void CGameObject::net_Save (NET_Packet &net_packet) { u32 position; net_packet.w_chunk_open16 (position); save (net_packet); // Script Binder Save --------------------------------------- #ifdef DEBUG if (psAI_Flags.test(aiSerialize)) { Msg(">> **** Save script object [%s] *****", *cName()); Msg(">> Before save :: packet position = [%u]", net_packet.w_tell()); } #endif CScriptBinder::save (net_packet); #ifdef DEBUG if (psAI_Flags.test(aiSerialize)) { Msg(">> After save :: packet position = [%u]", net_packet.w_tell()); } #endif // ---------------------------------------------------------- net_packet.w_chunk_close16 (position); }