test<8>()
	{	
		//
		// test the set() method
		//
		
		LLRect rect;
		
		rect.set(10, 90, 70, 10);
		ensure_equals("set() rectf left", rect.mLeft, 10);
		ensure_equals("set() rectf top", rect.mTop, 90);
		ensure_equals("set() rectf right", rect.mRight, 70);
		ensure_equals("set() rectf bottom", rect.mBottom, 10);
		ensure_equals("set() rectf width", rect.getWidth(), 60);
		ensure_equals("set() rectf height", rect.getHeight(), 80);
		ensure_equals("set() rectf centerx", rect.getCenterX(), 40);
		ensure_equals("set() rectf centery", rect.getCenterY(), 50);
	}
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, 
					 ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_embedded, BOOL use_ellipses) const
{
	F32 x = rect.mLeft;
	F32 y = 0.f;

	switch(valign)
	{
	case TOP:
		y = rect.mTop;
		break;
	case VCENTER:
		y = rect.getCenterY();
		break;
	case BASELINE:
	case BOTTOM:
		y = rect.mBottom;
		break;
	default:
		y = rect.mBottom;
		break;
	}
	return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_embedded, use_ellipses);
}
void LLAccordionCtrlTab::reshape(S32 width, S32 height, BOOL called_from_parent /* = TRUE */)
{
	LLRect headerRect;

	headerRect.setLeftTopAndSize(
		0,height,width,HEADER_HEIGHT);
	mHeader->setRect(headerRect);
	mHeader->reshape(headerRect.getWidth(), headerRect.getHeight());

	if(!mDisplayChildren)
		return;

	LLRect childRect;

	childRect.setLeftTopAndSize(
		getPaddingLeft(),
		height - getHeaderHeight() - getPaddingTop(),
		width - getPaddingLeft() - getPaddingRight(), 
		height - getHeaderHeight() - getPaddingTop() - getPaddingBottom() );

	adjustContainerPanel(childRect);
}
Example #9
0
void LLPanelClassifiedInfo::stretchSnapshot()
{
	// *NOTE dzaporozhan
	// Could be moved to LLTextureCtrl

	LLViewerFetchedTexture* texture = mSnapshotCtrl->getTexture();

	if(!texture)
	{
		return;
	}

	if(0 == texture->getOriginalWidth() || 0 == texture->getOriginalHeight())
	{
		// looks like texture is not loaded yet
		return;
	}

	LLRect rc = mSnapshotRect;
	// *HACK dzaporozhan
	// LLTextureCtrl uses BTN_HEIGHT_SMALL as bottom for texture which causes
	// drawn texture to be smaller than expected. (see LLTextureCtrl::draw())
	// Lets increase texture height to force texture look as expected.
	rc.mBottom -= BTN_HEIGHT_SMALL;

	F32 t_width = texture->getFullWidth();
	F32 t_height = texture->getFullHeight();

	F32 ratio = llmin<F32>( (rc.getWidth() / t_width), (rc.getHeight() / t_height) );

	t_width *= ratio;
	t_height *= ratio;

	rc.setCenterAndSize(rc.getCenterX(), rc.getCenterY(), llfloor(t_width), llfloor(t_height));
	mSnapshotCtrl->setShape(rc);

	mSnapshotStreched = true;
}
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, bool tiling)
{
	LLFastTimer t(FTM_RENDER);

	if (gWindowResized)
	{ //skip render on frames where window has been resized
		gGL.flush();
		glClear(GL_COLOR_BUFFER_BIT);
		gViewerWindow->getWindow()->swapBuffers();
		LLPipeline::refreshCachedSettings();
		gPipeline.resizeScreenTexture();
		gResizeScreenTexture = FALSE;
		gWindowResized = FALSE;
		return;
	}

	//Nope
	/*if (LLPipeline::sRenderDeferred)
	{ //hack to make sky show up in deferred snapshots
		for_snapshot = FALSE;
	}*/

	if (LLPipeline::sRenderFrameTest)
	{
		send_agent_pause();
	}

	gSnapshot = for_snapshot;

	LLGLSDefault gls_default;
	LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL);
	
	LLVertexBuffer::unbind();

	LLGLState::checkStates();
	LLGLState::checkTextureChannels();
	
	stop_glerror();

	gPipeline.disableLights();

	//reset vertex buffers if needed
	gPipeline.doResetVertexBuffers();

	stop_glerror();

	// Don't draw if the window is hidden or minimized.
	// In fact, must explicitly check the minimized state before drawing.
	// Attempting to draw into a minimized window causes a GL error. JC
	if (   !gViewerWindow->getActive()
		|| !gViewerWindow->getWindow()->getVisible() 
		|| gViewerWindow->getWindow()->getMinimized() )
	{
		// Clean up memory the pools may have allocated
		if (rebuild)
		{
			gFrameStats.start(LLFrameStats::REBUILD);
			stop_glerror();
			gPipeline.rebuildPools();
			stop_glerror();
		}

		stop_glerror();
		gViewerWindow->returnEmptyPicks();
		stop_glerror();
		return; 
	}

	gViewerWindow->checkSettings();

	if(gWindowResized)  //Singu Note: gViewerWindow->checkSettings() can call LLViewerWindow::reshape(). If it has then skip this frame.
	{
		return;
	}
	
	{
		LLFastTimer ftm(FTM_PICK);
		LLAppViewer::instance()->pingMainloopTimeout("Display:Pick");
		gViewerWindow->performPick();
	}
	
	LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates");
	LLGLState::checkStates();
	LLGLState::checkTextureChannels();
	
	//////////////////////////////////////////////////////////
	//
	// Logic for forcing window updates if we're in drone mode.
	//

	if (gNoRender) 
	{
#if LL_WINDOWS
		static F32 last_update_time = 0.f;
		if ((gFrameTimeSeconds - last_update_time) > 1.f)
		{
			InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE);
			last_update_time = gFrameTimeSeconds;
		}
#elif LL_DARWIN
		// MBW -- Do something clever here.
#endif
		// Not actually rendering, don't bother.
		return;
	}


	//
	// Bail out if we're in the startup state and don't want to try to
	// render the world.
	//
	if (LLStartUp::getStartupState() < STATE_STARTED)
	{
		LLAppViewer::instance()->pingMainloopTimeout("Display:Startup");
		display_startup();
		return;
	}

	//LLGLState::verify(FALSE);

	/////////////////////////////////////////////////
	//
	// Update GL Texture statistics (used for discard logic?)
	//

	LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats");
	gFrameStats.start(LLFrameStats::UPDATE_TEX_STATS);
	stop_glerror();

	LLImageGL::updateStats(gFrameTimeSeconds);
	
	LLVOAvatar::sRenderName = gSavedSettings.getS32("RenderName");
	LLVOAvatar::sRenderGroupTitles = !gSavedSettings.getBOOL("RenderHideGroupTitleAll");
	
	gPipeline.mBackfaceCull = TRUE;
	gFrameCount++;
	gRecentFrameCount++;
	if (gFocusMgr.getAppHasFocus())
	{
		gForegroundFrameCount++;
	}

	//////////////////////////////////////////////////////////
	//
	// Display start screen if we're teleporting, and skip render
	//

	if (gTeleportDisplay)
	{
		LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport");
		const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.

		S32 attach_count = 0;
		if (isAgentAvatarValid())
		{
			attach_count = gAgentAvatarp->getAttachmentCount();
		}
		F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count;
		F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32();
		F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time);
		if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) )
		{
			// Give up.  Don't keep the UI locked forever.
			gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
			gAgent.setTeleportMessage(std::string());
		}

		static const LLCachedControl<bool> hide_tp_screen("AscentDisableTeleportScreens",false);
		const std::string& message = gAgent.getTeleportMessage();
		switch( gAgent.getTeleportState() )
		{
		case LLAgent::TELEPORT_PENDING:
			gTeleportDisplayTimer.reset();
			if(!hide_tp_screen)
				gViewerWindow->setShowProgress(TRUE);
			gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f));
			gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages["pending"]);
			gViewerWindow->setProgressString(LLAgent::sTeleportProgressMessages["pending"]);
			break;

		case LLAgent::TELEPORT_START:
			// Transition to REQUESTED.  Viewer has sent some kind
			// of TeleportRequest to the source simulator
			gTeleportDisplayTimer.reset();
			if(!hide_tp_screen)
				gViewerWindow->setShowProgress(TRUE);
			gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f));
			gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED );
			gAgent.setTeleportMessage(
				LLAgent::sTeleportProgressMessages["requesting"]);
			gViewerWindow->setProgressString(LLAgent::sTeleportProgressMessages["requesting"]);
			break;

		case LLAgent::TELEPORT_REQUESTED:
			// Waiting for source simulator to respond
			gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) );
			gViewerWindow->setProgressString(message);
			break;

		case LLAgent::TELEPORT_MOVING:
			// Viewer has received destination location from source simulator
			gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) );
			gViewerWindow->setProgressString(message);
			break;

		case LLAgent::TELEPORT_START_ARRIVAL:
			// Transition to ARRIVING.  Viewer has received avatar update, etc., from destination simulator
			gTeleportArrivalTimer.reset();
				gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
			gViewerWindow->setProgressPercent(75.f);
			gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING );
			gAgent.setTeleportMessage(
				LLAgent::sTeleportProgressMessages["arriving"]);
			gTextureList.mForceResetTextureStats = TRUE;
			if(!hide_tp_screen)
				gAgentCamera.resetView(TRUE, TRUE);
			break;

		case LLAgent::TELEPORT_ARRIVING:
			// Make the user wait while content "pre-caches"
			{
				F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY);
				if( arrival_fraction > 1.f || hide_tp_screen)
				{
					arrival_fraction = 1.f;
					LLFirstUse::useTeleport();
					gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
				}
				gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
				gViewerWindow->setProgressPercent(  arrival_fraction * 25.f + 75.f);
				gViewerWindow->setProgressString(message);
			}
			break;

		case LLAgent::TELEPORT_LOCAL:
			// Short delay when teleporting in the same sim (progress screen active but not shown - did not
			// fall-through from TELEPORT_START)
			{
				// <edit>
				// is this really needed.... I say no.
				//if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
				// </edit>
				{
					LLFirstUse::useTeleport();
					gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
				}
			}
			break;

		case LLAgent::TELEPORT_NONE:
			// No teleport in progress
			gViewerWindow->setShowProgress(FALSE);
			gTeleportDisplay = FALSE;
			gTeleportArrivalTimer.reset();
			break;

		default: 
			 break;
		}
	}
    else if(LLAppViewer::instance()->logoutRequestSent())
	{
		LLAppViewer::instance()->pingMainloopTimeout("Display:Logout");
		F32 percent_done = gLogoutTimer.getElapsedTimeF32() * 100.f / gLogoutMaxTime;
		if (percent_done > 100.f)
		{
			percent_done = 100.f;
		}

		if( LLApp::isExiting() )
		{
			percent_done = 100.f;
		}
		
		gViewerWindow->setProgressPercent( percent_done );
	}
	else
	if (gRestoreGL)
	{
		LLAppViewer::instance()->pingMainloopTimeout("Display:RestoreGL");
		F32 percent_done = gRestoreGLTimer.getElapsedTimeF32() * 100.f / RESTORE_GL_TIME;
		if( percent_done > 100.f )
		{
			gViewerWindow->setShowProgress(FALSE);
			gRestoreGL = FALSE;
		}
		else
		{

			if( LLApp::isExiting() )
			{
				percent_done = 100.f;
			}
			
			gViewerWindow->setProgressPercent( percent_done );
		}
	}

	// Progressively increase draw distance after TP when required.
	if (gSavedDrawDistance > 0.0f && gAgent.getTeleportState() == LLAgent::TELEPORT_NONE)
	{
		if (gTeleportArrivalTimer.getElapsedTimeF32() >=
			(F32)gSavedSettings.getU32("SpeedRezInterval"))
		{
			gTeleportArrivalTimer.reset();
			F32 current = gSavedSettings.getF32("RenderFarClip");
			if (gSavedDrawDistance > current)
			{
				current *= 2.0;
				if (current > gSavedDrawDistance)
				{
					current = gSavedDrawDistance;
				}
				gSavedSettings.setF32("RenderFarClip", current);
			}
			if (current >= gSavedDrawDistance)
			{
				gSavedDrawDistance = 0.0f;
				gSavedSettings.setF32("SavedRenderFarClip", 0.0f);
			}
		}
	}

	//////////////////////////
	//
	// Prepare for the next frame
	//

	/////////////////////////////
	//
	// Update the camera
	//
	//

	LLAppViewer::instance()->pingMainloopTimeout("Display:Camera");
	LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
	LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);

	//////////////////////////
	//
	// clear the next buffer
	// (must follow dynamic texture writing since that uses the frame buffer)
	//

	if (gDisconnected)
	{
		LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected");
		render_ui();
	}
	
	//////////////////////////
	//
	// Set rendering options
	//
	//
	LLAppViewer::instance()->pingMainloopTimeout("Display:RenderSetup");
	stop_glerror();

	///////////////////////////////////////
	//
	// Slam lighting parameters back to our defaults.
	// Note that these are not the same as GL defaults...

	stop_glerror();
	gGL.setAmbientLightColor(LLColor4::white);
	stop_glerror();
			
	/////////////////////////////////////
	//
	// Render
	//
	// Actually push all of our triangles to the screen.
	//

	// do render-to-texture stuff here
	if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES))
	{
		LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures");
		LLFastTimer t(FTM_UPDATE_TEXTURES);
		if (LLViewerDynamicTexture::updateAllInstances())
		{
			gGL.setColorMask(true, true);
			glClear(GL_DEPTH_BUFFER_BIT);
		}
	}

	gViewerWindow->setup3DViewport();

	gPipeline.resetFrameStats();	// Reset per-frame statistics.

	if (!gDisconnected)
	{
		LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
		if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
		{ //don't draw hud objects in this frame
			gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
		}

		if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES))
		{ //don't draw hud particles in this frame
			gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
		}

		//upkeep gl name pools
		LLGLNamePool::upkeepPools();
		
		stop_glerror();
		display_update_camera(tiling);
		stop_glerror();
				
		// *TODO: merge these two methods
		LLHUDManager::getInstance()->updateEffects();
		LLHUDObject::updateAll();
		stop_glerror();

		if(!tiling)
		{
			gFrameStats.start(LLFrameStats::UPDATE_GEOM);
			const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
			gPipeline.createObjects(max_geom_update_time);
			gPipeline.processPartitionQ();
			gPipeline.updateGeom(max_geom_update_time);
			stop_glerror();
			gPipeline.updateGL();
			stop_glerror();
		}
		
		gFrameStats.start(LLFrameStats::UPDATE_CULL);
		S32 water_clip = 0;
		if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
			 (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
			  gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
		{
			if (LLViewerCamera::getInstance()->cameraUnderWater())
			{
				water_clip = -1;
			}
			else
			{
				water_clip = 1;
			}
		}

		LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
		
		//Increment drawable frame counter
		LLDrawable::incrementVisible();

		LLSpatialGroup::sNoDelete = TRUE;
		LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();

		/*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
		{ //force occlusion on for all render types if doing deferred render
			LLPipeline::sUseOcclusion = 3;
		}*/

		S32 occlusion = LLPipeline::sUseOcclusion;
		if (gDepthDirty)
		{ //depth buffer is invalid, don't overwrite occlusion state
			LLPipeline::sUseOcclusion = llmin(occlusion, 1);
		}
		gDepthDirty = FALSE;

		LLGLState::checkStates();
		LLGLState::checkTextureChannels();
		LLGLState::checkClientArrays();

		static LLCullResult result;
		LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
		LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
		gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
		stop_glerror();

		LLGLState::checkStates();
		LLGLState::checkTextureChannels();
		LLGLState::checkClientArrays();

		BOOL to_texture = gPipeline.canUseVertexShaders() &&
						LLPipeline::sRenderGlow;

		LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
		
		{ 

			if (gResizeScreenTexture)
			{
				gResizeScreenTexture = FALSE;
				gPipeline.resizeScreenTexture();
			}

			gGL.setColorMask(true, true);
			glClearColor(0,0,0,0);

			LLGLState::checkStates();
			LLGLState::checkTextureChannels();
			LLGLState::checkClientArrays();

			if (!for_snapshot || LLPipeline::sRenderDeferred)
			{
				if (gFrameCount > 1)
				{ //for some reason, ATI 4800 series will error out if you 
				  //try to generate a shadow before the first frame is through
					gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
				}

				LLVertexBuffer::unbind();

				LLGLState::checkStates();
				LLGLState::checkTextureChannels();
				LLGLState::checkClientArrays();

				const LLMatrix4a saved_proj = glh_get_current_projection();
				const LLMatrix4a saved_mod = glh_get_current_modelview();
				glViewport(0,0,512,512);
				LLVOAvatar::updateFreezeCounter() ;

				if(!LLPipeline::sMemAllocationThrottled)
				{		
					LLVOAvatar::updateImpostors();
				}

				glh_set_current_projection(saved_proj);
				glh_set_current_modelview(saved_mod);
				gGL.matrixMode(LLRender::MM_PROJECTION);
				gGL.loadMatrix(saved_proj);
				gGL.matrixMode(LLRender::MM_MODELVIEW);
				gGL.loadMatrix(saved_mod);
				gViewerWindow->setup3DViewport();

				LLGLState::checkStates();
				LLGLState::checkTextureChannels();
				LLGLState::checkClientArrays();

			}
			glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
		}

		LLGLState::checkStates();
		LLGLState::checkClientArrays();

		//if (!for_snapshot)
		{
			LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
			gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
			gPipeline.renderPhysicsDisplay();
		}

		LLGLState::checkStates();
		LLGLState::checkClientArrays();

		//////////////////////////////////////
		//
		// Update images, using the image stats generated during object update/culling
		//
		// Can put objects onto the retextured list.
		//
		// Doing this here gives hardware occlusion queries extra time to complete
		LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
		LLError::LLCallStacks::clear() ;
		llpushcallstacks ;
		gFrameStats.start(LLFrameStats::IMAGE_UPDATE);

		{
			LLFastTimer t(FTM_IMAGE_UPDATE);
			
			{
				LLFastTimer t(FTM_IMAGE_UPDATE_CLASS);
				LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
											LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean());
			}

			
			{
				LLFastTimer t(FTM_IMAGE_UPDATE_BUMP);
				gBumpImageList.updateImages();  // must be called before gTextureList version so that it's textures are thrown out first.
			}

			{
				LLFastTimer t(FTM_IMAGE_UPDATE_LIST);
				F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time
				max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame)
				gTextureList.updateImages(max_image_decode_time);
			}

			/*{
				LLFastTimer t(FTM_IMAGE_UPDATE_DELETE);
				//remove dead textures from GL
				LLImageGL::deleteDeadTextures();
				stop_glerror();
			}*/
		}
		llpushcallstacks ;
		LLGLState::checkStates();
		LLGLState::checkClientArrays();

		///////////////////////////////////
		//
		// StateSort
		//
		// Responsible for taking visible objects, and adding them to the appropriate draw orders.
		// In the case of alpha objects, z-sorts them first.
		// Also creates special lists for outlines and selected face rendering.
		//
		LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
		{
			LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
			gFrameStats.start(LLFrameStats::STATE_SORT);
			gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
			stop_glerror();
				
			if (rebuild)
			{
				//////////////////////////////////////
				//
				// rebuildPools
				//
				//
				gFrameStats.start(LLFrameStats::REBUILD);
				gPipeline.rebuildPools();
				stop_glerror();
			}
		}

		LLGLState::checkStates();
		LLGLState::checkClientArrays();

		LLPipeline::sUseOcclusion = occlusion;

		{
			LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
			LLFastTimer t(FTM_UPDATE_SKY);	
			gSky.updateSky();
		}

//		if(gUseWireframe)
// [RLVa:KB] - Checked: 2010-09-28 (RLVa-1.1.3b) | Modified: RLVa-1.1.3b
		if ( (gUseWireframe) && ((!rlv_handler_t::isEnabled()) || (!gRlvAttachmentLocks.hasLockedHUD())) )
// [/RLVa:KB]
		{
			glClearColor(0.5f, 0.5f, 0.5f, 0.f);
			glClear(GL_COLOR_BUFFER_BIT);
			glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
		}

		LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart");
		
		//// render frontmost floater opaque for occlusion culling purposes
		//LLFloater* frontmost_floaterp = gFloaterView->getFrontmost();
		//// assumes frontmost floater with focus is opaque
		//if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp))
		//{
		//	gGL.matrixMode(LLRender::MM_MODELVIEW);
		//	gGL.pushMatrix();
		//	{
		//		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);

		//		glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
		//		gGL.loadIdentity();

		//		LLRect floater_rect = frontmost_floaterp->calcScreenRect();
		//		// deflate by one pixel so rounding errors don't occlude outside of floater extents
		//		floater_rect.stretch(-1);
		//		LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(), 
		//								(F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(),
		//								(F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(),
		//								(F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled());
		//		floater_3d_rect.translate(-0.5f, -0.5f);
		//		gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear());
		//		gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f);
		//		gGL.color4fv(LLColor4::white.mV);
		//		gGL.begin(LLVertexBuffer::QUADS);
		//		{
		//			gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mBottom, 0.f);
		//			gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mTop, 0.f);
		//			gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mTop, 0.f);
		//			gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mBottom, 0.f);
		//		}
		//		gGL.end();
		//		glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
		//	}
		//	gGL.popMatrix();
		//}

		LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
		
		LLGLState::checkStates();
		LLGLState::checkClientArrays();

		stop_glerror();

		if (to_texture)
		{
			gGL.setColorMask(true, true);

			if (LLPipeline::sRenderDeferred)
			{
				gPipeline.mDeferredScreen.bindTarget();
				glClearColor(1,0,1,1);
				gPipeline.mDeferredScreen.clear();
			}
			else
			{
				gPipeline.mScreen.bindTarget();
				if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
				{
					const LLColor4 &col = LLDrawPoolWater::sWaterFogColor;
					glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
				}
				gPipeline.mScreen.clear();
			}
			
			gGL.setColorMask(true, false);
		}
		
		LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom");
		
		if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
				&& !gRestoreGL)
		{
			LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
			
			static LLCachedControl<bool> render_ui_occlusion("RenderUIOcclusion", false);
			if(render_ui_occlusion && LLGLSLShader::sNoFixedFunction)
			{
				LLFloater* floaterp = gFloaterView->getFrontmost();
				if(floaterp && floaterp->getVisible() && floaterp->isBackgroundVisible() && floaterp->isBackgroundOpaque())
				{	
					LLGLDepthTest depth(GL_TRUE, GL_TRUE);
					gGL.setColorMask(false, false);
					gOcclusionProgram.bind();

					LLRect rect = floaterp->calcScreenRect();
					rect.stretch(-1);
					gGL.matrixMode(LLRender::MM_PROJECTION);
					gGL.pushMatrix();
					gGL.loadIdentity();
					gGL.ortho(0.0f, gViewerWindow->getWindowWidth(), 0.0f, gViewerWindow->getWindowHeight(), 0.f, 1.0f);
					gGL.matrixMode(LLRender::MM_MODELVIEW);
					gGL.pushMatrix();
					gGL.loadIdentity();
					gGL.color4fv( LLColor4::white.mV );
					gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
					gGL.begin( LLRender::QUADS );
						gGL.vertex3f(rect.mLeft, rect.mTop,0.f);
						gGL.vertex3f(rect.mLeft, rect.mBottom,0.f);
						gGL.vertex3f(rect.mRight, rect.mBottom,0.f);
						gGL.vertex3f(rect.mRight, rect.mTop,0.f);
					gGL.end();

					gGL.matrixMode(LLRender::MM_PROJECTION);
					gGL.popMatrix();
					gGL.matrixMode(LLRender::MM_MODELVIEW);
					gGL.popMatrix();
					gOcclusionProgram.unbind();
				}
			}

			static LLCachedControl<bool> render_depth_pre_pass("RenderDepthPrePass", false);
			if (render_depth_pre_pass && LLGLSLShader::sNoFixedFunction)
			{
				LLGLDepthTest depth(GL_TRUE, GL_TRUE);
				LLGLEnable cull_face(GL_CULL_FACE);
				gGL.setColorMask(false, false);
				
				U32 types[] = { 
					LLRenderPass::PASS_SIMPLE, 
					LLRenderPass::PASS_FULLBRIGHT, 
					LLRenderPass::PASS_SHINY 
				};

				U32 num_types = LL_ARRAY_SIZE(types);
				gOcclusionProgram.bind();
				for (U32 i = 0; i < num_types; i++)
				{
					gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
				}
				gOcclusionProgram.unbind();
			}

			gGL.setColorMask(true, false);
			if (LLPipeline::sRenderDeferred)
			{
				gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
			}
			else
			{
				gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE);
			}
			
			gGL.setColorMask(true, true);

			//store this frame's modelview matrix for use
			//when rendering next frame's occlusion queries
			gGLPreviousModelView = gGLLastModelView;
			gGLLastModelView = gGLModelView;
			gGLLastProjection = gGLProjection;
			stop_glerror();
		}

		//Reversed this. disabling a texunit sets its index as current.. randomly breaking LLRender::matrixMode(U32 mode). Make sure unit0 is the 'current' unit.
		for (S32 i = gGLManager.mNumTextureImageUnits-1; i >= 0; --i)
		{ //dummy cleanup of any currently bound textures
			if (gGL.getTexUnit((U32)i)->getCurrType() != LLTexUnit::TT_NONE)
			{
				gGL.getTexUnit((U32)i)->unbind(gGL.getTexUnit((U32)i)->getCurrType());
				gGL.getTexUnit((U32)i)->disable();
			}
		}

		LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");		
		
		if (to_texture)
		{
			if (LLPipeline::sRenderDeferred)
			{
				gPipeline.mDeferredScreen.flush();
				if(gPipeline.mDeferredScreen.getFBO())
				{
					LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), 
															  gPipeline.mDeferredScreen.getHeight(), 0, 0, 
															  gPipeline.mDeferredScreen.getWidth(), 
															  gPipeline.mDeferredScreen.getHeight(), 
															  GL_DEPTH_BUFFER_BIT, GL_NEAREST);
				}
			}
			else
			{
				gPipeline.mScreen.flush();
				if(gPipeline.mScreen.getFBO())
				{				
					LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), 
															  gPipeline.mScreen.getHeight(), 0, 0, 
															  gPipeline.mScreen.getWidth(), 
															  gPipeline.mScreen.getHeight(), 
															  GL_DEPTH_BUFFER_BIT, GL_NEAREST);
				}
			}
		}
		//gGL.flush();

		if (LLPipeline::sRenderDeferred)
		{
			gPipeline.renderDeferredLighting();
		}

		LLPipeline::sUnderWaterRender = FALSE;

		LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
		if (!for_snapshot || LLPipeline::sRenderDeferred)
		{
			LLFastTimer t(FTM_RENDER_UI);
			gFrameStats.start(LLFrameStats::RENDER_UI);
			render_ui();
		}


		LLSpatialGroup::sNoDelete = FALSE;
		gPipeline.clearReferences();

		gPipeline.rebuildGroups();
	}

	LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats");
	
	gFrameStats.start(LLFrameStats::MISC_END);
	stop_glerror();

	if (LLPipeline::sRenderFrameTest)
	{
		send_agent_resume();
		LLPipeline::sRenderFrameTest = FALSE;
	}

	display_stats();
				
	LLAppViewer::instance()->pingMainloopTimeout("Display:Done");

	gShiftFrame = false;
}
Example #11
0
void LLPreviewTexture::draw()
{
	updateDimensions();

	LLPreview::draw();

	if (!isMinimized())
	{
		LLGLSUIDefault gls_ui;
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		
		const LLRect& border = mClientRect;
		LLRect interior = mClientRect;
		interior.stretch( -PREVIEW_BORDER_WIDTH );

		// ...border
		gl_rect_2d( border, LLColor4(0.f, 0.f, 0.f, 1.f));
		gl_rect_2d_checkerboard( interior );

		if ( mImage.notNull() )
		{
			// Draw the texture
			glColor3f( 1.f, 1.f, 1.f );
			gl_draw_scaled_image(interior.mLeft,
								interior.mBottom,
								interior.getWidth(),
								interior.getHeight(),
								mImage);

			// Pump the texture priority
			F32 pixel_area = mLoadingFullImage ? (F32)MAX_IMAGE_AREA  : (F32)(interior.getWidth() * interior.getHeight() );
			mImage->addTextureStats( pixel_area );
			if(pixel_area > 0.f)
			{
				//boost the previewed image priority to the highest to make it to get loaded first.
				mImage->setAdditionalDecodePriority(1.0f) ;
			}


			std::string assetid(mImageID.asString());
			if (mIsCopyable) childSetText("uuid", assetid);

			if (uploaderkey.isNull()&&(mImage->mDecodedComment.find("a")!=mImage->mDecodedComment.end()))
			{
				uploaderkey = LLUUID(mImage->mDecodedComment["a"]);
				childSetText("uploader", mImage->mDecodedComment["a"]);
				gCacheName->get(uploaderkey, FALSE, callbackLoadAvatarName);
			}
			if (color.empty()&&(mImage->mDecodedComment.find("c")!=mImage->mDecodedComment.end()))
			{
				color = mImage->mDecodedComment["c"];
			}
			if (time.empty()&&(mImage->mDecodedComment.find("z")!=mImage->mDecodedComment.end()))
			{
				time=mImage->mDecodedComment["z"];
				std::string year = time.substr(0,4);
				std::string month = time.substr(4,2);
				std::string day = time.substr(6,2);
				std::string hour = time.substr(8,2);
				std::string minute = time.substr(10,2);
				std::string second = time.substr(12,2);

				time = llformat("%s/%s/%s - %s:%s:%s",year.c_str(),month.c_str(),day.c_str(),hour.c_str(),minute.c_str(),second.c_str());

				childSetText("uploadtime", time);
			}

			// Don't bother decoding more than we can display, unless
			// we're loading the full image.
			if (!mLoadingFullImage)
			{
				S32 int_width = interior.getWidth();
				S32 int_height = interior.getHeight();
				mImage->setKnownDrawSize(int_width, int_height);
			}
			else
			{
				// Don't use this feature
				mImage->setKnownDrawSize(0, 0);
			}

			if( mLoadingFullImage )
			{
				// *TODO: Translate
				LLFontGL::getFontSansSerif()->renderUTF8(std::string("Receiving:"), 0,
					interior.mLeft + 4, 
					interior.mBottom + 4,
					LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM,
					LLFontGL::DROP_SHADOW);
				
				F32 data_progress = mImage->mDownloadProgress;
				
				// Draw the progress bar.
				const S32 BAR_HEIGHT = 12;
				const S32 BAR_LEFT_PAD = 80;
				S32 left = interior.mLeft + 4 + BAR_LEFT_PAD;
				S32 bar_width = getRect().getWidth() - left - RESIZE_HANDLE_WIDTH - 2;
				S32 top = interior.mBottom + 4 + BAR_HEIGHT;
				S32 right = left + bar_width;
				S32 bottom = top - BAR_HEIGHT;

				LLColor4 background_color(0.f, 0.f, 0.f, 0.75f);
				LLColor4 decoded_color(0.f, 1.f, 0.f, 1.0f);
				LLColor4 downloaded_color(0.f, 0.5f, 0.f, 1.0f);

				gl_rect_2d(left, top, right, bottom, background_color);

				if (data_progress > 0.0f)
				{
					// Downloaded bytes
					right = left + llfloor(data_progress * (F32)bar_width);
					if (right > left)
					{
						gl_rect_2d(left, top, right, bottom, downloaded_color);
					}
				}
			}
			else
			if( !mSavedFileTimer.hasExpired() )
			{
				// *TODO: Translate
				LLFontGL::getFontSansSerif()->renderUTF8(std::string("File Saved"), 0,
					interior.mLeft + 4,
					interior.mBottom + 4,
					LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM,
					LLFontGL::DROP_SHADOW);
			}
		}
	} 
}
Example #12
0
//---------------------------------------------------------------------------
// Public methods
//---------------------------------------------------------------------------
LLPanelLogin::LLPanelLogin(const LLRect &rect,
						 void (*callback)(S32 option, void* user_data),
						 void *cb_data)
:	LLPanel(std::string("panel_login"), LLRect(0,600,800,0), FALSE),		// not bordered
	mLogoImage(),
	mCallback(callback),
	mCallbackData(cb_data),
	mHtmlAvailable( TRUE )
{
	setFocusRoot(TRUE);

	setBackgroundVisible(FALSE);
	setBackgroundOpaque(TRUE);

	// instance management
	if (LLPanelLogin::sInstance)
	{
		llwarns << "Duplicate instance of login view deleted" << llendl;
		delete LLPanelLogin::sInstance;

		// Don't leave bad pointer in gFocusMgr
		gFocusMgr.setDefaultKeyboardFocus(NULL);
	}

	LLPanelLogin::sInstance = this;

	// add to front so we are the bottom-most child
	gViewerWindow->getRootView()->addChildAtEnd(this);

	// Logo
	mLogoImage = LLUI::getUIImage("startup_logo.j2c");

	LLUICtrlFactory::getInstance()->buildPanel(this, "panel_login.xml");
	
#if USE_VIEWER_AUTH
	//leave room for the login menu bar
	setRect(LLRect(0, rect.getHeight()-18, rect.getWidth(), 0)); 
#endif
	reshape(rect.getWidth(), rect.getHeight());

#if !USE_VIEWER_AUTH
	LLComboBox* name_combo = sInstance->getChild<LLComboBox>("name_combo");
	name_combo->setCommitCallback(onSelectLoginEntry);
	name_combo->setFocusLostCallback(onLoginComboLostFocus);
	name_combo->setPrevalidate(LLLineEditor::prevalidatePrintableNotPipe);
	name_combo->setSuppressTentative(true);
	name_combo->setSuppressAutoComplete(true);

	childSetCommitCallback("remember_name_check", onNameCheckChanged);
	childSetCommitCallback("password_edit", mungePassword);
	childSetKeystrokeCallback("password_edit", onPassKey, this);
	childSetUserData("password_edit", this);

	// change z sort of clickable text to be behind buttons
	sendChildToBack(getChildView("channel_text"));
	sendChildToBack(getChildView("forgot_password_text"));

	LLLineEditor* edit = getChild<LLLineEditor>("password_edit");
	if (edit) edit->setDrawAsterixes(TRUE);

	//OGPX : This keeps the uris in a history file 
	//OGPX TODO: should this be inside an OGP only check?
	LLComboBox* regioncombo = getChild<LLComboBox>("regionuri_edit"); 
	regioncombo->setAllowTextEntry(TRUE, 256, FALSE);
	std::string  current_regionuri = gSavedSettings.getString("CmdLineRegionURI");

	// iterate on uri list adding to combobox (couldn't figure out how to add them all in one call)
	// ... and also append the command line value we might have gotten to the URLHistory
	LLSD regionuri_history = LLURLHistory::getURLHistory("regionuri");
	LLSD::array_iterator iter_history = regionuri_history.beginArray();
	LLSD::array_iterator iter_end = regionuri_history.endArray();
	for (; iter_history != iter_end; ++iter_history)
	{
		regioncombo->addSimpleElement((*iter_history).asString());
	}

	if ( LLURLHistory::appendToURLCollection("regionuri",current_regionuri)) 
	{
		// since we are in login, another read of urlhistory file is going to happen 
		// so we need to persist the new value we just added (or maybe we should do it in startup.cpp?)

		// since URL history only populated on create of sInstance, add to combo list directly
		regioncombo->addSimpleElement(current_regionuri);
	}
	
	// select which is displayed if we have a current URL.
	regioncombo->setSelectedByValue(LLSD(current_regionuri),TRUE);

	//llinfos << " url history: " << LLSDOStreamer<LLSDXMLFormatter>(LLURLHistory::getURLHistory("regionuri")) << llendl;

	LLComboBox* combo = getChild<LLComboBox>("start_location_combo");
	combo->setAllowTextEntry(TRUE, 128, FALSE);

	// The XML file loads the combo with the following labels:
	// 0 - "My Home"
	// 1 - "My Last Location"
	// 2 - "<Type region name>"

	BOOL login_last = gSavedSettings.getBOOL("LoginLastLocation");
	std::string sim_string = LLURLSimString::sInstance.mSimString;
	if (!sim_string.empty())
	{
		// Replace "<Type region name>" with this region name
		combo->remove(2);
		combo->add( sim_string );
		combo->setTextEntry(sim_string);
		combo->setCurrentByIndex( 2 );
	}
	else if (login_last)
	{
		combo->setCurrentByIndex( 1 );
	}
	else
	{
		combo->setCurrentByIndex( 0 );
	}

	combo->setCommitCallback( &set_start_location );

	childSetAction("connect_btn", onClickConnect, this);

	setDefaultBtn("connect_btn");

	// childSetAction("quit_btn", onClickQuit, this);
	childSetAction("grids_btn", onClickGrids, this);
	childSetCommitCallback("grids_combo", onSelectGrid, this);

	std::string channel = LL_CHANNEL;

	std::string version = llformat("%d.%d.%d (%d)",
		LL_VERSION_MAJOR,
		LL_VERSION_MINOR,
		LL_VERSION_PATCH,
		LL_VIEWER_BUILD );
	LLTextBox* channel_text = getChild<LLTextBox>("channel_text");
	channel_text->setTextArg("[CHANNEL]", channel); // though not displayed
	channel_text->setTextArg("[VERSION]", version);
	channel_text->setClickedCallback(onClickVersion);
	channel_text->setCallbackUserData(this);
	
	LLTextBox* forgot_password_text = getChild<LLTextBox>("forgot_password_text");
	forgot_password_text->setClickedCallback(onClickForgotPassword);

	LLTextBox* create_new_account_text = getChild<LLTextBox>("create_new_account_text");
	create_new_account_text->setClickedCallback(onClickNewAccount);
#endif    
	
	// get the web browser control
	LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("login_html");
	web_browser->addObserver(this);

	// Need to handle login secondlife:///app/ URLs
	web_browser->setTrusted( true );

	// don't make it a tab stop until SL-27594 is fixed
	web_browser->setTabStop(FALSE);
	// web_browser->navigateToLocalPage( "loading", "loading.html" );

	// make links open in external browser
	web_browser->setOpenInExternalBrowser( true );

	// force the size to be correct (XML doesn't seem to be sufficient to do this) (with some padding so the other login screen doesn't show through)
	LLRect htmlRect = getRect();
#if USE_VIEWER_AUTH
	htmlRect.setCenterAndSize( getRect().getCenterX() - 2, getRect().getCenterY(), getRect().getWidth() + 6, getRect().getHeight());
#else
	htmlRect.setCenterAndSize( getRect().getCenterX() - 2, getRect().getCenterY() + 40, getRect().getWidth() + 6, getRect().getHeight() - 78 );
#endif
	web_browser->setRect( htmlRect );
	web_browser->reshape( htmlRect.getWidth(), htmlRect.getHeight(), TRUE );
	reshape( getRect().getWidth(), getRect().getHeight(), 1 );

	updateGridCombo();

	childSetVisible("create_new_account_text",
		!gHippoGridManager->getConnectedGrid()->getRegisterUrl().empty());
	childSetVisible("forgot_password_text",
		!gHippoGridManager->getConnectedGrid()->getPasswordUrl().empty());
		
	loadLoginPage();

#if !USE_VIEWER_AUTH
	// Initialize visibility (and don't force visibility - use prefs)
	refreshLocation( false );
#endif

}
Example #13
0
void LLFloaterBuyLandUI::updateCovenantInfo()
{
	LLViewerRegion* region = LLViewerParcelMgr::getInstance()->getSelectionRegion();
	if(!region) return;

	U8 sim_access = region->getSimAccess();
	std::string rating = LLViewerRegion::accessToString(sim_access);
	
	LLTextBox* region_name = getChild<LLTextBox>("region_name_text");
	if (region_name)
	{
		std::string region_name_txt = region->getName() + " ("+rating +")";
		region_name->setText(region_name_txt);

		LLIconCtrl* rating_icon = getChild<LLIconCtrl>("rating_icon");
		LLRect rect = rating_icon->getRect();
		S32 region_name_width = llmin(region_name->getRect().getWidth(), region_name->getTextBoundingRect().getWidth());
		S32 icon_left_pad = region_name->getRect().mLeft + region_name_width + ICON_PAD;
		region_name->setToolTip(region_name->getText());
		rating_icon->setRect(rect.setOriginAndSize(icon_left_pad, rect.mBottom, rect.getWidth(), rect.getHeight()));

		switch(sim_access)
		{
		case SIM_ACCESS_PG:
			rating_icon->setValue(getString("icon_PG"));
			break;

		case SIM_ACCESS_ADULT:
			rating_icon->setValue(getString("icon_R"));
			break;

		default:
			rating_icon->setValue(getString("icon_M"));
		}
	}

	LLTextBox* region_type = getChild<LLTextBox>("region_type_text");
	if (region_type)
	{
		region_type->setText(region->getLocalizedSimProductName());
		region_type->setToolTip(region->getLocalizedSimProductName());
	}
	
	LLTextBox* resellable_clause = getChild<LLTextBox>("resellable_clause");
	if (resellable_clause)
	{
		if (region->getRegionFlags() & REGION_FLAGS_BLOCK_LAND_RESELL)
		{
			resellable_clause->setText(getString("can_not_resell"));
		}
		else
		{
			resellable_clause->setText(getString("can_resell"));
		}
	}
	
	LLTextBox* changeable_clause = getChild<LLTextBox>("changeable_clause");
	if (changeable_clause)
	{
		if (region->getRegionFlags() & REGION_FLAGS_ALLOW_PARCEL_CHANGES)
		{
			changeable_clause->setText(getString("can_change"));
		}
		else
		{
			changeable_clause->setText(getString("can_not_change"));
		}
	}

	LLCheckBoxCtrl* check = getChild<LLCheckBoxCtrl>("agree_covenant");
	if(check)
	{
		check->set(false);
		check->setEnabled(true);
		check->setCommitCallback(onChangeAgreeCovenant, this);
	}

	LLTextBox* box = getChild<LLTextBox>("covenant_text");
	if(box)
	{
		box->setVisible(FALSE);
	}
	
	// send EstateCovenantInfo message
	LLMessageSystem *msg = gMessageSystem;
	msg->newMessage("EstateCovenantRequest");
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID,	gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID,gAgent.getSessionID());
	msg->sendReliable(region->getHost());
}
BOOL LLFloaterColorPicker::handleHover ( S32 x, S32 y, MASK mask )
{
	// if we're the front most window
	if ( isFrontmost () )
	{
		// mouse was pressed within region
		if ( getMouseDownInHueRegion() || getMouseDownInLumRegion())
		{
			S32 clamped_x, clamped_y;
			if (getMouseDownInHueRegion())
			{
				clamped_x = llclamp(x, mRGBViewerImageLeft, mRGBViewerImageLeft + mRGBViewerImageWidth);
				clamped_y = llclamp(y, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBViewerImageTop);
			}
			else
			{
				clamped_x = llclamp(x, mLumRegionLeft, mLumRegionLeft + mLumRegionWidth);
				clamped_y = llclamp(y, mLumRegionTop - mLumRegionHeight, mLumRegionTop);
			}

			// update the stored RGB/HSL values using the mouse position - returns TRUE if RGB was updated
			if ( updateRgbHslFromPoint ( clamped_x, clamped_y ) )
			{
				// update text entry fields
				updateTextEntry ();

				// RN: apparently changing color when dragging generates too much traffic and results in sporadic updates
				//// commit changed color to swatch subject
				//// REVIEW: this gets sent each time a color changes - is this okay ?
				//if (mApplyImmediateCheck->get())
				//{
				//	LLColorSwatchCtrl::onColorChanged ( getSwatch () );
				//}
			}
		}

		highlightEntry = -1;

		if ( mMouseDownInSwatch )
		{
			getWindow()->setCursor ( UI_CURSOR_ARROWDRAG );

			// if cursor if over a palette entry
			LLRect paletteRect ( mPaletteRegionLeft,
								mPaletteRegionTop,
								mPaletteRegionLeft + mPaletteRegionWidth,
								mPaletteRegionTop - mPaletteRegionHeight );

			if ( paletteRect.pointInRect ( x, y ) )
			{
				// find row/column in palette
				S32 xOffset = ( ( x - mPaletteRegionLeft ) * numPaletteColumns ) / mPaletteRegionWidth;
				S32 yOffset = ( ( mPaletteRegionTop - y - 1 ) * numPaletteRows ) / mPaletteRegionHeight;

				// calculate the entry 0..n-1 to highlight and set variable to next draw() picks it up
				highlightEntry = xOffset + yOffset * numPaletteColumns;
			}

			return TRUE;
		}
	}

	// dispatch to base class for the rest of things
	return LLFloater::handleHover ( x, y, mask );
}
void LLDockControl::moveDockable()
{
	// calculate new dockable position
	LLRect dockRect = mDockWidget->calcScreenRect();
	LLRect rootRect;
	mGetAllowedRectCallback(rootRect);

	bool use_tongue = false;
	LLDockableFloater* dockable_floater =
			dynamic_cast<LLDockableFloater*> (mDockableFloater);
	if (dockable_floater != NULL)
	{
		use_tongue = dockable_floater->getUseTongue();
	}

	LLRect dockableRect = mDockableFloater->calcScreenRect();
	S32 x = 0;
	S32 y = 0;
	LLRect dockParentRect;
	switch (mDockAt)
	{
	case LEFT:

		x = dockRect.mLeft - dockableRect.getWidth();
		y = dockRect.getCenterY() + dockableRect.getHeight() / 2;
		
		if (use_tongue)
		{
			x -= mDockTongue->getWidth();
		}

		mDockTongueX = dockableRect.mRight;
		mDockTongueY = dockableRect.getCenterY() - mDockTongue->getHeight() / 2;
		
		break;

	case RIGHT:

		x = dockRect.mRight;
		y = dockRect.getCenterY() + dockableRect.getHeight() / 2;

		if (use_tongue)
		{
			x += mDockTongue->getWidth();
		}

		mDockTongueX = dockRect.mRight;
		mDockTongueY = dockableRect.getCenterY() - mDockTongue->getHeight() / 2;

		break;

	case TOP:
		x = dockRect.getCenterX() - dockableRect.getWidth() / 2;
		y = dockRect.mTop + dockableRect.getHeight();
		// unique docking used with dock tongue, so add tongue height to the Y coordinate
		if (use_tongue)
		{
			y += mDockTongue->getHeight();

			if ( y > rootRect.mTop)
			{
				y = rootRect.mTop;
			}
		}

		// check is dockable inside root view rect
		if (x < rootRect.mLeft)
		{
			x = rootRect.mLeft;
		}
		if (x + dockableRect.getWidth() > rootRect.mRight)
		{
			x = rootRect.mRight - dockableRect.getWidth();
		}


		// calculate dock tongue position
		dockParentRect = mDockWidget->getParent()->calcScreenRect();
		if (dockRect.getCenterX() < dockParentRect.mLeft)
		{
			mDockTongueX = dockParentRect.mLeft - mDockTongue->getWidth() / 2;
		}
		else if (dockRect.getCenterX() > dockParentRect.mRight)
		{
			mDockTongueX = dockParentRect.mRight - mDockTongue->getWidth() / 2;;
		}
		else
		{
			mDockTongueX = dockRect.getCenterX() - mDockTongue->getWidth() / 2;
		}
		mDockTongueY = dockRect.mTop;

		break;
	case BOTTOM:
		x = dockRect.getCenterX() - dockableRect.getWidth() / 2;
		y = dockRect.mBottom;
		// unique docking used with dock tongue, so add tongue height to the Y coordinate
		if (use_tongue)
		{
			y -= mDockTongue->getHeight();
		}

		// check is dockable inside root view rect
		if (x < rootRect.mLeft)
		{
			x = rootRect.mLeft;
		}
		if (x + dockableRect.getWidth() > rootRect.mRight)
		{
			x = rootRect.mRight - dockableRect.getWidth();
		}

		// calculate dock tongue position
		dockParentRect = mDockWidget->getParent()->calcScreenRect();
		if (dockRect.getCenterX() < dockParentRect.mLeft)
		{
			mDockTongueX = dockParentRect.mLeft - mDockTongue->getWidth() / 2;
		}
		else if (dockRect.getCenterX() > dockParentRect.mRight)
		{
			mDockTongueX = dockParentRect.mRight - mDockTongue->getWidth() / 2;;
		}
		else
		{
			mDockTongueX = dockRect.getCenterX() - mDockTongue->getWidth() / 2;
		}
		mDockTongueY = dockRect.mBottom - mDockTongue->getHeight();

		break;
	}

	S32 max_available_height = rootRect.getHeight() - (rootRect.mBottom -  mDockTongueY) - mDockTongue->getHeight();

	// A floater should be shrunk so it doesn't cover a part of its docking tongue and
	// there is a space between a dockable floater and a control to which it is docked.
	if (use_tongue && dockableRect.getHeight() >= max_available_height)
	{
		dockableRect.setLeftTopAndSize(x, y, dockableRect.getWidth(), max_available_height);
		mDockableFloater->reshape(dockableRect.getWidth(), dockableRect.getHeight());
	}
	else
	{
		// move dockable
		dockableRect.setLeftTopAndSize(x, y, dockableRect.getWidth(),
				dockableRect.getHeight());
	}

	LLRect localDocableParentRect;

	mDockableFloater->getParent()->screenRectToLocal(dockableRect, &localDocableParentRect);
	mDockableFloater->setRect(localDocableParentRect);
	mDockableFloater->screenPointToLocal(mDockTongueX, mDockTongueY, &mDockTongueX, &mDockTongueY);

}
Example #16
0
LLDebugView::LLDebugView(const std::string& name, const LLRect &rect)
:	LLView(name, rect, FALSE)
{
	LLRect r;

	r.set(10, rect.getHeight() - 100, rect.getWidth()/2, 100);
	mDebugConsolep = new LLConsole("debug console", 20, r, -1, 0.f );
	mDebugConsolep->setFollowsBottom();
	mDebugConsolep->setFollowsLeft();
	mDebugConsolep->setVisible( FALSE );
	addChild(mDebugConsolep);

	r.set(150 - 25, rect.getHeight() - 50, rect.getWidth()/2 - 25, rect.getHeight() - 450);
	mFrameStatView = new LLFrameStatView("frame stat", r);
	mFrameStatView->setFollowsTop();
	mFrameStatView->setFollowsLeft();
	mFrameStatView->setVisible(FALSE);			// start invisible
	addChild(mFrameStatView);

	r.set(25, rect.getHeight() - 50, (S32) (gViewerWindow->getVirtualWindowRect().getWidth() * 0.75f), 
  									 (S32) (gViewerWindow->getVirtualWindowRect().getHeight() * 0.75f));
	mFastTimerView = new LLFastTimerView("fast timers", r);
	mFastTimerView->setFollowsTop();
	mFastTimerView->setFollowsLeft();
	mFastTimerView->setVisible(FALSE);			// start invisible
	addChild(mFastTimerView);

	r.set(25, rect.getHeight() - 50, rect.getWidth()/2, rect.getHeight() - 450);
	mMemoryView = new LLMemoryView("memory", r);
	mMemoryView->setFollowsTop();
	mMemoryView->setFollowsLeft();
	mMemoryView->setVisible(FALSE);			// start invisible
	addChild(mMemoryView);

	r.set(150, rect.getHeight() - 50, 820, 100);
	gTextureView = new LLTextureView("gTextureView", r);
	gTextureView->setRect(r);
	gTextureView->setFollowsBottom();
	gTextureView->setFollowsLeft();
	addChild(gTextureView);
	//gTextureView->reshape(r.getWidth(), r.getHeight(), TRUE);

	const S32 VELOCITY_LEFT = 10; // 370;
	const S32 VELOCITY_WIDTH = 500;
	const S32 VELOCITY_TOP = 140;
	const S32 VELOCITY_HEIGHT = 45;
	r.setLeftTopAndSize( VELOCITY_LEFT, VELOCITY_TOP, VELOCITY_WIDTH, VELOCITY_HEIGHT );
	gVelocityBar = new LLVelocityBar("Velocity Bar", r);
	gVelocityBar->setFollowsBottom();
	gVelocityBar->setFollowsLeft();
	addChild(gVelocityBar);
}
Example #17
0
//---------------------------------------------------------------------------
// Public methods
//---------------------------------------------------------------------------
LLPanelLogin::LLPanelLogin(const LLRect &rect,
						 BOOL show_server,
						 void (*callback)(S32 option, void* user_data),
						 void *cb_data)
:	LLPanel(std::string("panel_login"), LLRect(0,600,800,0), FALSE),		// not bordered
	mLogoImage(),
	mCallback(callback),
	mCallbackData(cb_data),
	mHtmlAvailable( TRUE )
{
	setFocusRoot(TRUE);

	setBackgroundVisible(FALSE);
	setBackgroundOpaque(TRUE);

	// instance management
	if (LLPanelLogin::sInstance)
	{
		llwarns << "Duplicate instance of login view deleted" << llendl;
		delete LLPanelLogin::sInstance;

		// Don't leave bad pointer in gFocusMgr
		gFocusMgr.setDefaultKeyboardFocus(NULL);
	}

	LLPanelLogin::sInstance = this;

	// add to front so we are the bottom-most child
	gViewerWindow->getRootView()->addChildAtEnd(this);

	// Logo
	mLogoImage = LLUI::getUIImage("startup_logo.j2c");

	LLUICtrlFactory::getInstance()->buildPanel(this, "panel_login.xml");
	
#if USE_VIEWER_AUTH
	//leave room for the login menu bar
	setRect(LLRect(0, rect.getHeight()-18, rect.getWidth(), 0)); 
#endif
	reshape(rect.getWidth(), rect.getHeight());

#if !USE_VIEWER_AUTH
	childSetPrevalidate("first_name_edit", LLLineEditor::prevalidatePrintableNoSpace);
	childSetPrevalidate("last_name_edit", LLLineEditor::prevalidatePrintableNoSpace);

	childSetCommitCallback("password_edit", mungePassword);
	childSetKeystrokeCallback("password_edit", onPassKey, this);
	childSetUserData("password_edit", this);

	// change z sort of clickable text to be behind buttons
	sendChildToBack(getChildView("channel_text"));
	sendChildToBack(getChildView("forgot_password_text"));

	LLLineEditor* edit = getChild<LLLineEditor>("password_edit");
	if (edit) edit->setDrawAsterixes(TRUE);

	LLComboBox* combo = getChild<LLComboBox>("start_location_combo");
	combo->setAllowTextEntry(TRUE, 128, FALSE);

	// The XML file loads the combo with the following labels:
	// 0 - "My Home"
	// 1 - "My Last Location"
	// 2 - "<Type region name>"

	BOOL login_last = gSavedSettings.getBOOL("LoginLastLocation");
	std::string sim_string = LLURLSimString::sInstance.mSimString;
	if (!sim_string.empty())
	{
		// Replace "<Type region name>" with this region name
		combo->remove(2);
		combo->add( sim_string );
		combo->setTextEntry(sim_string);
		combo->setCurrentByIndex( 2 );
	}
	else if (login_last)
	{
		combo->setCurrentByIndex( 1 );
	}
	else
	{
		combo->setCurrentByIndex( 0 );
	}


	LLComboBox* server_choice_combo = sInstance->getChild<LLComboBox>("server_combo");
	server_choice_combo->setCommitCallback(onSelectServer);
	//server_choice_combo->setFocusLostCallback(onServerComboLostFocus);

	childSetAction("connect_btn", onClickConnect, this);
	childSetAction("grid_btn", onClickGrid, this);

	setDefaultBtn("connect_btn");

	// childSetAction("quit_btn", onClickQuit, this);

	std::string imp_channel = gSavedSettings.getString("VersionChannelName");
	std::string imp_version = llformat("%d.%d.%d %s",
		ViewerVersion::getImpMajorVersion(),
		ViewerVersion::getImpMinorVersion(),
		ViewerVersion::getImpPatchVersion(),
		ViewerVersion::getImpTestVersion().c_str() );

	std::string ll_channel = ViewerVersion::getLLViewerName();
	std::string ll_version = llformat("%d.%d.%d (%d)",
		ViewerVersion::getLLMajorVersion(),
		ViewerVersion::getLLMinorVersion(),
		ViewerVersion::getLLPatchVersion(),
		ViewerVersion::getLLBuildVersion() );

	LLTextBox* channel_text = getChild<LLTextBox>("channel_text");
	channel_text->setTextArg("[CHANNEL]", imp_channel);
	channel_text->setTextArg("[VERSION]", imp_version);
	channel_text->setTextArg("[ALT_CHANNEL]", ll_channel);
	channel_text->setTextArg("[ALT_VERSION]", ll_version);
	channel_text->setClickedCallback(onClickVersion);
	channel_text->setCallbackUserData(this);
	
	LLTextBox* forgot_password_text = getChild<LLTextBox>("forgot_password_text");
	forgot_password_text->setClickedCallback(onClickForgotPassword);

	LLTextBox* create_new_account_text = getChild<LLTextBox>("create_new_account_text");
	create_new_account_text->setClickedCallback(onClickNewAccount);
#endif    
	
	// get the web browser control
	LLWebBrowserCtrl* web_browser = getChild<LLWebBrowserCtrl>("login_html");
	// Need to handle login secondlife:///app/ URLs
	web_browser->setTrusted( true );

	// observe browser events
	web_browser->addObserver( this );

	// don't make it a tab stop until SL-27594 is fixed
	web_browser->setTabStop(FALSE);
	web_browser->navigateToLocalPage( "loading", "loading.html" );

	// make links open in external browser
	web_browser->setOpenInExternalBrowser( true );

	// force the size to be correct (XML doesn't seem to be sufficient to do this) (with some padding so the other login screen doesn't show through)
	LLRect htmlRect = getRect();
#if USE_VIEWER_AUTH
	htmlRect.setCenterAndSize( getRect().getCenterX() - 2, getRect().getCenterY(), getRect().getWidth() + 6, getRect().getHeight());
#else
	htmlRect.setCenterAndSize( getRect().getCenterX() - 2, getRect().getCenterY() + 40, getRect().getWidth() + 6, getRect().getHeight() - 78 );
#endif
	web_browser->setRect( htmlRect );
	web_browser->reshape( htmlRect.getWidth(), htmlRect.getHeight(), TRUE );
	reshape( getRect().getWidth(), getRect().getHeight(), 1 );

	// kick off a request to grab the url manually
	gResponsePtr = LLIamHereLogin::build( this );
	std::string login_page = gSavedSettings.getString("LoginPage");
	if (login_page.empty())
	{
		login_page = getString( "real_url" );
	}
	LLHTTPClient::head( login_page, gResponsePtr );

#if !USE_VIEWER_AUTH
	// Initialize visibility (and don't force visibility - use prefs)
	refreshLocation( false );
#endif

	LLFirstUse::useLoginScreen();
}
Example #18
0
void LLTracker::drawMarker(const LLVector3d& pos_global, const LLColor4& color)
{
	// get position
	LLVector3 pos_local = gAgent.getPosAgentFromGlobal(pos_global);

	// check in frustum
	LLCoordGL screen;
	S32 x = 0;
	S32 y = 0;
	const BOOL CLAMP = TRUE;

	if (LLViewerCamera::getInstance()->projectPosAgentToScreen(pos_local, screen, CLAMP)
		|| LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(pos_local, screen) )
	{
		gHUDView->screenPointToLocal(screen.mX, screen.mY, &x, &y);

		// the center of the rendered position of the arrow obeys 
		// the following rules:
		// (1) it lies on an ellipse centered on the target position 
		// (2) it lies on the line between the target and the window center
		// (3) right now the radii of the ellipse are fixed, but eventually
		//     they will be a function of the target text
		// 
		// from those rules we can compute the position of the 
		// lower left corner of the image
		LLRect rect = gHUDView->getRect();
		S32 x_center = lltrunc(0.5f * (F32)rect.getWidth());
		S32 y_center = lltrunc(0.5f * (F32)rect.getHeight());
		x = x - x_center;	// x and y relative to center
		y = y - y_center;
		F32 dist = sqrt((F32)(x*x + y*y));
		S32 half_arrow_size = lltrunc(0.5f * HUD_ARROW_SIZE);
		if (dist > 0.f)
		{
			const F32 ARROW_ELLIPSE_RADIUS_X = 2 * HUD_ARROW_SIZE;
			const F32 ARROW_ELLIPSE_RADIUS_Y = HUD_ARROW_SIZE;

			// compute where the arrow should be
			F32 x_target = (F32)(x + x_center) - (ARROW_ELLIPSE_RADIUS_X * ((F32)x / dist) );	
			F32 y_target = (F32)(y + y_center) - (ARROW_ELLIPSE_RADIUS_Y * ((F32)y / dist) );

			// keep the arrow within the window
			F32 x_clamped = llclamp( x_target, (F32)half_arrow_size, (F32)(rect.getWidth() - half_arrow_size));
			F32 y_clamped = llclamp( y_target, (F32)half_arrow_size, (F32)(rect.getHeight() - half_arrow_size));

			F32 slope = (F32)(y) / (F32)(x);
			F32 window_ratio = (F32)(rect.getHeight() - HUD_ARROW_SIZE) / (F32)(rect.getWidth() - HUD_ARROW_SIZE);

			// if the arrow has been clamped on one axis
			// then we need to compute the other axis
			if (llabs(slope) > window_ratio)
			{  
				if (y_clamped != (F32)y_target)
				{
					// clamp by y 
					x_clamped = (y_clamped - (F32)y_center) / slope + (F32)x_center;
				}
			}
			else if (x_clamped != (F32)x_target)
			{
				// clamp by x
				y_clamped = (x_clamped - (F32)x_center) * slope + (F32)y_center;
			}
			mHUDArrowCenterX = lltrunc(x_clamped);
			mHUDArrowCenterY = lltrunc(y_clamped);
		}
		else
		{
			// recycle the old values
			x = mHUDArrowCenterX - x_center;
			y = mHUDArrowCenterY - y_center;
		}

		F32 angle = atan2( (F32)y, (F32)x );

		gl_draw_scaled_rotated_image(mHUDArrowCenterX - half_arrow_size, 
									 mHUDArrowCenterY - half_arrow_size, 
									 HUD_ARROW_SIZE, HUD_ARROW_SIZE, 
									 RAD_TO_DEG * angle, 
									 LLWorldMapView::sTrackArrowImage->getImage(), 
									 color);
	}
}
void LLMediaCtrl::draw()
{
	if ( gRestoreGL == 1 )
	{
		LLRect r = getRect();
		reshape( r.getWidth(), r.getHeight(), FALSE );
		return;
	}

	// NOTE: optimization needed here - probably only need to do this once
	// unless tearoffs change the parent which they probably do.
	const LLUICtrl* ptr = findRootMostFocusRoot();
	if ( ptr && ptr->hasFocus() )
	{
		setFrequentUpdates( true );
	}
	else
	{
		setFrequentUpdates( false );
	};

	// alpha off for this
	LLGLSUIDefault gls_ui;
	LLGLDisable gls_alphaTest( GL_ALPHA_TEST );

	bool draw_media = false;
	
	LLPluginClassMedia* media_plugin = NULL;
	LLViewerMediaTexture* media_texture = NULL;
	
	if(mMediaSource && mMediaSource->hasMedia())
	{
		media_plugin = mMediaSource->getMediaPlugin();

		if(media_plugin && (media_plugin->textureValid()))
		{
			media_texture = LLViewerTextureManager::findMediaTexture(mMediaTextureID);
			if(media_texture)
			{
				draw_media = true;
			}
		}
	}
	
	bool background_visible = isBackgroundVisible();
	bool background_opaque = isBackgroundOpaque();
	
	if(draw_media)
	{
		gGL.pushUIMatrix();
		{
			mMediaSource->setPageZoomFactor( LLUI::getScaleFactor().mV[ VX ] );

			// scale texture to fit the space using texture coords
			gGL.getTexUnit(0)->bind(media_texture);
			LLColor4 media_color = LLColor4::white;
			gGL.color4fv( media_color.mV );
			F32 max_u = ( F32 )media_plugin->getWidth() / ( F32 )media_plugin->getTextureWidth();
			F32 max_v = ( F32 )media_plugin->getHeight() / ( F32 )media_plugin->getTextureHeight();

			LLRect r = getRect();
			S32 width, height;
			S32 x_offset = 0;
			S32 y_offset = 0;
		
			if(mStretchToFill)
			{
				if(mMaintainAspectRatio)
				{
					F32 media_aspect = (F32)(media_plugin->getWidth()) / (F32)(media_plugin->getHeight());
					F32 view_aspect = (F32)(r.getWidth()) / (F32)(r.getHeight());
					if(media_aspect > view_aspect)
					{
						// max width, adjusted height
						width = r.getWidth();
						height = llmin(llmax(ll_round(width / media_aspect), 0), r.getHeight());
					}
					else
					{
						// max height, adjusted width
						height = r.getHeight();
						width = llmin(llmax(ll_round(height * media_aspect), 0), r.getWidth());
					}
				}
				else
				{
					width = r.getWidth();
					height = r.getHeight();
				}
			}
			else
			{
				width = llmin(media_plugin->getWidth(), r.getWidth());
				height = llmin(media_plugin->getHeight(), r.getHeight());
			}
			
			x_offset = (r.getWidth() - width) / 2;
			y_offset = (r.getHeight() - height) / 2;		

			/*if (mIgnoreUIScale)
			{
				x_offset = ll_round((F32)x_offset * LLUI::getScaleFactor().mV[VX]);
				y_offset = ll_round((F32)y_offset * LLUI::getScaleFactor().mV[VY]);
				width = ll_round((F32)width * LLUI::getScaleFactor().mV[VX]);
				height = ll_round((F32)height * LLUI::getScaleFactor().mV[VY]);
			}*/

			// draw the browser
			gGL.setSceneBlendType(LLRender::BT_REPLACE);
			gGL.begin( LLRender::QUADS );
			if (! media_plugin->getTextureCoordsOpenGL())
			{
				// render using web browser reported width and height, instead of trying to invert GL scale
				gGL.texCoord2f( max_u, 0.f );
				gGL.vertex2i( x_offset + width, y_offset + height );

				gGL.texCoord2f( 0.f, 0.f );
				gGL.vertex2i( x_offset, y_offset + height );

				gGL.texCoord2f( 0.f, max_v );
				gGL.vertex2i( x_offset, y_offset );

				gGL.texCoord2f( max_u, max_v );
				gGL.vertex2i( x_offset + width, y_offset );
			}
			else
			{
				// render using web browser reported width and height, instead of trying to invert GL scale
				gGL.texCoord2f( max_u, max_v );
				gGL.vertex2i( x_offset + width, y_offset + height );

				gGL.texCoord2f( 0.f, max_v );
				gGL.vertex2i( x_offset, y_offset + height );

				gGL.texCoord2f( 0.f, 0.f );
				gGL.vertex2i( x_offset, y_offset );

				gGL.texCoord2f( max_u, 0.f );
				gGL.vertex2i( x_offset + width, y_offset );
			}
			gGL.end();
			gGL.setSceneBlendType(LLRender::BT_ALPHA);
		}
		gGL.popUIMatrix();
	
	}
	else
	{
		// Setting these will make LLPanel::draw draw the opaque background color.
		setBackgroundVisible(true);
		setBackgroundOpaque(true);
	}
	
	// highlight if keyboard focus here. (TODO: this needs some work)
	if ( mBorder && mBorder->getVisible() )
		mBorder->setKeyboardFocusHighlight( gFocusMgr.childHasKeyboardFocus( this ) );

	LLPanel::draw();

	// Restore the previous values
	setBackgroundVisible(background_visible);
	setBackgroundOpaque(background_opaque);
}
Example #20
0
LLView* LLSpinCtrl::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
	std::string name("spinner");
	node->getAttributeString("name", name);

	std::string label;
	node->getAttributeString("label", label);

	LLRect rect;
	createRect(node, rect, parent, LLRect());

	LLFontGL* font = LLView::selectFont(node);

	F32 initial_value = 0.f;
	node->getAttributeF32("initial_val", initial_value);

	F32 min_value = 0.f;
	node->getAttributeF32("min_val", min_value);

	F32 max_value = 1.f; 
	node->getAttributeF32("max_val", max_value);

	F32 increment = 0.1f;
	node->getAttributeF32("increment", increment);

	U32 precision = 3;
	node->getAttributeU32("decimal_digits", precision);
	
	S32 label_width = llmin(40, rect.getWidth() - 40);
	node->getAttributeS32("label_width", label_width);

	BOOL allow_text_entry = TRUE;
	node->getAttributeBOOL("allow_text_entry", allow_text_entry);

	LLUICtrlCallback callback = NULL;

	if(label.empty())
	{
		label.assign( node->getValue() );
	}

	LLSpinCtrl* spinner = new LLSpinCtrl(name,
							rect,
							label,
							font,
							callback,
							NULL,
							initial_value, 
							min_value, 
							max_value, 
							increment,
							LLStringUtil::null,
							label_width);

	spinner->setPrecision(precision);

	spinner->initFromXML(node, parent);
	spinner->setAllowEdit(allow_text_entry);

	return spinner;
}
void LLPreviewTexture::draw()
{
	updateDimensions();
	
	LLPreview::draw();

	if (!isMinimized())
	{
		LLGLSUIDefault gls_ui;
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		
		const LLRect& border = mClientRect;
		LLRect interior = mClientRect;
		interior.stretch( -PREVIEW_BORDER_WIDTH );

		// ...border
		gl_rect_2d( border, LLColor4(0.f, 0.f, 0.f, 1.f));
		gl_rect_2d_checkerboard( interior );

		if ( mImage.notNull() )
		{
			// Automatically bring up SaveAs dialog if we opened this to save the texture.
			if (mPreviewToSave)
			{
				mPreviewToSave = FALSE;
				saveAs();
			}
			// Draw the texture
			gGL.diffuseColor3f( 1.f, 1.f, 1.f );
			gl_draw_scaled_image(interior.mLeft,
								interior.mBottom,
								interior.getWidth(),
								interior.getHeight(),
								mImage);

			// Pump the texture priority
			F32 pixel_area = mLoadingFullImage ? (F32)MAX_IMAGE_AREA  : (F32)(interior.getWidth() * interior.getHeight() );
			mImage->addTextureStats( pixel_area );

			// Don't bother decoding more than we can display, unless
			// we're loading the full image.
			if (!mLoadingFullImage)
			{
				S32 int_width = interior.getWidth();
				S32 int_height = interior.getHeight();
				mImage->setKnownDrawSize(int_width, int_height);
			}
			else
			{
				// Don't use this feature
				mImage->setKnownDrawSize(0, 0);
			}

			if( mLoadingFullImage )
			{
				LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("Receiving"), 0,
					interior.mLeft + 4, 
					interior.mBottom + 4,
					LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM,
					LLFontGL::NORMAL,
					LLFontGL::DROP_SHADOW);
				
				F32 data_progress = mImage->getDownloadProgress() ;
				
				// Draw the progress bar.
				const S32 BAR_HEIGHT = 12;
				const S32 BAR_LEFT_PAD = 80;
				S32 left = interior.mLeft + 4 + BAR_LEFT_PAD;
				S32 bar_width = getRect().getWidth() - left - RESIZE_HANDLE_WIDTH - 2;
				S32 top = interior.mBottom + 4 + BAR_HEIGHT;
				S32 right = left + bar_width;
				S32 bottom = top - BAR_HEIGHT;

				LLColor4 background_color(0.f, 0.f, 0.f, 0.75f);
				LLColor4 decoded_color(0.f, 1.f, 0.f, 1.0f);
				LLColor4 downloaded_color(0.f, 0.5f, 0.f, 1.0f);

				gl_rect_2d(left, top, right, bottom, background_color);

				if (data_progress > 0.0f)
				{
					// Downloaded bytes
					right = left + llfloor(data_progress * (F32)bar_width);
					if (right > left)
					{
						gl_rect_2d(left, top, right, bottom, downloaded_color);
					}
				}
			}
			else
			if( !mSavedFileTimer.hasExpired() )
			{
				LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("FileSaved"), 0,
					interior.mLeft + 4,
					interior.mBottom + 4,
					LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM,
					LLFontGL::NORMAL,
					LLFontGL::DROP_SHADOW);
			}
		}
	} 

}
// Default constructor
LLPreviewNotecard::LLPreviewNotecard(const std::string& name,
									 const LLRect& rect,
									 const std::string& title,
									 const LLUUID& item_id, 
									 const LLUUID& object_id,
									 const LLUUID& asset_id,
									 BOOL show_keep_discard,
									 LLPointer<LLViewerInventoryItem> inv_item) :
	LLPreview(name, rect, title, item_id, object_id, TRUE,
			  PREVIEW_MIN_WIDTH,
			  PREVIEW_MIN_HEIGHT,
			  inv_item),
	mAssetID( asset_id ),
	mNotecardItemID(item_id),
	mObjectID(object_id)
{
	LLRect curRect = rect;

	if (show_keep_discard)
	{
		LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_notecard_keep_discard.xml");
		childSetAction("Keep",onKeepBtn,this);
		childSetAction("Discard",onDiscardBtn,this);
	}
	else
	{
		LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_notecard.xml");
		// <edit>
		childSetAction("Get Items", onClickGetItems, this);
		// </edit>

		if( mAssetID.isNull() )
		{
			const LLInventoryItem* item = getItem();
			if( item )
			{
				mAssetID = item->getAssetUUID();
			}
		}
	}	
	if (hasChild("Save", true))
		childSetAction("Save",onClickSave,this);

	// only assert shape if not hosted in a multifloater
	if (!getHost())
	{
		reshape(curRect.getWidth(), curRect.getHeight(), TRUE);
		setRect(curRect);
	}
			
	if (LLUICtrl* ctrl = findChild<LLUICtrl>("lock"))
		ctrl->setVisible(false);
	
	if (hasChild("desc", true))
	{
		childSetCommitCallback("desc", LLPreview::onText, this);
		if (const LLInventoryItem* item = getItem())
			childSetText("desc", item->getDescription());
		childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe);
	}

	setTitle(title);
	
	LLViewerTextEditor* editor = findChild<LLViewerTextEditor>("Notecard Editor");

	if (editor)
	{
		editor->setWordWrap(TRUE);
		editor->setSourceID(item_id);
		editor->setHandleEditKeysDirectly(TRUE);
	}

	initMenu();

	gAgentCamera.changeCameraToDefault();
}
//static
void LLFloaterSettingsDebug::onCommitSettings(LLUICtrl* ctrl, void* user_data)
{
	LLFloaterSettingsDebug* floaterp = (LLFloaterSettingsDebug*)user_data;

	LLComboBox* settings_combo = floaterp->getChild<LLComboBox>("settings_combo");
	LLControlVariable* controlp = (LLControlVariable*)settings_combo->getCurrentUserdata();

	LLVector3 vector;
	LLVector3d vectord;
	LLRect rect;
	LLColor4 col4;
	LLColor3 col3;
	LLColor4U col4U;
	LLColor4 color_with_alpha;

	switch(controlp->type())
	{		
	  case TYPE_U32:
		controlp->set(floaterp->childGetValue("val_spinner_1"));
		break;
	  case TYPE_S32:
		controlp->set(floaterp->childGetValue("val_spinner_1"));
		break;
	  case TYPE_F32:
		controlp->set(LLSD(floaterp->childGetValue("val_spinner_1").asReal()));
		break;
	  case TYPE_BOOLEAN:
		controlp->set(floaterp->childGetValue("boolean_combo"));
		break;
	  case TYPE_STRING:
		controlp->set(LLSD(floaterp->childGetValue("val_text").asString()));
		break;
	  case TYPE_VEC3:
		vector.mV[VX] = (F32)floaterp->childGetValue("val_spinner_1").asReal();
		vector.mV[VY] = (F32)floaterp->childGetValue("val_spinner_2").asReal();
		vector.mV[VZ] = (F32)floaterp->childGetValue("val_spinner_3").asReal();
		controlp->set(vector.getValue());
		break;
	  case TYPE_VEC3D:
		vectord.mdV[VX] = floaterp->childGetValue("val_spinner_1").asReal();
		vectord.mdV[VY] = floaterp->childGetValue("val_spinner_2").asReal();
		vectord.mdV[VZ] = floaterp->childGetValue("val_spinner_3").asReal();
		controlp->set(vectord.getValue());
		break;
	  case TYPE_RECT:
		rect.mLeft = floaterp->childGetValue("val_spinner_1").asInteger();
		rect.mRight = floaterp->childGetValue("val_spinner_2").asInteger();
		rect.mBottom = floaterp->childGetValue("val_spinner_3").asInteger();
		rect.mTop = floaterp->childGetValue("val_spinner_4").asInteger();
		controlp->set(rect.getValue());
		break;
	  case TYPE_COL4:
		col3.setValue(floaterp->childGetValue("color_swatch"));
		col4 = LLColor4(col3, (F32)floaterp->childGetValue("val_spinner_4").asReal());
		controlp->set(col4.getValue());
		break;
	  case TYPE_COL3:
		controlp->set(floaterp->childGetValue("color_swatch"));
		//col3.mV[VRED] = (F32)floaterp->childGetValue("val_spinner_1").asC();
		//col3.mV[VGREEN] = (F32)floaterp->childGetValue("val_spinner_2").asReal();
		//col3.mV[VBLUE] = (F32)floaterp->childGetValue("val_spinner_3").asReal();
		//controlp->set(col3.getValue());
		break;
	  case TYPE_COL4U:
		col3.setValue(floaterp->childGetValue("color_swatch"));
		col4U.setVecScaleClamp(col3);
		col4U.mV[VALPHA] = floaterp->childGetValue("val_spinner_4").asInteger();
		controlp->set(col4U.getValue());
		break;
	  default:
		break;
	}
}
void LLScrollContainer::updateScroll()
{
	if (!mScrolledView)
	{
		return;
	}
	static LLUICachedControl<S32> scrollbar_size ("UIScrollbarSize", 0);
	LLRect doc_rect = mScrolledView->getRect();
	S32 doc_width = doc_rect.getWidth();
	S32 doc_height = doc_rect.getHeight();
	S32 visible_width = 0;
	S32 visible_height = 0;
	BOOL show_v_scrollbar = FALSE;
	BOOL show_h_scrollbar = FALSE;
	calcVisibleSize( &visible_width, &visible_height, &show_h_scrollbar, &show_v_scrollbar );

	S32 border_width = getBorderWidth();
	if( show_v_scrollbar )
	{
		if( doc_rect.mTop < getRect().getHeight() - border_width )
		{
			mScrolledView->translate( 0, getRect().getHeight() - border_width - doc_rect.mTop );
		}

		scrollVertical(	mScrollbar[VERTICAL]->getDocPos() );
		mScrollbar[VERTICAL]->setVisible( TRUE );

		S32 v_scrollbar_height = visible_height;
		if( !show_h_scrollbar && mReserveScrollCorner )
		{
			v_scrollbar_height -= scrollbar_size;
		}
		mScrollbar[VERTICAL]->reshape( scrollbar_size, v_scrollbar_height, TRUE );

		// Make room for the horizontal scrollbar (or not)
		S32 v_scrollbar_offset = 0;
		if( show_h_scrollbar || mReserveScrollCorner )
		{
			v_scrollbar_offset = scrollbar_size;
		}
		LLRect r = mScrollbar[VERTICAL]->getRect();
		r.translate( 0, mInnerRect.mBottom - r.mBottom + v_scrollbar_offset );
		mScrollbar[VERTICAL]->setRect( r );
	}
	else
	{
		mScrolledView->translate( 0, getRect().getHeight() - border_width - doc_rect.mTop );

		mScrollbar[VERTICAL]->setVisible( FALSE );
		mScrollbar[VERTICAL]->setDocPos( 0 );
	}
		
	if( show_h_scrollbar )
	{
		if( doc_rect.mLeft > border_width )
		{
			mScrolledView->translate( border_width - doc_rect.mLeft, 0 );
			mScrollbar[HORIZONTAL]->setDocPos( 0 );
		}
		else
		{
			scrollHorizontal( mScrollbar[HORIZONTAL]->getDocPos() );
		}
	
		mScrollbar[HORIZONTAL]->setVisible( TRUE );
		S32 h_scrollbar_width = visible_width;
		if( !show_v_scrollbar && mReserveScrollCorner )
		{
			h_scrollbar_width -= scrollbar_size;
		}
		mScrollbar[HORIZONTAL]->reshape( h_scrollbar_width, scrollbar_size, TRUE );
	}
	else
	{
		mScrolledView->translate( border_width - doc_rect.mLeft, 0 );
		
		mScrollbar[HORIZONTAL]->setVisible( FALSE );
		mScrollbar[HORIZONTAL]->setDocPos( 0 );
	}

	mScrollbar[HORIZONTAL]->setDocSize( doc_width );
	mScrollbar[HORIZONTAL]->setPageSize( visible_width );

	mScrollbar[VERTICAL]->setDocSize( doc_height );
	mScrollbar[VERTICAL]->setPageSize( visible_height );
} // end updateScroll
// we've switched controls, or doing per-frame update, so update spinners, etc.
void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp)
{
	LLSpinCtrl* spinner1 = getChild<LLSpinCtrl>("val_spinner_1");
	LLSpinCtrl* spinner2 = getChild<LLSpinCtrl>("val_spinner_2");
	LLSpinCtrl* spinner3 = getChild<LLSpinCtrl>("val_spinner_3");
	LLSpinCtrl* spinner4 = getChild<LLSpinCtrl>("val_spinner_4");
	LLColorSwatchCtrl* color_swatch = getChild<LLColorSwatchCtrl>("color_swatch");

	if (!spinner1 || !spinner2 || !spinner3 || !spinner4 || !color_swatch)
	{
		llwarns << "Could not find all desired controls by name"
			<< llendl;
		return;
	}

	spinner1->setVisible(FALSE);
	spinner2->setVisible(FALSE);
	spinner3->setVisible(FALSE);
	spinner4->setVisible(FALSE);
	color_swatch->setVisible(FALSE);
	childSetVisible("val_text", FALSE);
	mComment->setText(LLStringUtil::null);

	if (controlp)
	{
		eControlType type = controlp->type();

		//hide combo box only for non booleans, otherwise this will result in the combo box closing every frame
		childSetVisible("boolean_combo", type == TYPE_BOOLEAN);
		

		mComment->setText(controlp->getComment());
		spinner1->setMaxValue(F32_MAX);
		spinner2->setMaxValue(F32_MAX);
		spinner3->setMaxValue(F32_MAX);
		spinner4->setMaxValue(F32_MAX);
		spinner1->setMinValue(-F32_MAX);
		spinner2->setMinValue(-F32_MAX);
		spinner3->setMinValue(-F32_MAX);
		spinner4->setMinValue(-F32_MAX);
		if (!spinner1->hasFocus())
		{
			spinner1->setIncrement(0.1f);
		}
		if (!spinner2->hasFocus())
		{
			spinner2->setIncrement(0.1f);
		}
		if (!spinner3->hasFocus())
		{
			spinner3->setIncrement(0.1f);
		}
		if (!spinner4->hasFocus())
		{
			spinner4->setIncrement(0.1f);
		}

		LLSD sd = controlp->get();
		switch(type)
		{
		  case TYPE_U32:
			spinner1->setVisible(TRUE);
			spinner1->setLabel(std::string("value")); // Debug, don't translate
			if (!spinner1->hasFocus())
			{
				spinner1->setValue(sd);
				spinner1->setMinValue((F32)U32_MIN);
				spinner1->setMaxValue((F32)U32_MAX);
				spinner1->setIncrement(1.f);
				spinner1->setPrecision(0);
			}
			break;
		  case TYPE_S32:
			spinner1->setVisible(TRUE);
			spinner1->setLabel(std::string("value")); // Debug, don't translate
			if (!spinner1->hasFocus())
			{
				spinner1->setValue(sd);
				spinner1->setMinValue((F32)S32_MIN);
				spinner1->setMaxValue((F32)S32_MAX);
				spinner1->setIncrement(1.f);
				spinner1->setPrecision(0);
			}
			break;
		  case TYPE_F32:
			spinner1->setVisible(TRUE);
			spinner1->setLabel(std::string("value")); // Debug, don't translate
			if (!spinner1->hasFocus())
			{
				spinner1->setPrecision(3);
				spinner1->setValue(sd);
			}
			break;
		  case TYPE_BOOLEAN:
			if (!childHasFocus("boolean_combo"))
			{
				if (sd.asBoolean())
				{
					childSetValue("boolean_combo", LLSD("true"));
				}
				else
				{
					childSetValue("boolean_combo", LLSD(""));
				}
			}
			break;
		  case TYPE_STRING:
			childSetVisible("val_text", TRUE);
			if (!childHasFocus("val_text"))
			{
				childSetValue("val_text", sd);
			}
			break;
		  case TYPE_VEC3:
		  {
			LLVector3 v;
			v.setValue(sd);
			spinner1->setVisible(TRUE);
			spinner1->setLabel(std::string("X"));
			spinner2->setVisible(TRUE);
			spinner2->setLabel(std::string("Y"));
			spinner3->setVisible(TRUE);
			spinner3->setLabel(std::string("Z"));
			if (!spinner1->hasFocus())
			{
				spinner1->setPrecision(3);
				spinner1->setValue(v[VX]);
			}
			if (!spinner2->hasFocus())
			{
				spinner2->setPrecision(3);
				spinner2->setValue(v[VY]);
			}
			if (!spinner3->hasFocus())
			{
				spinner3->setPrecision(3);
				spinner3->setValue(v[VZ]);
			}
			break;
		  }
		  case TYPE_VEC3D:
		  {
			LLVector3d v;
			v.setValue(sd);
			spinner1->setVisible(TRUE);
			spinner1->setLabel(std::string("X"));
			spinner2->setVisible(TRUE);
			spinner2->setLabel(std::string("Y"));
			spinner3->setVisible(TRUE);
			spinner3->setLabel(std::string("Z"));
			if (!spinner1->hasFocus())
			{
				spinner1->setPrecision(3);
				spinner1->setValue(v[VX]);
			}
			if (!spinner2->hasFocus())
			{
				spinner2->setPrecision(3);
				spinner2->setValue(v[VY]);
			}
			if (!spinner3->hasFocus())
			{
				spinner3->setPrecision(3);
				spinner3->setValue(v[VZ]);
			}
			break;
		  }
		  case TYPE_RECT:
		  {
			LLRect r;
			r.setValue(sd);
			spinner1->setVisible(TRUE);
			spinner1->setLabel(std::string("Left"));
			spinner2->setVisible(TRUE);
			spinner2->setLabel(std::string("Right"));
			spinner3->setVisible(TRUE);
			spinner3->setLabel(std::string("Bottom"));
			spinner4->setVisible(TRUE);
			spinner4->setLabel(std::string("Top"));
			if (!spinner1->hasFocus())
			{
				spinner1->setPrecision(0);
				spinner1->setValue(r.mLeft);
			}
			if (!spinner2->hasFocus())
			{
				spinner2->setPrecision(0);
				spinner2->setValue(r.mRight);
			}
			if (!spinner3->hasFocus())
			{
				spinner3->setPrecision(0);
				spinner3->setValue(r.mBottom);
			}
			if (!spinner4->hasFocus())
			{
				spinner4->setPrecision(0);
				spinner4->setValue(r.mTop);
			}

			spinner1->setMinValue((F32)S32_MIN);
			spinner1->setMaxValue((F32)S32_MAX);
			spinner1->setIncrement(1.f);

			spinner2->setMinValue((F32)S32_MIN);
			spinner2->setMaxValue((F32)S32_MAX);
			spinner2->setIncrement(1.f);

			spinner3->setMinValue((F32)S32_MIN);
			spinner3->setMaxValue((F32)S32_MAX);
			spinner3->setIncrement(1.f);

			spinner4->setMinValue((F32)S32_MIN);
			spinner4->setMaxValue((F32)S32_MAX);
			spinner4->setIncrement(1.f);
			break;
		  }
		  case TYPE_COL4:
		  {
			LLColor4 clr;
			clr.setValue(sd);
			color_swatch->setVisible(TRUE);
			// only set if changed so color picker doesn't update
			if(clr != LLColor4(color_swatch->getValue()))
			{
				color_swatch->set(LLColor4(sd), TRUE, FALSE);
			}
			spinner4->setVisible(TRUE);
			spinner4->setLabel(std::string("Alpha"));
			if (!spinner4->hasFocus())
			{
				spinner4->setPrecision(3);
				spinner4->setMinValue(0.0);
				spinner4->setMaxValue(1.f);
				spinner4->setValue(clr.mV[VALPHA]);
			}
			break;
		  }
		  case TYPE_COL3:
		  {
			LLColor3 clr;
			clr.setValue(sd);
			color_swatch->setVisible(TRUE);
			color_swatch->setValue(sd);
			break;
		  }
		  case TYPE_COL4U:
		  {
			LLColor4U clr;
			clr.setValue(sd);
			color_swatch->setVisible(TRUE);
			if(LLColor4(clr) != LLColor4(color_swatch->getValue()))
			{
				color_swatch->set(LLColor4(clr), TRUE, FALSE);
			}
			spinner4->setVisible(TRUE);
			spinner4->setLabel(std::string("Alpha"));
			if(!spinner4->hasFocus())
			{
				spinner4->setPrecision(0);
				spinner4->setValue(clr.mV[VALPHA]);
			}

			spinner4->setMinValue(0);
			spinner4->setMaxValue(255);
			spinner4->setIncrement(1.f);

			break;
		  }
		  default:
			mComment->setText(std::string("unknown"));
			break;
		}
	}

}
// rect is in document coordinates, constraint is in display coordinates relative to content window rect
void LLScrollContainer::scrollToShowRect(const LLRect& rect, const LLRect& constraint)
{
	if (!mScrolledView)
	{
		llwarns << "LLScrollContainer::scrollToShowRect with no view!" << llendl;
		return;
	}

	LLRect content_window_rect = getContentWindowRect();
	// get document rect
	LLRect scrolled_rect = mScrolledView->getRect();

	// shrink target rect to fit within constraint region, biasing towards top left
	LLRect rect_to_constrain = rect;
	rect_to_constrain.mBottom = llmax(rect_to_constrain.mBottom, rect_to_constrain.mTop - constraint.getHeight());
	rect_to_constrain.mRight = llmin(rect_to_constrain.mRight, rect_to_constrain.mLeft + constraint.getWidth());

	// calculate allowable positions for scroller window in document coordinates
	LLRect allowable_scroll_rect(rect_to_constrain.mRight - constraint.mRight,
								rect_to_constrain.mBottom - constraint.mBottom,
								rect_to_constrain.mLeft - constraint.mLeft,
								rect_to_constrain.mTop - constraint.mTop);

	// translate from allowable region for lower left corner to upper left corner
	allowable_scroll_rect.translate(0, content_window_rect.getHeight());

	S32 vert_pos = llclamp(mScrollbar[VERTICAL]->getDocPos(), 
					mScrollbar[VERTICAL]->getDocSize() - allowable_scroll_rect.mTop, // min vertical scroll
					mScrollbar[VERTICAL]->getDocSize() - allowable_scroll_rect.mBottom); // max vertical scroll	

	mScrollbar[VERTICAL]->setDocSize( scrolled_rect.getHeight() );
	mScrollbar[VERTICAL]->setPageSize( content_window_rect.getHeight() );
	mScrollbar[VERTICAL]->setDocPos( vert_pos );

	S32 horizontal_pos = llclamp(mScrollbar[HORIZONTAL]->getDocPos(), 
								allowable_scroll_rect.mLeft,
								allowable_scroll_rect.mRight);

	mScrollbar[HORIZONTAL]->setDocSize( scrolled_rect.getWidth() );
	mScrollbar[HORIZONTAL]->setPageSize( content_window_rect.getWidth() );
	mScrollbar[HORIZONTAL]->setDocPos( horizontal_pos );

	// propagate scroll to document
	updateScroll();

	// In case we are in accordion tab notify parent to show selected rectangle
	LLRect screen_rc;
	localRectToScreen(rect_to_constrain, &screen_rc);
	notifyParent(LLSD().with("scrollToShowRect",screen_rc.getValue()));
}
BOOL LLFloaterColorPicker::handleMouseDown ( S32 x, S32 y, MASK mask )
{
	// make it the frontmost
	gFloaterView->bringToFront(this);

	// rect containing RGB area
	LLRect rgbAreaRect ( mRGBViewerImageLeft,
						 mRGBViewerImageTop,
						 mRGBViewerImageLeft + mRGBViewerImageWidth,
						 mRGBViewerImageTop - mRGBViewerImageHeight );

	if ( rgbAreaRect.pointInRect ( x, y ) )
	{
		gFocusMgr.setMouseCapture(this);
		// mouse button down
		setMouseDownInHueRegion ( TRUE );

		// update all values based on initial click
		updateRgbHslFromPoint ( x, y );

		// required by base class
		return TRUE;
	}

	// rect containing RGB area
	LLRect lumAreaRect ( mLumRegionLeft,
						 mLumRegionTop,
						 mLumRegionLeft + mLumRegionWidth + mLumMarkerSize,
						 mLumRegionTop - mLumRegionHeight );

	if ( lumAreaRect.pointInRect ( x, y ) )
	{
		gFocusMgr.setMouseCapture(this);
		// mouse button down
		setMouseDownInLumRegion ( TRUE );

		// required by base class
		return TRUE;
	}

	// rect containing swatch area
	LLRect swatchRect ( mSwatchRegionLeft,
						mSwatchRegionTop,
						mSwatchRegionLeft + mSwatchRegionWidth,
						mSwatchRegionTop - mSwatchRegionHeight );

	setMouseDownInSwatch( FALSE );
	if ( swatchRect.pointInRect ( x, y ) )
	{
		setMouseDownInSwatch( TRUE );

		// required - dont drag windows here.
		return TRUE;
	}

	// rect containing palette area
	LLRect paletteRect ( mPaletteRegionLeft,
						 mPaletteRegionTop,
						 mPaletteRegionLeft + mPaletteRegionWidth,
						 mPaletteRegionTop - mPaletteRegionHeight );

	if ( paletteRect.pointInRect ( x, y ) )
	{
		// release keyboard focus so we can change text values
		if (gFocusMgr.childHasKeyboardFocus(this))
		{
			mSelectBtn->setFocus(TRUE);
		}

		// calculate which palette index we selected
		S32 c = ( ( x - mPaletteRegionLeft ) * numPaletteColumns ) / mPaletteRegionWidth;
		S32 r = ( ( y - ( mPaletteRegionTop - mPaletteRegionHeight ) ) * numPaletteRows ) / mPaletteRegionHeight;

		U32 index = ( numPaletteRows - r - 1 ) * numPaletteColumns + c;

		if ( index <= mPalette.size () )
		{
			LLColor4 selected = *mPalette [ index ];

			setCurRgb ( selected [ 0 ], selected [ 1 ], selected [ 2 ] );

			if (mApplyImmediateCheck->get())
			{
				LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
			}

			updateTextEntry ();
		}

		return TRUE;
	}

	// dispatch to base class for the rest of things
	
	return LLFloater::handleMouseDown ( x, y, mask );
}
Example #28
0
// static
void LLFloaterPay::processPayPriceReply(LLMessageSystem* msg, void **userdata)
{
	LLFloaterPay* self = (LLFloaterPay*)userdata;
	if (self)
	{
		S32 price;
		LLUUID target;

		msg->getUUIDFast(_PREHASH_ObjectData,_PREHASH_ObjectID,target);
		if (target != self->mTargetUUID)
		{
			// This is a message for a different object's pay info
			return;
		}

		msg->getS32Fast(_PREHASH_ObjectData,_PREHASH_DefaultPayPrice,price);
		
		if (PAY_PRICE_HIDE == price)
		{
			self->childSetVisible("amount", FALSE);
			self->childSetVisible("pay btn", FALSE);
			self->childSetVisible("amount text", FALSE);
		}
		else if (PAY_PRICE_DEFAULT == price)
		{			
			self->childSetVisible("amount", TRUE);
			self->childSetVisible("pay btn", TRUE);
			self->childSetVisible("amount text", TRUE);
		}
		else
		{
			// PAY_PRICE_HIDE and PAY_PRICE_DEFAULT are negative values
			// So we take the absolute value here after we have checked for those cases
			
			self->childSetVisible("amount", TRUE);
			self->childSetVisible("pay btn", TRUE);
			self->childSetEnabled("pay btn", TRUE);
			self->childSetVisible("amount text", TRUE);

			self->childSetText("amount", llformat("%d", llabs(price)));
		}

		S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_ButtonData);
		S32 i = 0;
		if (num_blocks > MAX_PAY_BUTTONS) num_blocks = MAX_PAY_BUTTONS;

		S32 max_pay_amount = 0;
		S32 padding_required = 0;

		for (i=0;i<num_blocks;++i)
		{
			S32 pay_button;
			msg->getS32Fast(_PREHASH_ButtonData,_PREHASH_PayButton,pay_button,i);
			if (pay_button > 0)
			{
				std::string button_str = "L$";
				button_str += LLResMgr::getInstance()->getMonetaryString( pay_button );

				self->mQuickPayButton[i]->setLabelSelected(button_str);
				self->mQuickPayButton[i]->setLabelUnselected(button_str);
				self->mQuickPayButton[i]->setVisible(TRUE);
				self->mQuickPayInfo[i]->mAmount = pay_button;
				self->childSetVisible("fastpay text",TRUE);

				if ( pay_button > max_pay_amount )
				{
					max_pay_amount = pay_button;
				}
			}
			else
			{
				self->mQuickPayButton[i]->setVisible(FALSE);
			}
		}

		// build a string containing the maximum value and calc nerw button width from it.
		std::string balance_str = "L$";
		balance_str += LLResMgr::getInstance()->getMonetaryString( max_pay_amount );
		const LLFontGL* font = LLFontGL::getFontSansSerif();
		S32 new_button_width = font->getWidth( std::string(balance_str));
		new_button_width += ( 12 + 12 );	// padding

		// dialong is sized for 2 digit pay amounts - larger pay values need to be scaled
		const S32 threshold = 100000;
		if ( max_pay_amount >= threshold )
		{
			S32 num_digits_threshold = (S32)log10((double)threshold) + 1;
			S32 num_digits_max = (S32)log10((double)max_pay_amount) + 1;
				
			// calculate the extra width required by 2 buttons with max amount and some commas
			padding_required = ( num_digits_max - num_digits_threshold + ( num_digits_max / 3 ) ) * font->getWidth( std::string("0") );
		};

		// change in button width
		S32 button_delta = new_button_width - FASTPAY_BUTTON_WIDTH;
		if ( button_delta < 0 ) 
			button_delta = 0;

		// now we know the maximum amount, we can resize all the buttons to be 
		for (i=0;i<num_blocks;++i)
		{
			LLRect r;
			r = self->mQuickPayButton[i]->getRect();

			// RHS button colum needs to move further because LHS changed too
			if ( i % 2 )
			{
				r.setCenterAndSize( r.getCenterX() + ( button_delta * 3 ) / 2 , 
					r.getCenterY(), 
						r.getWidth() + button_delta, 
							r.getHeight() ); 
			}
			else
			{
				r.setCenterAndSize( r.getCenterX() + button_delta / 2, 
					r.getCenterY(), 
						r.getWidth() + button_delta, 
						r.getHeight() ); 
			}
			self->mQuickPayButton[i]->setRect( r );
		}

		for (i=num_blocks;i<MAX_PAY_BUTTONS;++i)
		{
			self->mQuickPayButton[i]->setVisible(FALSE);
		}

		self->reshape( self->getRect().getWidth() + padding_required, self->getRect().getHeight(), FALSE );
	}
	msg->setHandlerFunc("PayPriceReply",NULL,NULL);
}
//////////////////////////////////////////////////////////////////////////////
// reverts state once mouse button is released
BOOL LLFloaterColorPicker::handleMouseUp ( S32 x, S32 y, MASK mask )
{
	getWindow()->setCursor ( UI_CURSOR_ARROW );

	if (getMouseDownInHueRegion() || getMouseDownInLumRegion())
	{
		if (mApplyImmediateCheck->get())
		{
			LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
		}
	}

	// rect containing palette area
	LLRect paletteRect ( mPaletteRegionLeft,
							mPaletteRegionTop,
							mPaletteRegionLeft + mPaletteRegionWidth,
							mPaletteRegionTop - mPaletteRegionHeight );

	if ( paletteRect.pointInRect ( x, y ) )
	{
		if ( mMouseDownInSwatch )
		{
			S32 curEntry = 0;
			for ( S32 row = 0; row < numPaletteRows; ++row )
			{
				for ( S32 column = 0; column < numPaletteColumns; ++column )
				{
					S32 left = mPaletteRegionLeft + ( mPaletteRegionWidth * column ) / numPaletteColumns;
					S32 top = mPaletteRegionTop - ( mPaletteRegionHeight * row ) / numPaletteRows;
					S32 right = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( column + 1 ) ) / numPaletteColumns );
					S32 bottom = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( row + 1 ) ) / numPaletteRows );

					// rect is flipped vertically when testing here
					LLRect dropRect ( left, top, right, bottom );

					if ( dropRect.pointInRect ( x, y ) )
					{
						if ( mPalette [ curEntry ] )
						{
							delete mPalette [ curEntry ];

							mPalette [ curEntry ] = new LLColor4 ( getCurR (), getCurG (), getCurB (), 1.0f );

							// save off color
							std::ostringstream codec;
							codec << "ColorPaletteEntry" << std::setfill ( '0' ) << std::setw ( 2 ) << curEntry + 1;
							const std::string s ( codec.str () );
							LLUIColorTable::instance().setColor(s, *mPalette [ curEntry ] );
						}
					}

					++curEntry;
				}
			}
		}
	}

	// mouse button not down anymore
	setMouseDownInHueRegion ( FALSE );
	setMouseDownInLumRegion ( FALSE );

	// mouse button not down in color swatch anymore
	mMouseDownInSwatch = false;

	if (hasMouseCapture())
	{
		gFocusMgr.setMouseCapture(NULL);
	}

	// dispatch to base class for the rest of things
	return LLFloater::handleMouseUp ( x, y, mask );
}
////////////////////////////////////////////////////////////////////////////////
// inherited from LLViewerMediaObserver
//virtual 
void LLMediaCtrl::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event)
{
	switch(event)
	{
		case MEDIA_EVENT_CONTENT_UPDATED:
		{
			// LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_CONTENT_UPDATED " << LL_ENDL;
		};
		break;
		
		case MEDIA_EVENT_TIME_DURATION_UPDATED:
		{
			// LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_TIME_DURATION_UPDATED, time is " << self->getCurrentTime() << " of " << self->getDuration() << LL_ENDL;
		};
		break;
		
		case MEDIA_EVENT_SIZE_CHANGED:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_SIZE_CHANGED " << LL_ENDL;
			LLRect r = getRect();
			reshape( r.getWidth(), r.getHeight(), FALSE );
		};
		break;
		
		case MEDIA_EVENT_CURSOR_CHANGED:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_CURSOR_CHANGED, new cursor is " << self->getCursorName() << LL_ENDL;
		}
		break;
		
		case MEDIA_EVENT_NAVIGATE_BEGIN:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_NAVIGATE_BEGIN, url is " << self->getNavigateURI() << LL_ENDL;
			hideNotification();
		};
		break;
		
		case MEDIA_EVENT_NAVIGATE_COMPLETE:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_NAVIGATE_COMPLETE, result string is: " << self->getNavigateResultString() << LL_ENDL;
			if(mHidingInitialLoad)
			{
				mHidingInitialLoad = false;
			}
		};
		break;

		case MEDIA_EVENT_PROGRESS_UPDATED:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_PROGRESS_UPDATED, loading at " << self->getProgressPercent() << "%" << LL_ENDL;
		};
		break;

		case MEDIA_EVENT_STATUS_TEXT_CHANGED:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_STATUS_TEXT_CHANGED, new status text is: " << self->getStatusText() << LL_ENDL;
		};
		break;

		case MEDIA_EVENT_LOCATION_CHANGED:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_LOCATION_CHANGED, new uri is: " << self->getLocation() << LL_ENDL;
			mCurrentNavUrl = self->getLocation();
		};
		break;

		case MEDIA_EVENT_NAVIGATE_ERROR_PAGE:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_NAVIGATE_ERROR_PAGE" << LL_ENDL;
			if ( mErrorPageURL.length() > 0 )
			{
				navigateTo(mErrorPageURL, "text/html");
			};
		};
		break;

		case MEDIA_EVENT_CLICK_LINK_HREF:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_CLICK_LINK_HREF, target is \"" << self->getClickTarget() << "\", uri is " << self->getClickURL() << LL_ENDL;
			// retrieve the event parameters
			std::string url = self->getClickURL();
			std::string target = self->getClickTarget();
			std::string uuid = self->getClickUUID();

			LLNotification::Params notify_params("PopupAttempt");
			notify_params.payload = LLSD().with("target", target).with("url", url).with("uuid", uuid).with("media_id", mMediaTextureID);
			notify_params.functor(boost::bind(&LLMediaCtrl::onPopup, this, _1, _2));

			if (mTrusted)
			{
				LLNotifications::instance().forceResponse(notify_params, 0);
			}
			else
			{
				LLNotifications::instance().add(notify_params);
			}
			break;
		};
		
		case MEDIA_EVENT_CLICK_LINK_NOFOLLOW:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_CLICK_LINK_NOFOLLOW, uri is " << self->getClickURL() << LL_ENDL;
		};
		break;

		case MEDIA_EVENT_PLUGIN_FAILED:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_PLUGIN_FAILED" << LL_ENDL;
		};
		break;

		case MEDIA_EVENT_PLUGIN_FAILED_LAUNCH:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_PLUGIN_FAILED_LAUNCH" << LL_ENDL;
		};
		break;
		
		case MEDIA_EVENT_NAME_CHANGED:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_NAME_CHANGED" << LL_ENDL;
		};
		break;
		
		case MEDIA_EVENT_CLOSE_REQUEST:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_CLOSE_REQUEST" << LL_ENDL;
		}
		break;
		
		case MEDIA_EVENT_PICK_FILE_REQUEST:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_PICK_FILE_REQUEST" << LL_ENDL;
		}
		break;
		
		case MEDIA_EVENT_GEOMETRY_CHANGE:
		{
			LL_DEBUGS("Media") << "Media event:  MEDIA_EVENT_GEOMETRY_CHANGE, uuid is " << self->getClickUUID() << LL_ENDL;
		}
		break;

		case MEDIA_EVENT_AUTH_REQUEST:
		{
			LLNotification::Params auth_request_params("AuthRequest");

			// pass in host name and realm for site (may be zero length but will always exist)
			LLSD args;
			LLURL raw_url( self->getAuthURL().c_str() );
			args["HOST_NAME"] = raw_url.getAuthority();
			args["REALM"] = self->getAuthRealm();
			auth_request_params.substitutions = args;

			auth_request_params.payload = LLSD().with("media_id", mMediaTextureID);
			auth_request_params.functor(boost::bind(&LLViewerMedia::onAuthSubmit, _1, _2));
			LLNotifications::instance().add(auth_request_params);
		};
		break;

		case MEDIA_EVENT_LINK_HOVERED:
		{
			LL_DEBUGS("Media") <<  "Media event:  MEDIA_EVENT_LINK_HOVERED, hover text is: " << self->getHoverText() << LL_ENDL;
			mHoverTextChanged = true;
		};
		break;

		case MEDIA_EVENT_DEBUG_MESSAGE:
		{
			LL_INFOS("media") << self->getDebugMessageText() << LL_ENDL; 
		};
		break;
		
		default:
		{
			LL_WARNS("Media") <<  "Media event:  unknown event type" << LL_ENDL;
		};		
	};

	// chain all events to any potential observers of this object.
	emitEvent(self, event);
}