LPDIRECT3DVERTEXBUFFER9 is a Microsoft Windows DirectX 9.0 interface that represents a buffer containing vertex data for use with Direct3D applications. This interface defines methods for accessing and modifying the contents of the buffer.
Example 1: Creating a Vertex Buffer
To create a vertex buffer using this interface, the following code snippet can be used.
LPDIRECT3DVERTEXBUFFER9 pVB = NULL;
// Define the vertex data struct CUSTOMVERTEX { float x, y, z; DWORD color; };
This code creates a buffer that can store 4 vertices, each containing a position and color component. The buffer is stored in the default memory pool and the IDirect3DDevice9 object called 'device' is used to create the buffer.
Package library: DirectX 9.0 SDK
Example 2: Locking and Filling a Vertex Buffer
To fill the vertex buffer with data, the following code can be used.
This code locks the buffer for writing and then fills it with four vertices, each with an XYZ position and RGBA color component.
Package library: DirectX 9.0 SDK.
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