NET_Packet packet; packet.w_begin(M_UPDATE); packet.w_u16(player.id); packet.w_vec3(player.position.x, player.position.y, player.position.z); send_packet(packet);
while (has_packets()) { NET_Packet packet = read_packet(); if (packet.r_begin() == M_UPDATE) { u16 player_id = packet.r_u16(); vector3f position = packet.r_vec3(); players[player_id].position = position; } }In this example, we loop through all received packets, check if the packet type is M_UPDATE, read the player's ID and position vector from the packet, and update the player's position in our local game state. Based on the naming conventions used in the code examples, it appears that the NET_Packet w_vec3 is part of a package/library used for game networking in C++. However, without additional context or information about the specific library used, it is difficult to determine the exact package/library name.