void ObjLoaderApp::mouseDrag( MouseEvent event ) { if( event.isAltDown() ) mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); else mArcball.mouseDrag( event.getPos() ); }
void MarionetteZooApp::mouseDrag( MouseEvent event ) { if ( mCameraLock ) mBulletWorld->mouseDrag( event, mMayaCam.getCamera() ); else mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }
void ProceduralAnimApp::mouseDrag( MouseEvent event ) { // Added support for international mac laptop keyboards. bool middle = event.isMiddleDown() || ( event.isMetaDown() && event.isLeftDown() ); bool right = event.isRightDown() || ( event.isControlDown() && event.isLeftDown() ); mMayaCam.mouseDrag( event.getPos(), event.isLeftDown() && !middle && !right, middle, right ); }
void _TBOX_PREFIX_App::mouseDrag( MouseEvent event ) { mMousePos = event.getPos(); // Added/hacked support for international mac laptop keyboards. bool middle = event.isMiddleDown() || ( event.isMetaDown() && event.isLeftDown() ); bool right = event.isRightDown() || ( event.isControlDown() && event.isLeftDown() ); mMayaCam.mouseDrag( event.getPos(), event.isLeftDown() && !middle && !right, middle, right );}
void FadeCandyClientApp::mouseDrag( MouseEvent event ) { // keep track of the mouse mMousePos = event.getPos(); // let the camera handle the interaction mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }
void StereoscopicRenderingApp::mouseDrag( MouseEvent event ) { // handle camera mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); // update stereoscopic camera mCamera.setEyePoint( mMayaCam.getCamera().getEyePoint() ); mCamera.setCenterOfInterestPoint( mMayaCam.getCamera().getCenterOfInterestPoint() ); }
void wellingtonModelApp::mouseDrag(MouseEvent event) { // /* mouseMove(event); if( event.isAltDown() ) mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); else mArcball.mouseDrag( event.getPos() ); // */ }
void HexagonMirrorApp::mouseDrag( MouseEvent event ) { mCamera.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }
void PointCloudApp::mouseDrag(MouseEvent event) { mMayaCam.mouseDrag(event.getPos(), event.isLeftDown(), false, event.isRightDown()); }
void cApp::mouseDrag( MouseEvent event ){ camUi.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }
void rayMarcherApp::mouseDrag( MouseEvent event ) { mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); mCurrentLine = 0; }
void MarionetteZooApp::keyDown( KeyEvent event ) { switch( event.getCode() ) { case KeyEvent::KEY_f: if ( ! isFullScreen() ) { setFullScreen( true ); if ( mParams.isVisible() ) showCursor(); else hideCursor(); } else { setFullScreen( false ); showCursor(); } break; case KeyEvent::KEY_s: { mndl::params::PInterfaceGl::showAllParams( !mParams.isVisible() ); if ( isFullScreen() ) { if ( mParams.isVisible() ) showCursor(); else hideCursor(); } break; } case KeyEvent::KEY_l: { mCameraLock = ! mCameraLock; } break; case KeyEvent::KEY_LEFT: { mMayaCam.mouseDown( Vec2i( mStepKey, 0 ) ); mMayaCam.mouseDrag( Vec2i( mStepKey, 0 ), true, false, false ); mMayaCam.mouseDrag( Vec2i( 0 , 0 ), true, false, false ); } break; case KeyEvent::KEY_RIGHT: { mMayaCam.mouseDown( Vec2i( 0 , 0 ) ); mMayaCam.mouseDrag( Vec2i( 0 , 0 ), true, false, false ); mMayaCam.mouseDrag( Vec2i( mStepKey, 0 ), true, false, false ); } break; case KeyEvent::KEY_UP: { mMayaCam.mouseDown( Vec2i( 0, mStepKey ) ); mMayaCam.mouseDrag( Vec2i( 0, mStepKey ), true, false, false ); mMayaCam.mouseDrag( Vec2i( 0, 0 ), true, false, false ); } break; case KeyEvent::KEY_DOWN: { mMayaCam.mouseDown( Vec2i( 0, 0 ) ); mMayaCam.mouseDrag( Vec2i( 0, 0 ), true, false, false ); mMayaCam.mouseDrag( Vec2i( 0, mStepKey ), true, false, false ); } break; case KeyEvent::KEY_ESCAPE: quit(); break; default: mBulletWorld->keyDown( event ); } }
void EpicMonsterApp::mouseDrag( MouseEvent event ) { mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }
void AudioVisualizerApp::mouseDrag( MouseEvent event ) { // handle mouse drag mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); mCamera = mMayaCam.getCamera(); }
void gpuPSApp::mouseDrag( MouseEvent event ) { mMousePos = event.getPos(); mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }
void AudioObjApp::mouseDrag( MouseEvent event ) { if( event.isAltDown() ) mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }
void GeometryApp::mouseDrag( MouseEvent event ) { mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); mCamera = mMayaCam.getCamera(); }
void FastTrailsApp::mouseDrag( MouseEvent event ) { mCamera.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }
void SmoothDisplacementMappingApp::mouseDrag( MouseEvent event ) { // handle user input mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); mCamera = mMayaCam.getCamera(); }
void MeshViewApp::mouseDrag(MouseEvent event) { m_mayaCamera.mouseDrag(event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown()); m_camera = m_mayaCamera.getCamera(); }
void WaterSimulationApp::mouseDrag(MouseEvent event){ mMayaCam.mouseDrag(event.getPos(),event.isLeftDown(),event.isMiddleDown(),event.isRightDown()); Matrix44f mvM=mMayaCam.getCamera().getModelViewMatrix(); gravity = Vec3f(mvM.m10,mvM.m11,mvM.m12);//col4:camera center, row: right,up,back gravity*= 9.8f; }
void DeferredRenderingApp::mouseDrag( MouseEvent event ) { if( event.isAltDown() ) { mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); } }
void AssimpApp::mouseDrag( MouseEvent event ) { mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }
void GizmoSampleApp::mouseDrag( MouseEvent event ){ if( event.isAltDown() ) mCamUI.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }
void CameraLensShiftTestApp::mouseDrag( MouseEvent event ) { mOverview.mouseDrag( event.getPos(), event.isLeftDown(), false, event.isRightDown() ); }
void PhysicallyBasedShadingApp::mouseDrag( MouseEvent event ) { mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }
void HiKinectApp::mouseDrag( MouseEvent event ) { mouseMove( event ); mCamUI.mouseDrag(event.getPos(), event.isLeftDown(), event.isControlDown(), event.isAltDown()); }
void reflection_animationApp::mouseDrag( MouseEvent event ) { m_mayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() ); }