irr::scene::ISceneManager* smgr = /* pointer to the scene manager */; irr::scene::IMeshSceneNode* node = smgr->addMeshSceneNode(/* meshes */); // Set the initial position of the node to (0, 0, 0) node->setPosition(irr::core::vector3df(0, 0, 0)); // Move the node 10 units to the right node->setPosition(node->getPosition() + irr::core::vector3df(10, 0, 0));In this example, we create a mesh scene node using the scene manager, and set its initial position to (0, 0, 0). Then, we move the node 10 units to the right by adding a vector (10, 0, 0) to the current position. The package/library used in this example is the Irrlicht 3D graphics engine, which provides a variety of functions for rendering 3D scenes.