Example #1
0
gfx::IntRect
ComputeBackdropCopyRect(const gfx::Rect& aRect,
                        const gfx::IntRect& aClipRect,
                        const gfx::Matrix4x4& aTransform,
                        const gfx::IntRect& aRenderTargetRect,
                        gfx::Matrix4x4* aOutTransform,
                        gfx::Rect* aOutLayerQuad)
{
  // Compute the clip.
  IntPoint rtOffset = aRenderTargetRect.TopLeft();
  IntSize rtSize = aRenderTargetRect.Size();

  gfx::IntRect renderBounds(0, 0, rtSize.width, rtSize.height);
  renderBounds.IntersectRect(renderBounds, aClipRect);
  renderBounds.MoveBy(rtOffset);

  // Apply the layer transform.
  RectDouble dest = aTransform.TransformAndClipBounds(
    RectDouble(aRect.x, aRect.y, aRect.width, aRect.height),
    RectDouble(renderBounds.x, renderBounds.y, renderBounds.width, renderBounds.height));
  dest -= rtOffset;

  // Ensure we don't round out to -1, which trips up Direct3D.
  dest.IntersectRect(dest, RectDouble(0, 0, rtSize.width, rtSize.height));

  if (aOutLayerQuad) {
    *aOutLayerQuad = Rect(dest.x, dest.y, dest.width, dest.height);
  }

  // Round out to integer.
  IntRect result;
  dest.RoundOut();
  dest.ToIntRect(&result);

  // Create a transform from adjusted clip space to render target space,
  // translate it for the backdrop rect, then transform it into the backdrop's
  // uv-space.
  Matrix4x4 transform;
  transform.PostScale(rtSize.width, rtSize.height, 1.0);
  transform.PostTranslate(-result.x, -result.y, 0.0);
  transform.PostScale(1 / float(result.width), 1 / float(result.height), 1.0);
  *aOutTransform = transform;
  return result;
}
Example #2
0
static void
Transform(DataSourceSurface* aDest,
          DataSourceSurface* aSource,
          const Matrix4x4& aTransform,
          const Point& aDestOffset)
{
  if (aTransform.IsSingular()) {
    return;
  }

  IntSize destSize = aDest->GetSize();
  SkImageInfo destInfo = SkImageInfo::Make(destSize.width,
                                           destSize.height,
                                           kBGRA_8888_SkColorType,
                                           kPremul_SkAlphaType);
  SkBitmap destBitmap;
  destBitmap.setInfo(destInfo, aDest->Stride());
  destBitmap.setPixels((uint32_t*)aDest->GetData());
  SkCanvas destCanvas(destBitmap);

  IntSize srcSize = aSource->GetSize();
  SkImageInfo srcInfo = SkImageInfo::Make(srcSize.width,
                                          srcSize.height,
                                          kBGRA_8888_SkColorType,
                                          kPremul_SkAlphaType);
  SkBitmap src;
  src.setInfo(srcInfo, aSource->Stride());
  src.setPixels((uint32_t*)aSource->GetData());

  Matrix4x4 transform = aTransform;
  transform.PostTranslate(Point3D(-aDestOffset.x, -aDestOffset.y, 0));
  destCanvas.setMatrix(Matrix3DToSkia(transform));

  SkPaint paint;
  paint.setXfermodeMode(SkXfermode::kSrc_Mode);
  paint.setAntiAlias(true);
  paint.setFilterLevel(SkPaint::kLow_FilterLevel);
  SkRect destRect = SkRect::MakeXYWH(0, 0, srcSize.width, srcSize.height);
  destCanvas.drawBitmapRectToRect(src, nullptr, destRect, &paint);
}
void
LayerPropertiesBase::MoveBy(const IntPoint& aOffset)
{
  mTransform.PostTranslate(aOffset.x, aOffset.y, 0);
}