void SO3CSpace::SetRotation(const Math3D::Matrix3& R,Config& x) { MomentRotation m; m.setMatrix(R); x.resize(3); m.get(x(0),x(1),x(2)); }
void IKGoal::SetFixedRotation(const Matrix3& R) { rotConstraint = RotFixed; MomentRotation mR; mR.setMatrix(R); endRotation = mR; }
Real IKGoalFunction::Eval_i(const Vector& x, int i) { if(i<IKGoal::NumDims(goal.posConstraint)) { UpdateEEPos(); if(goal.posConstraint == IKGoal::PosFixed) { return positionScale*eepos[i]; } else if(goal.posConstraint == IKGoal::PosLinear) { Vector3 xb,yb; Vector3 d; if(goal.destLink < 0) d=goal.direction; else d=robot.links[goal.destLink].T_World.R*goal.direction; GetCanonicalBasis(d,xb,yb); if(i == 0) return positionScale*dot(eepos,xb); else return positionScale*dot(eepos,yb); } else if(goal.posConstraint == IKGoal::PosPlanar) { Vector3 d; if(goal.destLink < 0) d=goal.direction; else d=robot.links[goal.destLink].T_World.R*goal.direction; return positionScale*dot(eepos,d); } } else { i-=IKGoal::NumDims(goal.posConstraint); Assert(i<IKGoal::NumDims(goal.rotConstraint)); UpdateEERot(); if(goal.rotConstraint==IKGoal::RotFixed) { MomentRotation em; Assert(IsFinite(eerot)); em.setMatrix(eerot); return rotationScale*em[i]; //return eerot[i]; } else if(goal.rotConstraint==IKGoal::RotAxis) { Vector3 x,y; Vector3 d; if(goal.destLink < 0) d=goal.endRotation; else d=robot.links[goal.destLink].T_World.R*goal.endRotation; GetCanonicalBasis(d,x,y); Vector3 curAxis; robot.links[goal.link].T_World.R.mul(goal.localAxis,curAxis); if(i==0) return rotationScale*dot(curAxis,x); else return rotationScale*dot(curAxis,y); } else { printf("IK(): Invalid number of rotation terms\n"); Abort(); } } return Zero; }
void LocalContactsToHold(const vector<ContactPoint>& contacts,int link,const RobotKinematics3D& robot,Hold& hold) { hold.link = link; hold.contacts = contacts; for(size_t i=0;i<contacts.size();i++) { hold.contacts[i].x = robot.links[link].T_World*hold.contacts[i].x; hold.contacts[i].n = robot.links[link].T_World.R*hold.contacts[i].n; } MomentRotation m; m.setMatrix(robot.links[link].T_World.R); hold.SetupIKConstraint(contacts[0].x,m); hold.ikConstraint.destLink = -1; }
void IKGoalFunction::Eval(const Vector& x, Vector& r) { Assert(r.n == NumDimensions()); UpdateEEPos(); if(goal.posConstraint == IKGoal::PosFixed) { for(int j=0;j<3;j++) { r(j) = positionScale*eepos[j]; } } else if(goal.posConstraint == IKGoal::PosLinear) { Vector3 xb,yb; Vector3 d; if(goal.destLink < 0) d=goal.direction; else d=robot.links[goal.destLink].T_World.R*goal.direction; GetCanonicalBasis(d,xb,yb); r(0) = positionScale*dot(eepos,xb); r(1) = positionScale*dot(eepos,yb); } else if(goal.posConstraint == IKGoal::PosPlanar) { Vector3 d; if(goal.destLink < 0) d=goal.direction; else d=robot.links[goal.destLink].T_World.R*goal.direction; r(0) = positionScale*dot(eepos,d); } UpdateEERot(); int m=goal.posConstraint; if(goal.rotConstraint==IKGoal::RotFixed) { MomentRotation em; Assert(IsFinite(eerot)); em.setMatrix(eerot); r(m)=rotationScale*em.x; r(m+1)=rotationScale*em.y; r(m+2)=rotationScale*em.z; } else if(goal.rotConstraint==IKGoal::RotAxis) { Vector3 x,y; Vector3 d; if(goal.destLink < 0) d=goal.endRotation; else d=robot.links[goal.destLink].T_World.R*goal.endRotation; GetCanonicalBasis(d,x,y); Vector3 curAxis; robot.links[goal.link].T_World.R.mul(goal.localAxis,curAxis); r(m) = rotationScale*dot(curAxis,x); r(m+1) = rotationScale*dot(curAxis,y); } else if(goal.rotConstraint==IKGoal::RotNone) { } else { FatalError("IK(): Invalid number of rotation terms"); } }
virtual void Eval(Real t,Vector& v) { Matrix3 Ra,ARaB; AngleAxisRotation aa; aa.angle=t; aa.axis=a; aa.getMatrix(Ra); ARaB = A*Ra*B; MomentRotation m; m.setMatrix(ARaB); v.resize(3); m.get(&v(0)); }
void IKGoal::Transform(const RigidTransform& T) { endPosition = T*endPosition; direction = T.R*direction; if(rotConstraint == IKGoal::RotFixed) { MomentRotation m; m.set(endRotation); Matrix3 R; m.getMatrix(R); R = T.R*R; Assert(IsFinite(R)); m.setMatrix(R); endRotation = m; } else if(rotConstraint == IKGoal::RotAxis) { endRotation = T.R*endRotation; } }
void RobotKinematics3D::GetWorldRotation_Moment(int i, Vector3& theta) const { MomentRotation rot; rot.setMatrix(links[i].T_World.R); theta=rot; }