// Create an MPlugArray to store multiple MPlugs MPlugArray plugArray; // Iterate over all the child MPlugs of a parent node and add them to the plugArray MFnDependencyNode parentNode(node); for (unsigned int i = 0; i < parentNode.attributeCount(); i++) { MObject attribute = parentNode.attribute(i); MPlug plug = parentNode.findPlug(attribute); if (!plug.isChild()) { continue; } MPlugArray childPlugs; plug.getChildPlugs(childPlugs); for (unsigned int j = 0; j < childPlugs.length(); j++) { plugArray.append(childPlugs[j]); } } // Query the number of MPlugs in the plugArray unsigned int numPlugs = plugArray.length(); // Iterate over the MPlugs in the plugArray and print their names for (unsigned int i = 0; i < numPlugs; i++) { MObject plugObj = plugArray[i].attribute(); MFnAttribute plugAttr(plugObj); cout << "Plug " << i << ": " << plugAttr.name().asChar() << endl; }In these examples, we use MPlugArray to store and manipulate arrays of MPlugs. We first create an empty MPlugArray and then add MPlugs to it using the append() method. We can query the number of MPlugs in the array using the length() method, and iterate over the MPlugs in the array using a for loop. We can then perform operations on each MPlug, such as accessing its attribute name. The MPlugArray class is part of the Autodesk Maya API library, which is a C++ library used for developing plugins for Maya.