void ColorKeeperModel::deleteCalibRequestFile(string screenFullName,
		const unsigned int &screenIndex) {
	QFile calibRequestFile(
			QString::fromStdString(
					ColorKeeperModel::getCalibRequestFilePath(screenFullName)));
	if (calibRequestFile.exists()) {
		calibRequestFile.remove();
		const ILocalHost &host = ColorKeeperModel::Instance().getDeviceInfo();

		QString osName;
#ifdef __WIN32__
		osName = "Windows";
#endif
#ifdef __linux__
		osName = "Linux";
#endif
#ifdef __APPLE__
		osName = "MacOSX";
#endif

		QString hostname = QString(host.getHostName().c_str());
		QString domain = QString(host.getDomainName().c_str());
		bool isHighPriority = false;

		map<unsigned int, HealerCalibModel>::iterator calibIt =
				ColorKeeperModel::Instance()._calib.find(screenIndex);
		if (calibIt != ColorKeeperModel::Instance()._calib.end()) {
			isHighPriority = (*calibIt).second.isHighPriority();
		}

		MailSender* mailer = ColorKeeperModel::Instance().getMailer();
		if (mailer == NULL)
			return;

		//CalibRequest
		QString title = "CalibRequest For " + hostname + " on " + osName;
		if (isHighPriority)
			title = "URGENT " + title;
		QString message =
				"[CLOSED]\nMessage send by ColorKeeper after a calibration with ColorHealer.";
		mailer->send(QString::fromLocal8Bit(title.toStdString().c_str()),
				QString::fromLocal8Bit(message.toStdString().c_str()));

	}
}
Example #2
0
/**
 * Sends a mail.
 *
 * @param receiver             The MailReceiver to which this mail is sent.
 * @param sender               The MailSender from which this mail is originated.
 * @param checked              The mask used to specify the mail.
 * @param deliver_delay        The delay after which the mail is delivered in seconds
 */
void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
{

    Player* pReceiver = receiver.GetPlayer();               // can be NULL

    uint32 pReceiverAccount = 0;
    if (!pReceiver)
        pReceiverAccount = sObjectMgr.GetPlayerAccountIdByGUID(receiver.GetPlayerGuid());

    if (!pReceiver && !pReceiverAccount)                    // receiver not exist
    {
        deleteIncludedItems(true);
        return;
    }

    bool has_items = !m_items.empty();

    // generate mail template items for online player, for offline player items will generated at open
    if (pReceiver)
    {
        if (prepareItems(pReceiver))
            has_items = true;
    }

    uint32 mailId = sObjectMgr.GenerateMailID();

    time_t deliver_time = time(NULL) + deliver_delay;

    uint32 expire_delay;
    // auction mail without any items and money (auction sale note) pending 1 hour
    if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
        expire_delay = HOUR;
    // default case: expire time if COD 3 days, if no COD 30 days
    else
        expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY;

    time_t expire_time = deliver_time + expire_delay;

    // Add to DB
    std::string safe_subject = GetSubject();
    CharacterDatabase.escape_string(safe_subject);

    std::string safe_body = GetBody();
    CharacterDatabase.escape_string(safe_body);

    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked) "
        "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%s', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%u')",
        mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGuid().GetCounter(), safe_subject.c_str(), safe_body.c_str(), (has_items ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked);

    for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
    {
        Item* item = mailItemIter->second;
        CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')",
            mailId, item->GetGUIDLow(), item->GetEntry(), receiver.GetPlayerGuid().GetCounter());
    }
    CharacterDatabase.CommitTransaction();

    // For online receiver update in game mail status and data
    if (pReceiver)
    {
        pReceiver->AddNewMailDeliverTime(deliver_time);

        Mail *m = new Mail;
        m->messageID = mailId;
        m->mailTemplateId = GetMailTemplateId();
        m->subject = GetSubject();
        m->body = GetBody();
        m->money = GetMoney();
        m->COD = GetCOD();

        for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
        {
            Item* item = mailItemIter->second;
            m->AddItem(item->GetGUIDLow(), item->GetEntry());
        }

        m->messageType = sender.GetMailMessageType();
        m->stationery = sender.GetStationery();
        m->sender = sender.GetSenderId();
        m->receiverGuid = receiver.GetPlayerGuid();
        m->expire_time = expire_time;
        m->deliver_time = deliver_time;
        m->checked = checked;
        m->state = MAIL_STATE_UNCHANGED;

        pReceiver->AddMail(m);                           // to insert new mail to beginning of maillist

        if (!m_items.empty())
        {
            for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
                pReceiver->AddMItem(mailItemIter->second);
        }
    }
    else if (!m_items.empty())
        deleteIncludedItems();
}
Example #3
0
void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
{
    Player* pReceiver = receiver.GetPlayer();               // can be NULL
    Player* pSender = sObjectMgr->GetPlayerByLowGUID(sender.GetSenderId());

    if (pReceiver)
        prepareItems(pReceiver, trans);                            // generate mail template items

    uint32 mailId = sObjectMgr->GenerateMailID();

    time_t deliver_time = time(NULL) + deliver_delay;

    //expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
    uint32 expire_delay;

    // auction mail without any items and money
    if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
        expire_delay = sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY);
    // mail from battlemaster (rewardmarks) should last only one day
    else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattlegroundMgr->GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
        expire_delay = DAY;
     // default case: expire time if COD 3 days, if no COD 30 days (or 90 days if sender is a game master)
    else
    {
        if (m_COD)
            expire_delay = 3 * DAY;
        else
            expire_delay = pSender && pSender->IsGameMaster() ? 90 * DAY : 30 * DAY;
    }

    time_t expire_time = deliver_time + expire_delay;

    // Add to DB
    uint8 index = 0;
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
    stmt->setUInt32(  index, mailId);
    stmt->setUInt8 (++index, uint8(sender.GetMailMessageType()));
    stmt->setInt8  (++index, int8(sender.GetStationery()));
    stmt->setUInt16(++index, GetMailTemplateId());
    stmt->setUInt32(++index, sender.GetSenderId());
    stmt->setUInt32(++index, receiver.GetPlayerGUIDLow());
    stmt->setString(++index, GetSubject());
    stmt->setString(++index, GetBody());
    stmt->setBool  (++index, !m_items.empty());
    stmt->setUInt64(++index, uint64(expire_time));
    stmt->setUInt64(++index, uint64(deliver_time));
    stmt->setUInt32(++index, m_money);
    stmt->setUInt32(++index, m_COD);
    stmt->setUInt8 (++index, uint8(checked));
    trans->Append(stmt);

    for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
    {
        Item* pItem = mailItemIter->second;
        stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL_ITEM);
        stmt->setUInt32(0, mailId);
        stmt->setUInt32(1, pItem->GetGUID().GetCounter());
        stmt->setUInt32(2, receiver.GetPlayerGUIDLow());
        trans->Append(stmt);
    }

    // For online receiver update in game mail status and data
    if (pReceiver)
    {
        pReceiver->AddNewMailDeliverTime(deliver_time);

        if (pReceiver->IsMailsLoaded())
        {
            Mail* m = new Mail;
            m->messageID = mailId;
            m->mailTemplateId = GetMailTemplateId();
            m->subject = GetSubject();
            m->body = GetBody();
            m->money = GetMoney();
            m->COD = GetCOD();

            for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
            {
                Item* item = mailItemIter->second;
                m->AddItem(item->GetGUID().GetCounter(), item->GetEntry());
            }

            m->messageType = sender.GetMailMessageType();
            m->stationery = sender.GetStationery();
            m->sender = sender.GetSenderId();
            m->receiver = receiver.GetPlayerGUIDLow();
            m->expire_time = expire_time;
            m->deliver_time = deliver_time;
            m->checked = checked;
            m->state = MAIL_STATE_UNCHANGED;

            pReceiver->AddMail(m);                           // to insert new mail to beginning of maillist

            if (!m_items.empty())
            {
                for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
                    pReceiver->AddMItem(mailItemIter->second);
            }
        }
        else if (!m_items.empty())
        {
            SQLTransaction temp = SQLTransaction(NULL);
            deleteIncludedItems(temp);
        }
    }
    else if (!m_items.empty())
    {
        SQLTransaction temp = SQLTransaction(NULL);
        deleteIncludedItems(temp);
    }
}
Example #4
0
void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
{
    Player* pReceiver = receiver.GetPlayer();               // can be NULL
    
    if (pReceiver)
        prepareItems(pReceiver);                            // generate mail template items


    uint32 mailId = objmgr.GenerateMailID();

    time_t deliver_time = time(NULL) + deliver_delay;

    uint32 expire_delay;
    // auction mail without any items and money (auction sale note) pending 1 hour
    if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
        expire_delay = HOUR;
    // mail from battlemaster (rewardmarks) should last only one day
    else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattleGroundMgr.GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
        expire_delay = DAY;
    // default case: expire time if COD 3 days, if no COD 30 days
    else
        expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY;

    time_t expire_time = deliver_time + expire_delay;

    // Add to DB
    std::string safe_subject = GetSubject();

    CharacterDatabase.BeginTransaction();
    CharacterDatabase.escape_string(safe_subject);
    CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked) "
        "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%u', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%d')",
        mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGUIDLow(), safe_subject.c_str(), GetBodyId(), (m_items.empty() ? 0 : 1), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked);

    for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
    {
        Item* item = mailItemIter->second;
        CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, item->GetGUIDLow(), item->GetEntry(), receiver.GetPlayerGUIDLow());
    }
    CharacterDatabase.CommitTransaction();

    // For online receiver update in game mail status and data
    if (pReceiver)
    {
        pReceiver->AddNewMailDeliverTime(deliver_time);

        if (pReceiver->IsMailsLoaded())
        {
            Mail *m = new Mail;
            m->messageID = mailId;
            m->mailTemplateId = GetMailTemplateId();
            m->subject = GetSubject();
            m->itemTextId = GetBodyId();
            m->money = GetMoney();
            m->COD = GetCOD();

            for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
            {
                Item* item = mailItemIter->second;
                m->AddItem(item->GetGUIDLow(), item->GetEntry());
            }

            m->messageType = sender.GetMailMessageType();
            m->stationery = sender.GetStationery();
            m->sender = sender.GetSenderId();
            m->receiver = receiver.GetPlayerGUIDLow();
            m->expire_time = expire_time;
            m->deliver_time = deliver_time;
            m->checked = checked;
            m->state = MAIL_STATE_UNCHANGED;

            pReceiver->AddMail(m);                           // to insert new mail to beginning of maillist

            if (!m_items.empty())
            {
                for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
                    pReceiver->AddMItem(mailItemIter->second);
            }
        }
        else if (!m_items.empty())
            deleteIncludedItems();
    }
    else if (!m_items.empty())
        deleteIncludedItems();
}
void ColorKeeperModel::sendAMailCalibrationRequest() {

	MailSender* mailer = ColorKeeperModel::Instance().getMailer();
	if (mailer == NULL) {
		ostringstream os;
		os << "\nCoudn't find mailer configuration.\n" << endl;
		ColorKeeperModel::logMessage(os.str());
		return;
	}
	const ILocalHost &host = getDeviceInfo();
	const vector<unsigned int> & screenOrder = getScreenResOrder();
	QStringList screensToCalibrate;
	QStringList screensToCalibrateFullNames;
	bool isHighPriority = false;
	for (unsigned int i = 0; i < screenOrder.size(); i++) {
		const ZooperDisplayDevice & dispDev = host.getCalibrableDisplayDevice(
				screenOrder[i]);
		string fullname = dispDev.getFullName(false);
		if (isCalibResquestAsked(fullname)
				|| isScreenModelInvalidate(dispDev.getManufacturerName(),
						dispDev.getModelName()) || isMachineInvalidate())
			continue;
		int isHasBeen = isScreenCorrectionHasBeen(dispDev.getOSIndex());
		bool isNotCorrected = !isScreenCorrected(dispDev.getOSIndex());

		if (isHasBeen > 0) {
			QString message = "";
			message += "Average Priority : "
					+ QString(dispDev.getFullName().c_str()) + " has a "
					+ QString::number(isHasBeen)
					+ " days obsolete profile and need to be re-calibrate.";
			//			QString message = "";
			//			message
			//					+= "" + QString(
			//							dispDev.getFullName().c_str())
			//							+ " has no calibration profile and need to be calibrate very quickly.";

			screensToCalibrate << message;
			screensToCalibrateFullNames << QString::fromStdString(fullname);
		} else if (isNotCorrected) {
			QString message = "";
			message +=
					"High Priority : " + QString(dispDev.getFullName().c_str())
							+ " has no calibration profile and need to be calibrate very quickly.";

			screensToCalibrate << message;
			screensToCalibrateFullNames << QString::fromStdString(fullname);
			isHighPriority = true;
		}

	}

	int nbScreensToCalibrate = screensToCalibrate.size();
	if (nbScreensToCalibrate > 0) {

		QString osName;
#ifdef __WIN32__
		osName = "Windows";
#endif
#ifdef __linux__
		osName = "Linux";
#endif
#ifdef __APPLE__
		osName = "MacOSX";
#endif

		QString hostname = QString(host.getHostName().c_str());
		QString domain = QString(host.getDomainName().c_str());
		QString message =
				"Dear calibrators,\n\nColorKeeper has detected a lack of calibration for machine "
						+ hostname + " (domain : " + domain + ", user : "
						+ QString(host.getUserName().c_str()) + " ) on "
						+ osName + " : \n";
		//CalibRequest
		QString title = "CalibRequest For " + hostname + " on " + osName;
		if (isHighPriority)
			title = "URGENT " + title;

		for (int i = 0; i < nbScreensToCalibrate; i++) {
			message += "- " + screensToCalibrate.at(i) + "\n";
			ColorKeeperModel::createCalibRequestAskedFile(
					screensToCalibrateFullNames.at(i).toStdString(),
					message.toStdString());
		}
		message += "\nThanks !\n\n";

#ifdef __linux__
		message += "Reminder : on Linux, only one screen can be calibrated, ColorKeeper choose the primary screen in Nvidia-settings.\nSo when you're calibrating a dual screen linux station, check first that the primary screen if the best of the two (if not change the primary screen setting in Nivdia-settings).\n\n";
#endif

		mailer->send(QString::fromLocal8Bit(title.toStdString().c_str()),
				QString::fromLocal8Bit(message.toStdString().c_str()));

		ColorKeeperModel::logMessage("\nA request calib mail was sent.\n");

	}

}