Example #1
0
void ProtocolGameBase::sendChannel(uint16_t channelId, const std::string& channelName, const UsersMap* channelUsers, const InvitedMap* invitedUsers)
{
	NetworkMessage msg;
	msg.addByte(0xAC);

	msg.add<uint16_t>(channelId);
	msg.addString(channelName);

	if (channelUsers) {
		msg.add<uint16_t>(channelUsers->size());
		for (const auto& it : *channelUsers) {
			msg.addString(it.second->getName());
		}
	} else {
		msg.add<uint16_t>(0x00);
	}

	if (invitedUsers) {
		msg.add<uint16_t>(invitedUsers->size());
		for (const auto& it : *invitedUsers) {
			msg.addString(it.second->getName());
		}
	} else {
		msg.add<uint16_t>(0x00);
	}
	writeToOutputBuffer(msg);
}
Example #2
0
void ProtocolGameBase::sendVIP(uint32_t guid, const std::string& name, const std::string& description, uint32_t icon, bool notify, VipStatus_t status)
{
	NetworkMessage msg;
	msg.addByte(0xD2);
	msg.add<uint32_t>(guid);
	msg.addString(name);
	msg.addString(description);
	msg.add<uint32_t>(std::min<uint32_t>(10, icon));
	msg.addByte(notify ? 0x01 : 0x00);
	msg.addByte(status);
	writeToOutputBuffer(msg);
}
void ProtocolSpectator::addDummyCreature(NetworkMessage& msg, const uint32_t& creatureID, const Position& playerPos)
{
	// add dummy creature
	CreatureType_t creatureType = CREATURETYPE_NPC;
	if(creatureID <= 0x10000000) {
		creatureType = CREATURETYPE_PLAYER;
	} else if(creatureID <= 0x40000000) {
		creatureType = CREATURETYPE_MONSTER;
	}
	msg.addByte(0x6A);
	msg.addPosition(playerPos);
	msg.addByte(1); //stackpos
	msg.add<uint16_t>(0x61); // is not known
	msg.add<uint32_t>(0); // remove no creature
	msg.add<uint32_t>(creatureID); // creature id
	msg.addByte(creatureType); // creature type
	msg.addString("Dummy");
	msg.addByte(0x00); // health percent
	msg.addByte(DIRECTION_NORTH); // direction
	AddOutfit(msg, player->getCurrentOutfit()); // outfit
	msg.addByte(0); // light level
	msg.addByte(0); // light color
	msg.add<uint16_t>(200); // speed
	msg.addByte(SKULL_NONE); // skull type
	msg.addByte(SHIELD_NONE); // party shield
	msg.addByte(GUILDEMBLEM_NONE); // guild emblem
	msg.addByte(creatureType); // creature type
	msg.addByte(SPEECHBUBBLE_NONE); // speechbubble
	msg.addByte(0xFF); // MARK_UNMARKED
	msg.add<uint16_t>(0x00); // helpers
	msg.addByte(0); // walkThrough
}
Example #4
0
void ProtocolGameBase::sendContainer(uint8_t cid, const Container* container, bool hasParent, uint16_t firstIndex)
{
	NetworkMessage msg;
	msg.addByte(0x6E);

	msg.addByte(cid);

	if (container->getID() == ITEM_BROWSEFIELD) {
		msg.addItem(1987, 1);
		msg.addString("Browse Field");
	} else {
		msg.addItem(container);
		msg.addString(container->getName());
	}

	msg.addByte(container->capacity());

	msg.addByte(hasParent ? 0x01 : 0x00);

	msg.addByte(container->isUnlocked() ? 0x01 : 0x00); // Drag and drop
	msg.addByte(container->hasPagination() ? 0x01 : 0x00); // Pagination

	uint32_t containerSize = container->size();
	msg.add<uint16_t>(containerSize);
	msg.add<uint16_t>(firstIndex);
	if (firstIndex < containerSize) {
		uint8_t itemsToSend = std::min<uint32_t>(std::min<uint32_t>(container->capacity(), containerSize - firstIndex), std::numeric_limits<uint8_t>::max());

		msg.addByte(itemsToSend);
		for (ItemDeque::const_iterator it = container->getItemList().begin() + firstIndex, end = it + itemsToSend; it != end; ++it) {
			msg.addItem(*it);
		}
	} else {
		msg.addByte(0x00);
	}
	writeToOutputBuffer(msg);
}
Example #5
0
void ProtocolGameBase::sendAddCreature(const Creature* creature, const Position& pos, int32_t stackpos, bool isLogin)
{
	if (!canSee(pos)) {
		return;
	}

	if (creature != player) {
		if (stackpos != -1) {
			NetworkMessage msg;
			msg.addByte(0x6A);
			msg.addPosition(pos);
			msg.addByte(stackpos);

			bool known;
			uint32_t removedKnown;
			checkCreatureAsKnown(creature->getID(), known, removedKnown);
			AddCreature(msg, creature, known, removedKnown);
			writeToOutputBuffer(msg);
		}

		if (isLogin) {
			sendMagicEffect(pos, CONST_ME_TELEPORT);
		}
		return;
	}

	NetworkMessage msg;
	msg.addByte(0x17);

	msg.add<uint32_t>(player->getID());
	msg.add<uint16_t>(0x32); // beat duration (50)

	msg.addDouble(Creature::speedA, 3);
	msg.addDouble(Creature::speedB, 3);
	msg.addDouble(Creature::speedC, 3);

	// can report bugs?
	if (player->getAccountType() >= ACCOUNT_TYPE_TUTOR) {
		msg.addByte(0x01);
	} else {
		msg.addByte(0x00);
	}

	msg.addByte(0x00); // can change pvp framing option
	msg.addByte(0x00); // expert mode button enabled
	msg.addString("http://static.tibia.com/images/store/");
	msg.addByte(3);

	writeToOutputBuffer(msg);

	sendPendingStateEntered();
	sendEnterWorld();
	sendMapDescription(pos);

	if (isLogin) {
		sendMagicEffect(pos, CONST_ME_TELEPORT);
	}

	sendInventoryItem(CONST_SLOT_HEAD, player->getInventoryItem(CONST_SLOT_HEAD));
	sendInventoryItem(CONST_SLOT_NECKLACE, player->getInventoryItem(CONST_SLOT_NECKLACE));
	sendInventoryItem(CONST_SLOT_BACKPACK, player->getInventoryItem(CONST_SLOT_BACKPACK));
	sendInventoryItem(CONST_SLOT_ARMOR, player->getInventoryItem(CONST_SLOT_ARMOR));
	sendInventoryItem(CONST_SLOT_RIGHT, player->getInventoryItem(CONST_SLOT_RIGHT));
	sendInventoryItem(CONST_SLOT_LEFT, player->getInventoryItem(CONST_SLOT_LEFT));
	sendInventoryItem(CONST_SLOT_LEGS, player->getInventoryItem(CONST_SLOT_LEGS));
	sendInventoryItem(CONST_SLOT_FEET, player->getInventoryItem(CONST_SLOT_FEET));
	sendInventoryItem(CONST_SLOT_RING, player->getInventoryItem(CONST_SLOT_RING));
	sendInventoryItem(CONST_SLOT_AMMO, player->getInventoryItem(CONST_SLOT_AMMO));

	sendStats();
	sendSkills();

	//gameworld light-settings
	LightInfo lightInfo;
	g_game.getWorldLightInfo(lightInfo);
	sendWorldLight(lightInfo);

	//player light level
	sendCreatureLight(creature);

	const std::forward_list<VIPEntry>& vipEntries = IOLoginData::getVIPEntries(player->getAccount());

	if (player->isAccessPlayer()) {
		for (const VIPEntry& entry : vipEntries) {
			VipStatus_t vipStatus;

			Player* vipPlayer = g_game.getPlayerByGUID(entry.guid);
			if (!vipPlayer) {
				vipStatus = VIPSTATUS_OFFLINE;
			} else {
				vipStatus = VIPSTATUS_ONLINE;
			}

			sendVIP(entry.guid, entry.name, entry.description, entry.icon, entry.notify, vipStatus);
		}
	} else {
		for (const VIPEntry& entry : vipEntries) {
			VipStatus_t vipStatus;

			Player* vipPlayer = g_game.getPlayerByGUID(entry.guid);
			if (!vipPlayer || vipPlayer->isInGhostMode()) {
				vipStatus = VIPSTATUS_OFFLINE;
			} else {
				vipStatus = VIPSTATUS_ONLINE;
			}

			sendVIP(entry.guid, entry.name, entry.description, entry.icon, entry.notify, vipStatus);
		}
	}

	sendBasicData();
	sendInventory();
	player->sendIcons();
}
Example #6
0
void ProtocolGameBase::AddCreature(NetworkMessage& msg, const Creature* creature, bool known, uint32_t remove)
{
	CreatureType_t creatureType = creature->getType();

	const Player* otherPlayer = creature->getPlayer();

	if (known) {
		msg.add<uint16_t>(0x62);
		msg.add<uint32_t>(creature->getID());
	} else {
		msg.add<uint16_t>(0x61);
		msg.add<uint32_t>(remove);
		msg.add<uint32_t>(creature->getID());
		msg.addByte(creatureType);
		msg.addString(creature->getName());
	}

	if (creature->isHealthHidden()) {
		msg.addByte(0x00);
	} else {
		msg.addByte(std::ceil((static_cast<double>(creature->getHealth()) / std::max<int32_t>(creature->getMaxHealth(), 1)) * 100));
	}

	msg.addByte(creature->getDirection());

	if (!creature->isInGhostMode() && !creature->isInvisible()) {
		AddOutfit(msg, creature->getCurrentOutfit());
	} else {
		static Outfit_t outfit;
		AddOutfit(msg, outfit);
	}

	LightInfo lightInfo;
	creature->getCreatureLight(lightInfo);
	msg.addByte(player->isAccessPlayer() ? 0xFF : lightInfo.level);
	msg.addByte(lightInfo.color);

	msg.add<uint16_t>(creature->getStepSpeed() / 2);

	msg.addByte(player->getSkullClient(creature));
	msg.addByte(player->getPartyShield(otherPlayer));

	if (!known) {
		msg.addByte(player->getGuildEmblem(otherPlayer));
	}

	if (creatureType == CREATURETYPE_MONSTER) {
		const Creature* master = creature->getMaster();
		if (master) {
			const Player* masterPlayer = master->getPlayer();
			if (masterPlayer) {
				if (masterPlayer == player) {
					creatureType = CREATURETYPE_SUMMON_OWN;
				} else {
					creatureType = CREATURETYPE_SUMMON_OTHERS;
				}
			}
		}
	}

	msg.addByte(creatureType); // Type (for summons)
	msg.addByte(creature->getSpeechBubble());
	msg.addByte(0xFF); // MARK_UNMARKED

	if (otherPlayer) {
		msg.add<uint16_t>(otherPlayer->getHelpers());
	} else {
		msg.add<uint16_t>(0x00);
	}

	msg.addByte(player->canWalkthroughEx(creature) ? 0x00 : 0x01);
}