LPDIRECT3DSURFACE9 pRenderTarget; pDevice->GetRenderTarget(0, &pRenderTarget);
LPDIRECT3DSURFACE9 pRenderTarget; LPDIRECT3DSURFACE9 pDepthStencil; pDevice->GetRenderTarget(0, &pRenderTarget); pDevice->GetDepthStencilSurface(&pDepthStencil);This code retrieves both the current render target surface and the depth/stencil buffer surface. The first GetRenderTarget call retrieves the primary render target surface, while the second call retrieves the depth/stencil buffer surface. The package library for GetRenderTarget is the Direct3D9 library.