#includeIn this example, we create two LocalFrames, `frame1` and `frame2`, at positions (1,2,3) and (4,5,6), respectively. We then create a new LocalVector `vec1` in `frame1`, with coordinates (2,3,4). We use the `transform` method to convert `vec1` to `frame2`, resulting in the new vector `vec2`. We print the coordinates of both frames' origins, as well as the coordinates of `vec1` in `frame1` and `vec2` in `frame2`.#include int main() { LocalFrame frame1(1,2,3); // Create a new LocalFrame at (1,2,3) LocalFrame frame2(4,5,6); // Create a new LocalFrame at (4,5,6) // Print the coordinates of the two frames' origins std::cout << "Frame 1 origin: " << frame1.origin().x << ", " << frame1.origin().y << ", " << frame1.origin().z << std::endl; std::cout << "Frame 2 origin: " << frame2.origin().x << ", " << frame2.origin().y << ", " << frame2.origin().z << std::endl; // Create a vector in Frame 1 LocalVector vec1(2,3,4,frame1); // Convert vector to Frame 2 LocalVector vec2 = vec1.transform(frame2); // Print the coordinates of the two vectors in their respective frames std::cout << "Vector 1 in Frame 1: " << vec1.x << ", " << vec1.y << ", " << vec1.z << std::endl; std::cout << "Vector 2 in Frame 2: " << vec2.x << ", " << vec2.y << ", " << vec2.z << std::endl; return 0; }