int main(int argc, char ** argv) { std::cout << "Starting Controller Mouse Emulator" << std::endl; float mouseSpeed = 15; float scrollSpeed = 25; MouseInput mouseInput; Gamepad gamepad; int dx, dy; int sy; while (true) { gamepad.update(); dx = (int)(gamepad.getLThumbX() * mouseSpeed); dy = (int)(-gamepad.getLThumbY() * mouseSpeed); sy = (int)(gamepad.getRThumbY() * scrollSpeed); mouseInput.moveMouse(dx, dy); mouseInput.scrollWheel(sy); if (gamepad.aPressed()) mouseInput.setLeftMouseDown(true); else if (gamepad.aReleased()) mouseInput.setLeftMouseDown(false); if (gamepad.bPressed()) mouseInput.setRightMouseDown(true); else if (gamepad.bReleased()) mouseInput.setRightMouseDown(false); if (gamepad.rsPressed()) mouseInput.setMiddleMouseDown(true); else if (gamepad.rsReleased()) mouseInput.setMiddleMouseDown(false); if (gamepad.rbPressed() && mouseSpeed < MAX_MOUSE_SPEED) { mouseSpeed += SPEED_INCREMENT; std::cout << "Mouse speed: " << mouseSpeed << std::endl; } if (gamepad.lbPressed() && mouseSpeed > SPEED_INCREMENT) { mouseSpeed -= SPEED_INCREMENT; std::cout << "Mouse speed: " << mouseSpeed << std::endl; } gamepad.updateInput(); Sleep(15); } return 0; }