void Management::slaveSuccessDeleteABuild(int machineID, int buildID){ Machine *machine = getMachineById(machineID); machine->deleteBuild(buildID); emit slaveDeletedBuild(machineID, buildID); }
void Management::addBuildToSlave(int machineId, int BuildID, QString buildName){ Machine *machine = getMachineById(machineId); if(machine == 0) return; Build *trueBuild = getBuildByID(BuildID); if(trueBuild == 0){ //this point the build does not exist emit slaveGotBuild(machine, BuildID, buildName, false); //this point that machine has a build it is not suppose to have...go and delete it machine->deleteBuild(BuildID); //notify the slave that it should delete the build machine->deleteBuildNotify(BuildID); } else{ Build *buildToAdd = new Build(BuildID, buildName, "", trueBuild->getBuildDirectory()); bool existMachineWithBuild = machineWithBuild(machine->getMachineID(), buildToAdd->getBuildID()); //if there already exist that build for the machine, don't add it twice if(existMachineWithBuild == false) machine->addBuild(buildToAdd); else return; emit slaveGotBuild(machine, BuildID, buildName, true); //check if the build name corrolate with the information on the //slave side if(buildName.compare(trueBuild->getBuildName())){ machine->updateBuildName(buildToAdd->getBuildID(), trueBuild->getBuildName()); } } }