Example #1
0
void ObjLoaderApp::mouseDown( MouseEvent event )
{
	if( event.isAltDown() )
		mMayaCam.mouseDown( event.getPos() );
	else
		mArcball.mouseDown( event.getPos() );
}
void MarionetteZooApp::mouseDown( MouseEvent event )
{
	if ( mCameraLock )
		mBulletWorld->mouseDown( event, mMayaCam.getCamera() );
	else
		mMayaCam.mouseDown( event.getPos() );
}
void AudioVisualizerApp::mouseDown( MouseEvent event )
{
	// handle mouse down
	mIsMouseDown = true;

	mMayaCam.setCurrentCam(mCamera);
	mMayaCam.mouseDown( event.getPos() );
}
void wellingtonModelApp::mouseDown( MouseEvent event )
{
//    /*
    if( event.isAltDown() )
		mMayaCam.mouseDown( event.getPos() );
	else
		mArcball.mouseDown( event.getPos() );
//     */
}
Example #5
0
void GeometryApp::mouseDown( MouseEvent event )
{
	mRecenterCamera = false;

	mMayaCam.setCurrentCam( mCamera );
	mMayaCam.mouseDown( event.getPos() );

	if( getElapsedSeconds() - mLastMouseDownTime < 0.2f ) {
		mPrimitiveSelected = static_cast<Primitive>( static_cast<int>(mPrimitiveSelected) + 1 );
		createGeometry();
	}

	mLastMouseDownTime = getElapsedSeconds();
}
void LookAroundYouApp::mouseDown( MouseEvent event )
{
	mMousePos = event.getPos();
	mMayaCam.mouseDown( mMousePos );
}
void WaterSimulationApp::mouseDown( MouseEvent event ){
	mMayaCam.mouseDown(event.getPos());
}
Example #8
0
void _TBOX_PREFIX_App::mouseDown( MouseEvent event )
{
	mMousePos = event.getPos();
	mMayaCam.mouseDown( mMousePos );
}
Example #9
0
void rayMarcherApp::mouseDown( MouseEvent event )
{
    mMayaCam.mouseDown( event.getPos() );
}
Example #10
0
void ssaoApp::mouseDown( MouseEvent event )
{
    if( event.isAltDown() ) {
        mMayaCam.mouseDown( event.getPos() );
    }
}
Example #11
0
void TerrainApp::mouseDown( MouseEvent event )
{
	mMayaCam.mouseDown( event.getPos() );
}
Example #12
0
void GizmoSampleApp::mouseDown( MouseEvent event ){
	if( event.isAltDown() )
		mCamUI.mouseDown( event.getPos() );
}
Example #13
0
void MeshViewApp::mouseDown(MouseEvent event)
{
	m_mayaCamera.setCurrentCam(m_camera);
	m_mayaCamera.mouseDown(event.getPos());
}
void EpicMonsterApp::mouseDown( MouseEvent event )
{
	mMayaCam.mouseDown( event.getPos() );
}
void HiKinectApp::mouseDown( MouseEvent event ) {
	mIsMouseDown = true;
	mCamUI.mouseDown(event.getPos());
}
void TessellationSampleApp::mouseDown( MouseEvent event )
{
	// let the camera handle the interaction
	mMayaCam.mouseDown( event.getPos() );
}
void DeferredRenderingApp::mouseDown( MouseEvent event )
{
    if( event.isAltDown() ) {
		mMayaCam.mouseDown( event.getPos() );
    }
}
void FadeCandyClientApp::mouseDown( MouseEvent event )
{	
	// let the camera handle the interaction
	mMayaCam.mouseDown( event.getPos() );
}
void MarionetteZooApp::keyDown( KeyEvent event )
{
	switch( event.getCode() )
	{
	case KeyEvent::KEY_f:
		if ( ! isFullScreen() )
		{
			setFullScreen( true );
			if ( mParams.isVisible() )
				showCursor();
			else
				hideCursor();
		}
		else
		{
			setFullScreen( false );
			showCursor();
		}
		break;
	case KeyEvent::KEY_s:
		{
			mndl::params::PInterfaceGl::showAllParams( !mParams.isVisible() );
			if ( isFullScreen() )
			{
				if ( mParams.isVisible() )
					showCursor();
				else
					hideCursor();
			}
			break;
		}
	case KeyEvent::KEY_l:
		{
			mCameraLock = ! mCameraLock;
		}
		break;
	case KeyEvent::KEY_LEFT:
		{
			mMayaCam.mouseDown( Vec2i( mStepKey, 0 ) );
			mMayaCam.mouseDrag( Vec2i( mStepKey, 0 ), true, false, false );
			mMayaCam.mouseDrag( Vec2i( 0       , 0 ), true, false, false );
		}
		break;
	case KeyEvent::KEY_RIGHT:
		{
			mMayaCam.mouseDown( Vec2i( 0       , 0 ) );
			mMayaCam.mouseDrag( Vec2i( 0       , 0 ), true, false, false );
			mMayaCam.mouseDrag( Vec2i( mStepKey, 0 ), true, false, false );
		}
		break;
	case KeyEvent::KEY_UP:
		{
			mMayaCam.mouseDown( Vec2i( 0, mStepKey ) );
			mMayaCam.mouseDrag( Vec2i( 0, mStepKey ), true, false, false );
			mMayaCam.mouseDrag( Vec2i( 0, 0        ), true, false, false );
		}
		break;
	case KeyEvent::KEY_DOWN:
		{
			mMayaCam.mouseDown( Vec2i( 0, 0        ) );
			mMayaCam.mouseDrag( Vec2i( 0, 0        ), true, false, false );
			mMayaCam.mouseDrag( Vec2i( 0, mStepKey ), true, false, false );
		}
		break;
	case KeyEvent::KEY_ESCAPE:
		quit();
		break;
	default:
		mBulletWorld->keyDown( event );
	}
}
void SmoothDisplacementMappingApp::mouseDown( MouseEvent event )
{
	// handle user input
	mMayaCam.mouseDown( event.getPos() );
}
Example #21
0
File: cApp.cpp Project: stdmtb/n9
void cApp::mouseDown( MouseEvent event ){
   camUi.mouseDown( event.getPos() );
}
void FastTrailsApp::mouseDown( MouseEvent event )
{
	mCamera.mouseDown( event.getPos() );
}
void HexagonMirrorApp::mouseDown( MouseEvent event )
{
    mCamera.mouseDown( event.getPos() );
}
Example #24
0
void AudioObjApp::mouseDown( MouseEvent event )
{
    if( event.isAltDown() )
		mMayaCam.mouseDown( event.getPos() );
}
void StereoscopicRenderingApp::mouseDown( MouseEvent event )
{
	// handle camera
	mMayaCam.mouseDown( event.getPos() );
}
Example #26
0
void AssimpApp::mouseDown( MouseEvent event )
{
	mMayaCam.mouseDown( event.getPos() );
}
Example #27
0
void CameraLensShiftTestApp::mouseDown( MouseEvent event )
{
	mOverview.mouseDown( event.getPos() );
}
void PhysicallyBasedShadingApp::mouseDown( MouseEvent event )
{
	mMayaCam.mouseDown( event.getPos() );
}
void ProceduralAnimApp::mouseDown( MouseEvent event )
{
	mMayaCam.mouseDown( event.getPos() );
}
void PointCloudApp::mouseDown(MouseEvent event)
{
	mMayaCam.mouseDown(event.getPos());
}