MatrixStack matrixStack; matrixStack.pushMatrix(); // apply transformations to the current matrix matrixStack.popMatrix();
MatrixStack matrixStack; // apply initial transformation to matrix stack // vertices of some object Vertex v1 = {10, 20, 30}; Vertex v2 = {5, 5, 5}; // transform vertices by current matrix matrixStack.transformVertex(v1); matrixStack.transformVertex(v2);
MatrixStack matrixStack; // apply initial transformation to matrix stack // translate object matrixStack.translate(x, y, z); // rotate object around y-axis matrixStack.rotateY(angle); // scale object matrixStack.scale(2.0f, 2.0f, 2.0f); // render object with current matrix object.render(matrixStack.getCurrentMatrix());In this example, the MatrixStack library is used to store and apply multiple transformations to an object before rendering it on the screen. The MatrixStack library is not a built-in package in C++, but can be implemented as a standalone class or as part of a graphics library such as OpenGL.