Example #1
0
bool
Loop::hoistInstructions(InstructionQueue &toHoist)
{
    // Iterate in post-order (uses before definitions)
    for (int32_t i = toHoist.length() - 1; i >= 0; i--) {
        MInstruction *ins = toHoist[i];

        // Don't hoist MConstantElements, MConstant and MBox
        // if it doesn't enable us to hoist one of its uses.
        // We want those instructions as close as possible to their use.
        if (ins->isConstantElements() || ins->isConstant() || ins->isBox()) {
            bool loopInvariantUse = false;
            for (MUseDefIterator use(ins); use; use++) {
                if (use.def()->isLoopInvariant()) {
                    loopInvariantUse = true;
                    break;
                }
            }

            if (!loopInvariantUse)
                ins->setNotLoopInvariant();
        }
    }

    // Move all instructions to the preLoop_ block just before the control instruction.
    for (size_t i = 0; i < toHoist.length(); i++) {
        MInstruction *ins = toHoist[i];

        // Loads may have an implicit dependency on either stores (effectful instructions) or
        // control instructions so we should never move these.
        JS_ASSERT(!ins->isControlInstruction());
        JS_ASSERT(!ins->isEffectful());
        JS_ASSERT(ins->isMovable());

        if (!ins->isLoopInvariant())
            continue;

        if (checkHotness(ins->block())) {
            ins->block()->moveBefore(preLoop_->lastIns(), ins);
            ins->setNotLoopInvariant();
        }
    }

    return true;
}