Example #1
0
bool Protocol79::CharlistLogin(const char *username, const char *password) {
    NetworkMessage nm;

    ONThreadSafe(threadsafe);

    connectiontype = CHARLIST;

    nm.AddU8(0x01); // protocol id
    nm.AddU16(0x02); // client OS
    nm.AddU16(protocolversion);

    nm.AddU32(fingerprints[FINGERPRINT_TIBIADAT]); // tibia.dat
    nm.AddU32(fingerprints[FINGERPRINT_TIBIASPR]); // tibia.spr
    nm.AddU32(fingerprints[FINGERPRINT_TIBIAPIC]); // tibia.pic

    nm.RSABegin();


    // encryption keys
    for (int i = 0 ; i < 4 ; i++) {
        nm.AddU32(key[i]);
    }

    // account number and password
    nm.AddU32(atol((this->username = username).c_str()));
    nm.AddString(this->password = password);


    nm.RSAEncrypt();


    if (!nm.Dump(s)) {
        this->errormsg = "Could not write to socket.\nPossible it's a premature disconnect.\n\nCheck you typed in the correct protocol!";
        ONThreadUnsafe(threadsafe);
        return false;
    }

    nm.Clean();
    if (!nm.FillFromSocket(s)) {
        this->errormsg = "Could not read from socket.\nPossibly it's a premature disconnect.\n\nCheck you typed in the correct protocol!";
        ONThreadUnsafe(threadsafe);
        return false;
    }
	printf("Okies, lets decrypt\n");
//    this->Close();

    nm.XTEADecrypt(key);
	printf("Ok, decoded\n");
    logonsuccessful = true;
    while ((signed int)(nm.GetSize())>0 && ParsePacket(&nm));
    if ((signed int)(nm.GetSize())>0) printf("++++++++++++++++++++DIDNT EMPTY UP THE NETWORKMESSAGE!++++++++++++++++++\n");

    ONThreadUnsafe(threadsafe);
    return logonsuccessful;
}
Example #2
0
bool Protocol77::GameworldLogin () {
    // this is valid for 7.7!
    // 7.72 has a bit different order of stuff! check out old outcast's sources
    NetworkMessage nm;

    connectiontype = GAMEWORLD;

    nm.AddU8(0x0A); // protocol id


    nm.RSABegin();

    // encryption keys
    for (int i = 0 ; i < 4 ; i++) {
        nm.AddU32(key[i]);
    }


    // in 7.72 onwards move this BEFORE the keys and BEFORE the encryption
    nm.AddU16(0x02); // client OS
    nm.AddU16(protocolversion);


    // are we a gamemaster
    nm.AddChar(0);

    // account number and password
    nm.AddU32(atol(this->username.c_str())); // this does NOT exist before 7.4
    nm.AddString(this->charlist[this->charlistselected]->charactername);
    nm.AddString(this->password);



    nm.RSAEncrypt();

    // FIXME inside dump, we should check whether or not socket is still open
    // or after dump, at least
    nm.Dump(s);

    nm.Clean();
    nm.FillFromSocket(s );

    nm.XTEADecrypt(key);

    logonsuccessful = true;
    while ((signed int)(nm.GetSize())>0 && ParsePacket(&nm));
    if ((signed int)(nm.GetSize())!=0) printf("++++++++++++++++++++DIDNT EMPTY UP THE NETWORKMESSAGE!++++++++++++++++++\n");

    if (logonsuccessful) active = true;

    return logonsuccessful;
}
Example #3
0
bool Protocol77::CharlistLogin(const char *username, const char *password) {

    NetworkMessage nm;

    connectiontype = CHARLIST;

    nm.AddU8(0x01); // protocol id
    nm.AddU16(0x02); // client OS
    nm.AddU16(protocolversion);

    nm.AddU32(fingerprints[FINGERPRINT_TIBIADAT]); // tibia.dat
    nm.AddU32(fingerprints[FINGERPRINT_TIBIASPR]); // tibia.spr
    nm.AddU32(fingerprints[FINGERPRINT_TIBIAPIC]); // tibia.pic

    nm.RSABegin();

    // encryption keys
    for (int i = 0 ; i < 4 ; i++) {
        nm.AddU32(key[i]);
    }

    // account number and password
    nm.AddU32(atol((this->username = username).c_str()));
    nm.AddString(this->password = password);

    nm.RSAEncrypt();

    // FIXME inside dump, we should check whether or not socket is still open
    // or after dump, at least
    nm.Dump(s);

    nm.Clean();
    nm.FillFromSocket(s);

    nm.XTEADecrypt(key);

    logonsuccessful = true;
    while ((signed int)(nm.GetSize())>0 && ParsePacket(&nm));
    if ((signed int)(nm.GetSize())>0) printf("++++++++++++++++++++DIDNT EMPTY UP THE NETWORKMESSAGE!++++++++++++++++++\n");

    Close();


    return logonsuccessful;
}
Example #4
0
void LiveServer::UpdateOperation(int percent)
{
	for(PeerList::iterator citer = connected_clients.begin(); citer != connected_clients.end(); ++citer)
	{
		NetworkMessage* msg = AllocMessage();
		msg->AddByte(PACKET_UPDATE_OPERATION);
		msg->AddU32(percent);
		(*citer)->Send(msg);
	}
}
Example #5
0
void LiveServer::OnReceiveHello(LivePeer* connection, NetworkMessage* nmsg)
{
	uint32_t rvid = nmsg->ReadU32();
	if(rvid != __RME_VERSION_ID__)
	{
		NetworkMessage* omsg = AllocMessage();
		omsg->AddByte(PACKET_KICK); // FAREWELL
		omsg->AddString("Wrong editor version.");
		connection->Send(omsg);

		connection->Close();
		return;
	}

	uint32_t net_ver = nmsg->ReadU32();
	if(net_ver != __LIVE_NET_VERSION__)
	{
		NetworkMessage* omsg = AllocMessage();
		omsg->AddByte(PACKET_KICK); // FAREWELL
		omsg->AddString("Wrong protocol version.");
		connection->Send(omsg);

		connection->Close();
		return;
	}

	uint32_t client_version = nmsg->ReadU32();
	std::string rnick = nmsg->ReadString();
	std::string pass = nmsg->ReadString();
	wxString upass = wxString(pass.c_str(), wxConvUTF8);

	if(password != upass)
	{
		log->Message(wxT("Client tried to connect, but used the wrong password, connection refused."));
		connection->Close();
		return;
	}
	connection->SetNick(wxString(rnick.c_str(), wxConvUTF8));
	log->Message(connection->GetNick() << wxT(" (") << connection->GetHost() << wxT(") connected."));

	if((ClientVersionID)client_version != gui.GetCurrentVersionID())
	{
		NetworkMessage* omsg = AllocMessage();
		omsg->AddByte(PACKET_CHANGE_CLIENT_VERSION); // CHANGE CLIENT VER
		omsg->AddU32(gui.GetCurrentVersionID());
		connection->Send(omsg);
	}
	else
	{
		// Reply that we have accepted the remote connection
		NetworkMessage* omsg = AllocMessage();
		omsg->AddByte(PACKET_ACCEPTED_CLIENT); // CONNECTION ACCEPTED WITHOUT ISSUE
		connection->Send(omsg);
	}
}
Example #6
0
bool RMENet::Connect()
{
	wxIPV4address ipaddr;

	ipaddr.Hostname("127.0.0.1");//90.230.54.138"));
	ipaddr.Service(31312);

	socket = newd wxSocketClient(wxSOCKET_NOWAIT);

	connection = newd NetworkConnection(this, socket);
	socket->SetClientData(connection);

	socket->SetEventHandler(*this, wxID_ANY);
	socket->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG | wxSOCKET_LOST_FLAG);
	socket->Notify(true);

	wxEvtHandler::Connect(wxID_ANY, wxEVT_SOCKET, wxSocketEventHandler(RMENet::HandleEvent));

	socket->Connect(ipaddr, false);
	if(!socket || !socket->WaitOnConnect(5, 0) ||
		!socket || !socket->IsConnected())
	{
		if(socket)
			socket->Destroy();
		socket = nullptr;
		delete connection;
		connection = nullptr;
		return false;
	}

	NetworkMessage* nmsg = AllocMessage();
	nmsg->AddByte(0x00); // Hello!
	nmsg->AddU32(__LIVE_NET_VERSION__);
	nmsg->AddString(g_settings.getString(Config::LIVE_USERNAME));
	nmsg->AddString(g_settings.getString(Config::LIVE_PASSWORD));
	connection->Send(nmsg);

	return true;
}
Example #7
0
bool ProtocolME0::GameworldLogin () {
    NetworkMessage nm;

    ONThreadSafe(threadsafe);
    connectiontype = GAMEWORLD;

    //nm.AddU8(0x14);
    //nm.AddString(this->charlist[this->charlistselected]->charactername);
    //spcount ++;
    if (!strcmp(this->charlist[this->charlistselected]->charactername, "Character Manager")) {
        nm.AddU8(0x0C); // charmgr...
        nm.AddU8(0x01); // ...enter

        FILE *f = fopen((std::string("save/") + this->username + ".ous").c_str(), "r");
        ASSERTFRIENDLY(f, "It appears that savefile has mysteriously disappeared. Exiting");
        fclose(f);

    }
    else {
        nm.AddU8(0x0A); // player's creature id shall be 1
        nm.AddU32(1);

        nm.AddU8(0x32); // report bugs?
        nm.AddU8(0);
        nm.AddU8(0);

        nm.AddU8(0x64); // player teleport
        nm.AddU16(30);
        nm.AddU16(30);
        nm.AddU8(7);
        int tilesremaining = 18*14*7;
        for (int i = 0; i < 18; i ++)
            for (int j = 0; j < 14; j++) {
                printf("%d\n", tilesremaining);
                nm.AddU16(102);
                if (i == 8 && j == 6) {
                    nm.AddU16(0x0061);
                    nm.AddU32(0); // remove with this id
                    nm.AddU32(1); // creatureid -- player is 1
                    nm.AddString("Newbie");
                    nm.AddU8(25); // health
                    nm.AddU8(0); //dir
                    nm.AddU16(128); // lookid
                    nm.AddU8(50);
                    nm.AddU8(60);
                    nm.AddU8(70);
                    nm.AddU8(80);
                    nm.AddU8(0); // addons

                    nm.AddU8(0); // lightlevel
                    nm.AddU8(0); // lightcolor
                    nm.AddU16(500); // speed
                    nm.AddU8(0); // skull
                    nm.AddU8(0); // shield




                }
                tilesremaining--;
                nm.AddU16(0xFF00);
            }
        while(tilesremaining) {

            nm.AddU8(tilesremaining > 255 ? 255 : tilesremaining);
            tilesremaining -= tilesremaining > 255 ? 255 : tilesremaining;
            printf("%d\n", tilesremaining);
            nm.AddU8(0xFF);
        }
    }


    ((GM_MainMenu*)game)->DestroyCharlist();





    // by default logon is a success
    logonsuccessful = true;

    packetparsing:
    while ((signed int)(nm.GetSize())>0 && ParsePacket(&nm));
    if ((signed int)(nm.GetSize())>0) printf("++++++++++++++++++++DIDNT EMPTY UP THE NETWORKMESSAGE!++++++++++++++++++\n");

    ONThreadUnsafe(threadsafe);
    return logonsuccessful;

}
Example #8
0
bool ProtocolME0::CharlistLogin(const char *username, const char *password) {
    NetworkMessage nm;

    ONThreadSafe(threadsafe);
    connectiontype = CHARLIST;

    this->username = username;
    this->password = password;

    FILE *f = fopen((std::string("save/") + username + ".ous").c_str(),"r");
    if (!f) {
        FILE *fo = fopen((std::string("save/") + username + ".ous").c_str(),"w");
        if (!fo) {
            nm.AddU8(0x0A);
            nm.AddString("You need write permissions on save/ subfolder of \nThe Outcast to start a local game.");
            goto packetparsing;
        } else {
            fprintf(fo, "%s\n", password);
            fclose(fo);
            f = fopen((std::string("save/") + username + ".ous").c_str(),"r");

        }
    }

    {
        char filepwd[255];
        fscanf(f, "%s", filepwd);

        if (strcmp(filepwd, password)) {
            nm.AddU8(0x0A);
            nm.AddString("You entered incorrect password.");
        } else {
            char charname[255];

            nm.AddU8(0x14);
            nm.AddString("7435\nWelcome to Clavicula, a singleplayer mode for The Outcast!\n\nClavicula is an attempt to create a singleplayer game \nsimilar to Tibia. To create a character, choose Character\nManager option from the character list.");
            nm.AddU8(0x64);

            int pos = ftell(f);
            int spcount = 0;
            while (fscanf(f, "%s", charname)==1) spcount ++;
            fseek(f, pos, SEEK_SET);
            nm.AddU8(1 + spcount); // one character is CREATE CHARACTER, others are temp count to make dynamic list
            nm.AddString("Character Manager");
            nm.AddString("Clavicula");
            nm.AddU32(0); // ip address
            nm.AddU16(0); // port


            while (fscanf(f, "%s", charname)==1)  {
                nm.AddString(charname);
                nm.AddString("Clavicula");
                nm.AddU32(0); // ip address
                nm.AddU16(0); // port
            }

            nm.AddU16(0); // free account
        }
    }

    // by default logon is a success
    logonsuccessful = true;

    packetparsing:
    while ((signed int)(nm.GetSize())>0 && ParsePacket(&nm));
    if ((signed int)(nm.GetSize())>0) printf("++++++++++++++++++++DIDNT EMPTY UP THE NETWORKMESSAGE!++++++++++++++++++\n");

    ONThreadUnsafe(threadsafe);
    return logonsuccessful;
}
Example #9
0
bool Protocol79::GameworldLogin () {
    // this is valid for 7.9!
    // 7.7 has a bit different order of stuff! check out old outcast's sources
    NetworkMessage nm;

    SetProtocolStatus("Preparing to transfer logon data...");
    connectiontype = GAMEWORLD;

    nm.AddU8(0x0A); // protocol id

    // in 7.72 onwards move this BEFORE the keys and BEFORE the encryption
    nm.AddU16(0x02); // client OS
    nm.AddU16(protocolversion);

    SetProtocolStatus("RSA encryption...");
    nm.RSABegin();

    //key[3] = 92;
    // encryption keys
    for (int i = 0 ; i < 4 ; i++) {
        nm.AddU32(key[i]);
        //printf("KEY %d - %d\n", i, key[i]);
    }


    // are we a gamemaster
    nm.AddChar(0);

    // account number and password
    nm.AddU32(atol(this->username.c_str())); // this does NOT exist before 7.4
    nm.AddString(this->charlist[this->charlistselected]->charactername);
    nm.AddString(this->password);



    nm.RSAEncrypt();

    SetProtocolStatus("Transmitting logon data...");

    if (!nm.Dump(s)) {
        this->errormsg = "Could not write to socket.\nPossible it's a premature disconnect.\n\nCheck you typed in the correct protocol!";
        return false;
    }


//    SetStance(DEFENSIVE, STAND);

    SetProtocolStatus("Waiting for response...");
    //nm.Clean();
    NetworkMessage nm2;
    //nm.FillFromSocket(s);
    if (!nm2.FillFromSocket(s )) {
        this->errormsg = "Could not read from socket.\nPossibly it's a premature disconnect.\n\nCheck you typed in the correct protocol!";
        return false;
    }
    nm2.XTEADecrypt(key);
    logonsuccessful = true;
    while ((signed int)(nm2.GetSize())>0 && ParsePacket(&nm2));
    if ((signed int)(nm2.GetSize())!=0) printf("++++++++++++++++++++DIDNT EMPTY UP THE NETWORKMESSAGE!++++++++++++++++++\n");

    if (logonsuccessful) active = true;

    return logonsuccessful;
}