bool OnGS2C_ActorDisapearList(struct pk::GS2C_ActorDisapearList *value)
	{
		if ( !gMap )
		{
			return true;
		}

		for ( size_t i = 0;i<value->info_list.size(); ++i )
		{
			PlayerID id = value->info_list[i];
			MapObject* pObject = GetMapObject(id);
			if ( pObject )
			{
				pObject->LeaveMap();
			}
		}

		return true;
	}