Example #1
0
bool
Loop::hoistInstructions(InstructionQueue &toHoist)
{
    // Iterate in post-order (uses before definitions)
    for (int32_t i = toHoist.length() - 1; i >= 0; i--) {
        MInstruction *ins = toHoist[i];

        // Don't hoist MConstantElements, MConstant and MBox
        // if it doesn't enable us to hoist one of its uses.
        // We want those instructions as close as possible to their use.
        if (ins->isConstantElements() || ins->isConstant() || ins->isBox()) {
            bool loopInvariantUse = false;
            for (MUseDefIterator use(ins); use; use++) {
                if (use.def()->isLoopInvariant()) {
                    loopInvariantUse = true;
                    break;
                }
            }

            if (!loopInvariantUse)
                ins->setNotLoopInvariant();
        }
    }

    // Move all instructions to the preLoop_ block just before the control instruction.
    for (size_t i = 0; i < toHoist.length(); i++) {
        MInstruction *ins = toHoist[i];

        // Loads may have an implicit dependency on either stores (effectful instructions) or
        // control instructions so we should never move these.
        JS_ASSERT(!ins->isControlInstruction());
        JS_ASSERT(!ins->isEffectful());
        JS_ASSERT(ins->isMovable());

        if (!ins->isLoopInvariant())
            continue;

        if (checkHotness(ins->block())) {
            ins->block()->moveBefore(preLoop_->lastIns(), ins);
            ins->setNotLoopInvariant();
        }
    }

    return true;
}
Example #2
0
Loop::LoopReturn
Loop::iterateLoopBlocks(MBasicBlock *current)
{
    // Visited.
    current->mark();

    // Hoisting requires more finesse if the loop contains a block that
    // self-dominates: there exists control flow that may enter the loop
    // without passing through the loop preheader.
    //
    // Rather than perform a complicated analysis of the dominance graph,
    // just return a soft error to ignore this loop.
    if (current->immediateDominator() == current)
        return LoopReturn_Skip;

    // If we haven't reached the loop header yet, recursively explore predecessors
    // if we haven't seen them already.
    if (current != header_) {
        for (size_t i = 0; i < current->numPredecessors(); i++) {
            if (current->getPredecessor(i)->isMarked())
                continue;
            LoopReturn lr = iterateLoopBlocks(current->getPredecessor(i));
            if (lr != LoopReturn_Success)
                return lr;
        }
    }

    // Add all instructions in this block (but the control instruction) to the worklist
    for (MInstructionIterator i = current->begin(); i != current->end(); i++) {
        MInstruction *ins = *i;

        if (ins->isMovable() && !ins->isEffectful()) {
            if (!insertInWorklist(ins))
                return LoopReturn_Error;
        }
    }
    return LoopReturn_Success;
}
Example #3
0
bool
jit::ReorderInstructions(MIRGraph& graph)
{
    // Renumber all instructions in the graph as we go.
    size_t nextId = 0;

    // List of the headers of any loops we are in.
    Vector<MBasicBlock*, 4, SystemAllocPolicy> loopHeaders;

    for (ReversePostorderIterator block(graph.rpoBegin()); block != graph.rpoEnd(); block++) {
        // Renumber all definitions inside the basic blocks.
        for (MPhiIterator iter(block->phisBegin()); iter != block->phisEnd(); iter++)
            iter->setId(nextId++);

        for (MInstructionIterator iter(block->begin()); iter != block->end(); iter++)
            iter->setId(nextId++);

        // Don't reorder instructions within entry blocks, which have special requirements.
        if (*block == graph.entryBlock() || *block == graph.osrBlock())
            continue;

        if (block->isLoopHeader()) {
            if (!loopHeaders.append(*block))
                return false;
        }

        MBasicBlock* innerLoop = loopHeaders.empty() ? nullptr : loopHeaders.back();

        MInstruction* top = block->safeInsertTop();
        MInstructionReverseIterator rtop = ++block->rbegin(top);
        for (MInstructionIterator iter(block->begin(top)); iter != block->end(); ) {
            MInstruction* ins = *iter;

            // Filter out some instructions which are never reordered.
            if (ins->isEffectful() ||
                !ins->isMovable() ||
                ins->resumePoint() ||
                ins == block->lastIns())
            {
                iter++;
                continue;
            }

            // Move constants with a single use in the current block to the
            // start of the block. Constants won't be reordered by the logic
            // below, as they have no inputs. Moving them up as high as
            // possible can allow their use to be moved up further, though,
            // and has no cost if the constant is emitted at its use.
            if (ins->isConstant() &&
                ins->hasOneUse() &&
                ins->usesBegin()->consumer()->block() == *block &&
                !IsFloatingPointType(ins->type()))
            {
                iter++;
                MInstructionIterator targetIter = block->begin();
                while (targetIter->isConstant() || targetIter->isInterruptCheck()) {
                    if (*targetIter == ins)
                        break;
                    targetIter++;
                }
                MoveBefore(*block, *targetIter, ins);
                continue;
            }

            // Look for inputs where this instruction is the last use of that
            // input. If we move this instruction up, the input's lifetime will
            // be shortened, modulo resume point uses (which don't need to be
            // stored in a register, and can be handled by the register
            // allocator by just spilling at some point with no reload).
            Vector<MDefinition*, 4, SystemAllocPolicy> lastUsedInputs;
            for (size_t i = 0; i < ins->numOperands(); i++) {
                MDefinition* input = ins->getOperand(i);
                if (!input->isConstant() && IsLastUse(ins, input, innerLoop)) {
                    if (!lastUsedInputs.append(input))
                        return false;
                }
            }

            // Don't try to move instructions which aren't the last use of any
            // of their inputs (we really ought to move these down instead).
            if (lastUsedInputs.length() < 2) {
                iter++;
                continue;
            }

            MInstruction* target = ins;
            for (MInstructionReverseIterator riter = ++block->rbegin(ins); riter != rtop; riter++) {
                MInstruction* prev = *riter;
                if (prev->isInterruptCheck())
                    break;

                // The instruction can't be moved before any of its uses.
                bool isUse = false;
                for (size_t i = 0; i < ins->numOperands(); i++) {
                    if (ins->getOperand(i) == prev) {
                        isUse = true;
                        break;
                    }
                }
                if (isUse)
                    break;

                // The instruction can't be moved before an instruction that
                // stores to a location read by the instruction.
                if (prev->isEffectful() &&
                    (ins->getAliasSet().flags() & prev->getAliasSet().flags()) &&
                    ins->mightAlias(prev) != MDefinition::AliasType::NoAlias)
                {
                    break;
                }

                // Make sure the instruction will still be the last use of one
                // of its inputs when moved up this far.
                for (size_t i = 0; i < lastUsedInputs.length(); ) {
                    bool found = false;
                    for (size_t j = 0; j < prev->numOperands(); j++) {
                        if (prev->getOperand(j) == lastUsedInputs[i]) {
                            found = true;
                            break;
                        }
                    }
                    if (found) {
                        lastUsedInputs[i] = lastUsedInputs.back();
                        lastUsedInputs.popBack();
                    } else {
                        i++;
                    }
                }
                if (lastUsedInputs.length() < 2)
                    break;

                // We can move the instruction before this one.
                target = prev;
            }

            iter++;
            MoveBefore(*block, target, ins);
        }

        if (block->isLoopBackedge())
            loopHeaders.popBack();
    }

    return true;
}
Example #4
0
bool
Loop::hoistInstructions(InstructionQueue &toHoist, InstructionQueue &boundsChecks)
{
    // Hoist bounds checks first, so that hoistBoundsCheck can test for
    // invariant instructions, but delay actual insertion until the end to
    // handle dependencies on loop invariant instructions.
    InstructionQueue hoistedChecks;
    for (size_t i = 0; i < boundsChecks.length(); i++) {
        MBoundsCheck *ins = boundsChecks[i]->toBoundsCheck();
        if (isLoopInvariant(ins) || !isInLoop(ins))
            continue;

        // Try to find a test dominating the bounds check which can be
        // transformed into a hoistable check. Stop after the first such check
        // which could be transformed (the one which will be the closest to the
        // access in the source).
        MBasicBlock *block = ins->block();
        while (true) {
            BranchDirection direction;
            MTest *branch = block->immediateDominatorBranch(&direction);
            if (branch) {
                MInstruction *upper, *lower;
                tryHoistBoundsCheck(ins, branch, direction, &upper, &lower);
                if (upper && !hoistedChecks.append(upper))
                    return false;
                if (lower && !hoistedChecks.append(lower))
                    return false;
                if (upper || lower) {
                    ins->block()->discard(ins);
                    break;
                }
            }
            MBasicBlock *dom = block->immediateDominator();
            if (dom == block)
                break;
            block = dom;
        }
    }

    // Move all instructions to the preLoop_ block just before the control instruction.
    for (size_t i = 0; i < toHoist.length(); i++) {
        MInstruction *ins = toHoist[i];

        // Loads may have an implicit dependency on either stores (effectful instructions) or
        // control instructions so we should never move these.
        JS_ASSERT(!ins->isControlInstruction());
        JS_ASSERT(!ins->isEffectful());
        JS_ASSERT(ins->isMovable());

        if (checkHotness(ins->block())) {
            ins->block()->moveBefore(preLoop_->lastIns(), ins);
            ins->setNotLoopInvariant();
        }
    }

    for (size_t i = 0; i < hoistedChecks.length(); i++) {
        MInstruction *ins = hoistedChecks[i];
        preLoop_->insertBefore(preLoop_->lastIns(), ins);
    }

    return true;
}