void LevelEditor::LoadMap() { Map map; for (int i = 0; i < _pos; ++i) map.GetLevels().Add(Level()); map.GetLevels().Add(Level(*_level)); map.SetName(_map->GetName()); EditView.LoadMap(map, true); EditView.SetCurrentLevel(_pos); EditView.GetCurrentLevel()->WhenChangePoint = THISBACK(OnChangePoint); EditView.HighQuality(false); }