Example #1
0
/*
==========
Scale by Y
==========
*/
void PS2Sprite::ScaleY( const float s ) {
	Matrix4x4 rotationMatrix; 
	rotationMatrix.ScaleY( s );
	for( int i = 0; i < mNumOfVerts; i++ ) {
		pVerts[ i ] = rotationMatrix * pVerts[ i ];
	}
}