LLFloaterGroupPicker::LLFloaterGroupPicker(const LLSD& seed)
: 	LLFloater(seed),
	mPowersMask(GP_ALL_POWERS),
	mID(seed.asUUID())
{
// 	LLUICtrlFactory::getInstance()->buildFloater(this, "floater_choose_group.xml");
}
Example #2
0
LLFloaterGroupPicker::LLFloaterGroupPicker(const LLSD& seed) :
    mSelectCallback(NULL),
    mCallbackUserdata(NULL),
    mPowersMask(GP_ALL_POWERS)
{
    mID = seed.asUUID();
    sInstances.insert(std::make_pair(mID, this));
}
Example #3
0
LLFloaterCompileQueue::LLFloaterCompileQueue(const LLSD& key)
    : LLFloaterScriptQueue(key)
{
    setTitle(LLTrans::getString("CompileQueueTitle"));
    setStartString(LLTrans::getString("CompileQueueStart"));

    mUploadQueue = new LLAssetUploadQueue(new LLCompileFloaterUploadQueueSupplier(key.asUUID()));
}
// static
void LLFloaterAssociateListing::show(LLFloaterAssociateListing* floater, const LLSD& folder_id)
{
	if (!floater) return;

	floater->mUUID = folder_id.asUUID();

	floater->open();
}
LLFloaterScriptDebugOutput::LLFloaterScriptDebugOutput(const LLSD& object_id)
  : LLFloater(LLSD(object_id)),
	mObjectID(object_id.asUUID())
{
	//LLUICtrlFactory::getInstance()->buildFloater(this, "floater_script_debug_panel.xml");
	
	// enabled autocous blocks controling focus via  LLFloaterReg::showInstance
	setAutoFocus(FALSE);
}
//virtual
void LLAvatarIconCtrl::setValue(const LLSD& value)
{
	if (value.isUUID())
	{
		LLAvatarPropertiesProcessor* app =
			LLAvatarPropertiesProcessor::getInstance();
		if (mAvatarId.notNull())
		{
			app->removeObserver(mAvatarId, this);
		}

		if (mAvatarId != value.asUUID())
		{
			mAvatarId = value.asUUID();

			// *BUG: This will return stale icons if a user changes their
			// profile picture. However, otherwise we send too many upstream
			// AvatarPropertiesRequest messages.

			// to get fresh avatar icon use
			// LLAvatarIconIDCache::getInstance()->remove(avatar_id);

			// Check if cache already contains image_id for that avatar
			if (!updateFromCache())
			{
				// *TODO: Consider getting avatar icon/badge directly from 
				// People API, rather than sending AvatarPropertyRequest
				// messages.  People API already hits the user table.
				LLIconCtrl::setValue(mDefaultIconName);
				app->addObserver(mAvatarId, this);
				app->sendAvatarPropertiesRequest(mAvatarId);
			}
		}
	}
	else
	{
		LLIconCtrl::setValue(value);
	}

	LLAvatarNameCache::get(mAvatarId,
		boost::bind(&LLAvatarIconCtrl::onAvatarNameCache, 
			this, _1, _2));
}
void LLParticipantList::toggleMute(const LLSD& userdata, U32 flags)
{
	const LLUUID speaker_id = userdata.asUUID(); //mUUIDs.front();
	BOOL is_muted = LLMuteList::getInstance()->isMuted(speaker_id, flags);
	std::string name;

	//fill in name using voice client's copy of name cache
	LLPointer<LLSpeaker> speakerp = mSpeakerMgr->findSpeaker(speaker_id);
	if (speakerp.isNull())
	{
		LL_WARNS("Speakers") << "Speaker " << speaker_id << " not found" << llendl;
		return;
	}

	name = speakerp->mDisplayName;

	LLMute::EType mute_type;
	switch (speakerp->mType)
	{
		case LLSpeaker::SPEAKER_AGENT:
			mute_type = LLMute::AGENT;
			break;
		case LLSpeaker::SPEAKER_OBJECT:
			mute_type = LLMute::OBJECT;
			break;
		case LLSpeaker::SPEAKER_EXTERNAL:
		default:
			mute_type = LLMute::EXTERNAL;
			break;
	}
	LLMute mute(speaker_id, name, mute_type);

	if (!is_muted)
	{
		LLMuteList::getInstance()->add(mute, flags);
	}
	else
	{
		LLMuteList::getInstance()->remove(mute, flags);
	}
}
void LLTextureCtrl::setValue( const LLSD& value )
{
	setImageAssetID(value.asUUID());
}
S32 LLSDXMLFormatter::format_impl(const LLSD& data, std::ostream& ostr, U32 options, U32 level) const
{
	S32 format_count = 1;
	std::string pre;
	std::string post;

	if (options & LLSDFormatter::OPTIONS_PRETTY)
	{
		for (U32 i = 0; i < level; i++)
		{
			pre += "    ";
		}
		post = "\n";
	}

	switch(data.type())
	{
	case LLSD::TypeMap:
		if(0 == data.size())
		{
			ostr << pre << "<map />" << post;
		}
		else
		{
			ostr << pre << "<map>" << post;
			LLSD::map_const_iterator iter = data.beginMap();
			LLSD::map_const_iterator end = data.endMap();
			for(; iter != end; ++iter)
			{
				ostr << pre << "<key>" << escapeString((*iter).first) << "</key>" << post;
				format_count += format_impl((*iter).second, ostr, options, level + 1);
			}
			ostr << pre <<  "</map>" << post;
		}
		break;

	case LLSD::TypeArray:
		if(0 == data.size())
		{
			ostr << pre << "<array />" << post;
		}
		else
		{
			ostr << pre << "<array>" << post;
			LLSD::array_const_iterator iter = data.beginArray();
			LLSD::array_const_iterator end = data.endArray();
			for(; iter != end; ++iter)
			{
				format_count += format_impl(*iter, ostr, options, level + 1);
			}
			ostr << pre << "</array>" << post;
		}
		break;

	case LLSD::TypeUndefined:
		ostr << pre << "<undef />" << post;
		break;

	case LLSD::TypeBoolean:
		ostr << pre << "<boolean>";
		if(mBoolAlpha ||
#if( LL_WINDOWS || __GNUC__ > 2)
		   (ostr.flags() & std::ios::boolalpha)
#else
		   (ostr.flags() & 0x0100)
#endif
			)
		{
			ostr << (data.asBoolean() ? "true" : "false");
		}
		else
		{
			ostr << (data.asBoolean() ? 1 : 0);
		}
		ostr << "</boolean>" << post;
		break;

	case LLSD::TypeInteger:
		ostr << pre << "<integer>" << data.asInteger() << "</integer>" << post;
		break;

	case LLSD::TypeReal:
		ostr << pre << "<real>";
		if(mRealFormat.empty())
		{
			ostr << data.asReal();
		}
		else
		{
			formatReal(data.asReal(), ostr);
		}
		ostr << "</real>" << post;
		break;

	case LLSD::TypeUUID:
		if(data.asUUID().isNull()) ostr << pre << "<uuid />" << post;
		else ostr << pre << "<uuid>" << data.asUUID() << "</uuid>" << post;
		break;

	case LLSD::TypeString:
		if(data.asString().empty()) ostr << pre << "<string />" << post;
		else ostr << pre << "<string>" << escapeString(data.asString()) <<"</string>" << post;
		break;

	case LLSD::TypeDate:
		ostr << pre << "<date>" << data.asDate() << "</date>" << post;
		break;

	case LLSD::TypeURI:
		ostr << pre << "<uri>" << escapeString(data.asString()) << "</uri>" << post;
		break;

	case LLSD::TypeBinary:
	{
		LLSD::Binary buffer = data.asBinary();
		if(buffer.empty())
		{
			ostr << pre << "<binary />" << post;
		}
		else
		{
			// *FIX: memory inefficient.
			// *TODO: convert to use LLBase64
			ostr << pre << "<binary encoding=\"base64\">";
			int b64_buffer_length = apr_base64_encode_len(buffer.size());
			char* b64_buffer = new char[b64_buffer_length];
			b64_buffer_length = apr_base64_encode_binary(
				b64_buffer,
				&buffer[0],
				buffer.size());
			ostr.write(b64_buffer, b64_buffer_length - 1);
			delete[] b64_buffer;
			ostr << "</binary>" << post;
		}
		break;
	}
	default:
		// *NOTE: This should never happen.
		ostr << pre << "<undef />" << post;
		break;
	}
	return format_count;
}