MStatus parseShader(MObject &src, SXRShaderData& d) { MStatus status; MFnSet fnSet( src, &status ); if (status == MStatus::kFailure) { status.perror("Unable to lookup shader from set of shaders for object"); return status; } MObject shaderNode = findShader(src,d); if (shaderNode == MObject::kNullObj) return (MStatus::kFailure); MPlug colorPlug = MFnDependencyNode(shaderNode).findPlug("color", &status); if (status == MStatus::kFailure) return (status); MItDependencyGraph dgIt(colorPlug, MFn::kFileTexture, MItDependencyGraph::kUpstream, MItDependencyGraph::kBreadthFirst, MItDependencyGraph::kNodeLevel, &status); if (status == MStatus::kFailure) return (status); dgIt.disablePruningOnFilter(); // If no texture file node was found, just continue. // if (dgIt.isDone()) { // cout << "no textures found for " << colorPlug.name() << "\n"; return (MStatus::kSuccess); } // Print out the texture node name and texture file that it references. // MObject textureNode = dgIt.thisNode(); MPlug filenamePlug = MFnDependencyNode(textureNode).findPlug("fileTextureName"); MString textureName; filenamePlug.getValue(textureName); MStringArray rgFolders; if (strchr (textureName.asChar(), '\\')) { textureName.split ('\\', rgFolders); } else { textureName.split ('/', rgFolders); } d.tex_name = rgFolders[rgFolders.length() -1]; // cout << "Found texture file: '" << filename.asChar() << "'\n"; short index; //double side flag MPlug xrDoubleSidePlug= MFnDependencyNode(shaderNode).findPlug("xrayDoubleSide", &status); if (status == MS::kSuccess) { MFnEnumAttribute enm = xrDoubleSidePlug.attribute(); if ((status == MS::kSuccess)&&(MS::kSuccess==xrDoubleSidePlug.getValue(index))) d.double_side = index; } //engine MPlug xrEnginePlug= MFnDependencyNode(shaderNode).findPlug("xrayEngineShader", &status); if (status == MS::kSuccess) { MFnEnumAttribute enm = xrEnginePlug.attribute(); if ((status == MS::kSuccess)&&(MS::kSuccess==xrEnginePlug.getValue(index))) d.eng_name = enm.fieldName(index); } //compiler MPlug xrCompilerPlug = MFnDependencyNode(shaderNode).findPlug("xrayCompilerShader", &status); if (status == MS::kSuccess) { MFnEnumAttribute enm = xrCompilerPlug.attribute(); if ((status == MS::kSuccess)&&(MS::kSuccess==xrCompilerPlug.getValue(index))) d.comp_name = enm.fieldName(index); } //game material MPlug xrGameMaterialPlug = MFnDependencyNode(shaderNode).findPlug("xrayGameMaterial", &status); if (status == MS::kSuccess) { MFnEnumAttribute enm = xrGameMaterialPlug.attribute(); if ((status == MS::kSuccess)&&(MS::kSuccess==xrGameMaterialPlug.getValue(index))) d.gmat_name = enm.fieldName(index); } return (MStatus::kSuccess); }