void ObjLoaderApp::mouseDown( MouseEvent event ) { if( event.isAltDown() ) mMayaCam.mouseDown( event.getPos() ); else mArcball.mouseDown( event.getPos() ); }
void MarionetteZooApp::mouseDown( MouseEvent event ) { if ( mCameraLock ) mBulletWorld->mouseDown( event, mMayaCam.getCamera() ); else mMayaCam.mouseDown( event.getPos() ); }
void AudioVisualizerApp::mouseDown( MouseEvent event ) { // handle mouse down mIsMouseDown = true; mMayaCam.setCurrentCam(mCamera); mMayaCam.mouseDown( event.getPos() ); }
void wellingtonModelApp::mouseDown( MouseEvent event ) { // /* if( event.isAltDown() ) mMayaCam.mouseDown( event.getPos() ); else mArcball.mouseDown( event.getPos() ); // */ }
void GeometryApp::mouseDown( MouseEvent event ) { mRecenterCamera = false; mMayaCam.setCurrentCam( mCamera ); mMayaCam.mouseDown( event.getPos() ); if( getElapsedSeconds() - mLastMouseDownTime < 0.2f ) { mPrimitiveSelected = static_cast<Primitive>( static_cast<int>(mPrimitiveSelected) + 1 ); createGeometry(); } mLastMouseDownTime = getElapsedSeconds(); }
void LookAroundYouApp::mouseDown( MouseEvent event ) { mMousePos = event.getPos(); mMayaCam.mouseDown( mMousePos ); }
void WaterSimulationApp::mouseDown( MouseEvent event ){ mMayaCam.mouseDown(event.getPos()); }
void _TBOX_PREFIX_App::mouseDown( MouseEvent event ) { mMousePos = event.getPos(); mMayaCam.mouseDown( mMousePos ); }
void rayMarcherApp::mouseDown( MouseEvent event ) { mMayaCam.mouseDown( event.getPos() ); }
void ssaoApp::mouseDown( MouseEvent event ) { if( event.isAltDown() ) { mMayaCam.mouseDown( event.getPos() ); } }
void TerrainApp::mouseDown( MouseEvent event ) { mMayaCam.mouseDown( event.getPos() ); }
void GizmoSampleApp::mouseDown( MouseEvent event ){ if( event.isAltDown() ) mCamUI.mouseDown( event.getPos() ); }
void MeshViewApp::mouseDown(MouseEvent event) { m_mayaCamera.setCurrentCam(m_camera); m_mayaCamera.mouseDown(event.getPos()); }
void EpicMonsterApp::mouseDown( MouseEvent event ) { mMayaCam.mouseDown( event.getPos() ); }
void HiKinectApp::mouseDown( MouseEvent event ) { mIsMouseDown = true; mCamUI.mouseDown(event.getPos()); }
void TessellationSampleApp::mouseDown( MouseEvent event ) { // let the camera handle the interaction mMayaCam.mouseDown( event.getPos() ); }
void DeferredRenderingApp::mouseDown( MouseEvent event ) { if( event.isAltDown() ) { mMayaCam.mouseDown( event.getPos() ); } }
void FadeCandyClientApp::mouseDown( MouseEvent event ) { // let the camera handle the interaction mMayaCam.mouseDown( event.getPos() ); }
void MarionetteZooApp::keyDown( KeyEvent event ) { switch( event.getCode() ) { case KeyEvent::KEY_f: if ( ! isFullScreen() ) { setFullScreen( true ); if ( mParams.isVisible() ) showCursor(); else hideCursor(); } else { setFullScreen( false ); showCursor(); } break; case KeyEvent::KEY_s: { mndl::params::PInterfaceGl::showAllParams( !mParams.isVisible() ); if ( isFullScreen() ) { if ( mParams.isVisible() ) showCursor(); else hideCursor(); } break; } case KeyEvent::KEY_l: { mCameraLock = ! mCameraLock; } break; case KeyEvent::KEY_LEFT: { mMayaCam.mouseDown( Vec2i( mStepKey, 0 ) ); mMayaCam.mouseDrag( Vec2i( mStepKey, 0 ), true, false, false ); mMayaCam.mouseDrag( Vec2i( 0 , 0 ), true, false, false ); } break; case KeyEvent::KEY_RIGHT: { mMayaCam.mouseDown( Vec2i( 0 , 0 ) ); mMayaCam.mouseDrag( Vec2i( 0 , 0 ), true, false, false ); mMayaCam.mouseDrag( Vec2i( mStepKey, 0 ), true, false, false ); } break; case KeyEvent::KEY_UP: { mMayaCam.mouseDown( Vec2i( 0, mStepKey ) ); mMayaCam.mouseDrag( Vec2i( 0, mStepKey ), true, false, false ); mMayaCam.mouseDrag( Vec2i( 0, 0 ), true, false, false ); } break; case KeyEvent::KEY_DOWN: { mMayaCam.mouseDown( Vec2i( 0, 0 ) ); mMayaCam.mouseDrag( Vec2i( 0, 0 ), true, false, false ); mMayaCam.mouseDrag( Vec2i( 0, mStepKey ), true, false, false ); } break; case KeyEvent::KEY_ESCAPE: quit(); break; default: mBulletWorld->keyDown( event ); } }
void SmoothDisplacementMappingApp::mouseDown( MouseEvent event ) { // handle user input mMayaCam.mouseDown( event.getPos() ); }
void cApp::mouseDown( MouseEvent event ){ camUi.mouseDown( event.getPos() ); }
void FastTrailsApp::mouseDown( MouseEvent event ) { mCamera.mouseDown( event.getPos() ); }
void HexagonMirrorApp::mouseDown( MouseEvent event ) { mCamera.mouseDown( event.getPos() ); }
void AudioObjApp::mouseDown( MouseEvent event ) { if( event.isAltDown() ) mMayaCam.mouseDown( event.getPos() ); }
void StereoscopicRenderingApp::mouseDown( MouseEvent event ) { // handle camera mMayaCam.mouseDown( event.getPos() ); }
void AssimpApp::mouseDown( MouseEvent event ) { mMayaCam.mouseDown( event.getPos() ); }
void CameraLensShiftTestApp::mouseDown( MouseEvent event ) { mOverview.mouseDown( event.getPos() ); }
void PhysicallyBasedShadingApp::mouseDown( MouseEvent event ) { mMayaCam.mouseDown( event.getPos() ); }
void ProceduralAnimApp::mouseDown( MouseEvent event ) { mMayaCam.mouseDown( event.getPos() ); }
void PointCloudApp::mouseDown(MouseEvent event) { mMayaCam.mouseDown(event.getPos()); }