Example #1
0
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
{
    uint32 quest, reward;
    uint64 guid;
    recv_data >> guid >> quest >> reward;

    if (reward >= QUEST_REWARD_CHOICES_COUNT)
    {
        sLog->outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
        return;
    }

    if (!GetPlayer()->isAlive())
        return;

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward);

    Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
    if (!pObject)
        return;

    if (!pObject->hasInvolvedQuest(quest))
        return;

    Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest);
    if (pQuest)
    {
        if (_player->CanRewardQuest(pQuest, reward, true))
        {
            _player->RewardQuest(pQuest, reward, pObject);

            switch(pObject->GetTypeId())
            {
            case TYPEID_UNIT:
                if (!(sScriptMgr->OnQuestReward(_player, (pObject->ToCreature()), pQuest, reward)))
                {
                    // Send next quest
                    if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
                        _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);

                    (pObject->ToCreature())->AI()->sQuestReward(_player, pQuest, reward);
                }
                break;
            case TYPEID_GAMEOBJECT:
                if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)pObject), pQuest, reward))
                {
                    // Send next quest
                    if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
                        _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
                    pObject->ToGameObject()->AI()->QuestReward(_player, pQuest, reward);
                }
                break;
            default:
                break;
            }
        }
        else
            _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
    }
}
Example #2
0
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::QuestGiverChooseReward& packet)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %s, quest = %u, reward = %u", packet.QuestGiverGUID.ToString().c_str(), packet.QuestID, packet.ItemChoiceID);

    Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID);
    if (!quest)
        return;

    // This is Real Item Entry, not slot id as pre 5.x
    if (packet.ItemChoiceID)
    {
        ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(packet.ItemChoiceID);
        if (!rewardProto)
        {
            TC_LOG_ERROR("network", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (%s) tried to get invalid reward item (Item Entry: %u) for quest %u (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.ItemChoiceID, packet.QuestID);
            return;
        }

        bool itemValid = false;
        for (uint32 i = 0; i < quest->GetRewChoiceItemsCount(); ++i)
        {
            if (quest->RewardChoiceItemId[i] && quest->RewardChoiceItemId[i] == uint32(packet.ItemChoiceID))
            {
                itemValid = true;
                break;
            }
        }

        if (!itemValid && quest->GetQuestPackageID())
        {
            if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(quest->GetQuestPackageID()))
            {
                for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
                {
                    if (questPackageItem->ItemID != uint32(packet.ItemChoiceID))
                        continue;

                    rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID);
                    if (rewardProto)
                    {
                        if (rewardProto->CanWinForPlayer(_player))
                        {
                            itemValid = true;
                            break;
                        }
                    }
                }
            }
        }

        if (!itemValid)
        {
            TC_LOG_ERROR("network", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (%s) tried to get reward item (Item Entry: %u) wich is not a reward for quest %u (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.ItemChoiceID, packet.QuestID);
            return;
        }
    }

    Object* object = _player;

    if (!quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
    {
        object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
        if (!object || !object->hasInvolvedQuest(packet.QuestID))
            return;

        // some kind of WPE protection
        if (!_player->CanInteractWithQuestGiver(object))
            return;
    }

    if ((!_player->CanSeeStartQuest(quest) &&  _player->GetQuestStatus(packet.QuestID) == QUEST_STATUS_NONE) ||
        (_player->GetQuestStatus(packet.QuestID) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
    {
        TC_LOG_ERROR("network", "Error in QUEST_STATUS_COMPLETE: player %s (%s) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
            _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.QuestID);
        return;
    }

    if (_player->CanRewardQuest(quest, packet.ItemChoiceID, true))
    {
        _player->RewardQuest(quest, packet.ItemChoiceID, object);

        switch (object->GetTypeId())
        {
            case TYPEID_UNIT:
            case TYPEID_PLAYER:
            {
                //For AutoSubmition was added plr case there as it almost same exclute AI script cases.
                Creature* creatureQGiver = object->ToCreature();
                if (!creatureQGiver || !sScriptMgr->OnQuestReward(_player, creatureQGiver, quest, packet.ItemChoiceID))
                {
                    // Send next quest
                    if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest))
                    {
                        // Only send the quest to the player if the conditions are met
                        if (_player->CanTakeQuest(nextQuest, false))
                        {
                            if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
                                _player->AddQuestAndCheckCompletion(nextQuest, object);

                            _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true);
                        }
                    }

                    if (creatureQGiver)
                        creatureQGiver->AI()->sQuestReward(_player, quest, packet.ItemChoiceID);
                }
                break;
            }
            case TYPEID_GAMEOBJECT:
            {
                GameObject* questGiver = object->ToGameObject();
                if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, packet.ItemChoiceID))
                {
                    // Send next quest
                    if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest))
                    {
                        // Only send the quest to the player if the conditions are met
                        if (_player->CanTakeQuest(nextQuest, false))
                        {
                            if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
                                _player->AddQuestAndCheckCompletion(nextQuest, object);

                            _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true);
                        }
                    }

                    questGiver->AI()->QuestReward(_player, quest, packet.ItemChoiceID);
                }
                break;
            }
            default:
                break;
        }
    }
    else
        _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true);
}
Example #3
0
/// Process queued scripts
void Map::ScriptsProcess()
{
    if (m_scriptSchedule.empty())
        return;

    ///- Process overdue queued scripts
    ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
    // ok as multimap is a *sorted* associative container
    while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime()))
    {
        ScriptAction const& step = iter->second;

        Object* source = NULL;
        if (step.sourceGUID)
        {
            switch (GUID_HIPART(step.sourceGUID))
            {
                case HIGHGUID_ITEM: // as well as HIGHGUID_CONTAINER
                    if (Player* player = HashMapHolder<Player>::Find(step.ownerGUID))
                        source = player->GetItemByGuid(step.sourceGUID);
                    break;
                case HIGHGUID_UNIT:
                case HIGHGUID_VEHICLE:
                    source = HashMapHolder<Creature>::Find(step.sourceGUID);
                    break;
                case HIGHGUID_PET:
                    source = HashMapHolder<Pet>::Find(step.sourceGUID);
                    break;
                case HIGHGUID_PLAYER:
                    source = HashMapHolder<Player>::Find(step.sourceGUID);
                    break;
                case HIGHGUID_GAMEOBJECT:
                    source = HashMapHolder<GameObject>::Find(step.sourceGUID);
                    break;
                case HIGHGUID_CORPSE:
                    source = HashMapHolder<Corpse>::Find(step.sourceGUID);
                    break;
                case HIGHGUID_MO_TRANSPORT:
                    for (MapManager::TransportSet::iterator itr2 = sMapMgr->m_Transports.begin(); itr2 != sMapMgr->m_Transports.end(); ++itr2)
                    {
                        if ((*itr2)->GetGUID() == step.sourceGUID)
                        {
                            source = *itr2;
                            break;
                        }
                    }
                    break;
                default:
                    sLog->outError(LOG_FILTER_TSCR, "%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
                        step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
                    break;
            }
        }

        Object* target = NULL;
        if (step.targetGUID)
        {
            switch (GUID_HIPART(step.targetGUID))
            {
                case HIGHGUID_UNIT:
                case HIGHGUID_VEHICLE:
                    target = HashMapHolder<Creature>::Find(step.targetGUID);
                    break;
                case HIGHGUID_PET:
                    target = HashMapHolder<Pet>::Find(step.targetGUID);
                    break;
                case HIGHGUID_PLAYER:                       // empty GUID case also
                    target = HashMapHolder<Player>::Find(step.targetGUID);
                    break;
                case HIGHGUID_GAMEOBJECT:
                    target = HashMapHolder<GameObject>::Find(step.targetGUID);
                    break;
                case HIGHGUID_CORPSE:
                    target = HashMapHolder<Corpse>::Find(step.targetGUID);
                    break;
                default:
                    sLog->outError(LOG_FILTER_TSCR, "%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
                        step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
                    break;
            }
        }

        switch (step.script->command)
        {
            case SCRIPT_COMMAND_TALK:
                if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
                    break;
                }
                if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
                {
                    if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                    {
                        LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
                        std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx));

                        switch (step.script->Talk.ChatType)
                        {
                            case CHAT_TYPE_SAY:
                                player->Say(text, LANG_UNIVERSAL);
                                break;
                            case CHAT_TYPE_YELL:
                                player->Yell(text, LANG_UNIVERSAL);
                                break;
                            case CHAT_TYPE_TEXT_EMOTE:
                            case CHAT_TYPE_BOSS_EMOTE:
                                player->TextEmote(text);
                                break;
                            case CHAT_TYPE_WHISPER:
                            case CHAT_MSG_RAID_BOSS_WHISPER:
                            {
                                uint64 targetGUID = target ? target->GetGUID() : 0;
                                if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
                                    sLog->outError(LOG_FILTER_TSCR, "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
                                else
                                    player->Whisper(text, LANG_UNIVERSAL, targetGUID);
                                break;
                            }
                            default:
                                break;                              // must be already checked at load
                        }
                    }
                }
                else
                {
                    // Source or target must be Creature.
                    if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                    {
                        uint64 targetGUID = target ? target->GetGUID() : 0;
                        switch (step.script->Talk.ChatType)
                        {
                            case CHAT_TYPE_SAY:
                                cSource->Say(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID);
                                break;
                            case CHAT_TYPE_YELL:
                                cSource->Yell(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID);
                                break;
                            case CHAT_TYPE_TEXT_EMOTE:
                                cSource->TextEmote(step.script->Talk.TextID, targetGUID);
                                break;
                            case CHAT_TYPE_BOSS_EMOTE:
                                cSource->MonsterTextEmote(step.script->Talk.TextID, targetGUID, true);
                                break;
                            case CHAT_TYPE_WHISPER:
                                if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
                                    sLog->outError(LOG_FILTER_TSCR, "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
                                else
                                    cSource->Whisper(step.script->Talk.TextID, targetGUID);
                                break;
                            case CHAT_MSG_RAID_BOSS_WHISPER:
                                if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
                                    sLog->outError(LOG_FILTER_TSCR, "%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
                                else
                                    cSource->MonsterWhisper(step.script->Talk.TextID, targetGUID, true);
                                break;
                            default:
                                break;                              // must be already checked at load
                        }
                    }
                }
                break;

            case SCRIPT_COMMAND_EMOTE:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
                        cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
                    else
                        cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
                }
                break;

            case SCRIPT_COMMAND_FIELD_SET:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
                        sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
                            cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
                    else
                        cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_MOVE_TO:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    Unit * unit = (Unit*)cSource;
                    if (step.script->MoveTo.TravelTime != 0)
                    {
                        float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
                        unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed);
                    }
                    else
                        unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation());
                }
                break;

            case SCRIPT_COMMAND_FLAG_SET:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
                        sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
                            source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
                    else
                        cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_FLAG_REMOVE:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
                        sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
                            source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
                    else
                        cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_TELEPORT_TO:
                if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
                {
                    // Source or target must be Creature.
                    if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
                        cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
                }
                else
                {
                    // Source or target must be Player.
                    if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                        player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
                }
                break;

            case SCRIPT_COMMAND_QUEST_EXPLORED:
            {
                if (!source)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s source object is NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }
                if (!target)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s target object is NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }

                // when script called for item spell casting then target == (unit or GO) and source is player
                WorldObject* worldObject;
                Player* player = target->ToPlayer();
                if (player)
                {
                    if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
                            step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
                        break;
                    }
                    worldObject = dynamic_cast<WorldObject*>(source);
                }
                else
                {
                    player = source->ToPlayer();
                    if (player)
                    {
                        if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
                        {
                            sLog->outError(LOG_FILTER_TSCR, "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
                                step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
                            break;
                        }
                        worldObject = dynamic_cast<WorldObject*>(target);
                    }
                    else
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
                            step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(),
                            target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
                        break;
                    }
                }

                // quest id and flags checked at script loading
                if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
                    (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
                    player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
                else
                    player->FailQuest(step.script->QuestExplored.QuestID);

                break;
            }

            case SCRIPT_COMMAND_KILL_CREDIT:
                // Source or target must be Player.
                if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                {
                    if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
                        player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player);
                    else
                        player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry, 0);
                }
                break;

            case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
                if (!step.script->RespawnGameobject.GOGuid)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
                    break;
                }

                // Source or target must be WorldObject.
                if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
                {
                    GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
                    if (!pGO)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
                        break;
                    }

                    if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR        ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON      ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s can not be used with gameobject of type %u (guid: %u).",
                            step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
                        break;
                    }

                    // Check that GO is not spawned
                    if (!pGO->isSpawned())
                    {
                        int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
                        pGO->SetLootState(GO_READY);
                        pGO->SetRespawnTime(nTimeToDespawn);

                        pGO->GetMap()->AddToMap(pGO);
                    }
                }
                break;

            case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
            {
                // Source must be WorldObject.
                if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
                {
                    if (!step.script->TempSummonCreature.CreatureEntry)
                        sLog->outError(LOG_FILTER_TSCR, "%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
                    else
                    {
                        float x = step.script->TempSummonCreature.PosX;
                        float y = step.script->TempSummonCreature.PosY;
                        float z = step.script->TempSummonCreature.PosZ;
                        float o = step.script->TempSummonCreature.Orientation;

                        if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
                            sLog->outError(LOG_FILTER_TSCR, "%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
                    }
                }
                break;
            }

            case SCRIPT_COMMAND_OPEN_DOOR:
            case SCRIPT_COMMAND_CLOSE_DOOR:
                _ScriptProcessDoor(source, target, step.script);
                break;

            case SCRIPT_COMMAND_ACTIVATE_OBJECT:
                // Source must be Unit.
                if (Unit* unit = _GetScriptUnit(source, true, step.script))
                {
                    // Target must be GameObject.
                    if (!target)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s target object is NULL.", step.script->GetDebugInfo().c_str());
                        break;
                    }

                    if (target->GetTypeId() != TYPEID_GAMEOBJECT)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
                            step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
                        break;
                    }

                    if (GameObject* pGO = target->ToGameObject())
                        pGO->Use(unit);
                }
                break;

            case SCRIPT_COMMAND_REMOVE_AURA:
            {
                // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
                bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
                if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
                    unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
                break;
            }

            case SCRIPT_COMMAND_CAST_SPELL:
            {
                // TODO: Allow gameobjects to be targets and casters
                if (!source && !target)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }

                Unit* uSource = NULL;
                Unit* uTarget = NULL;
                // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
                switch (step.script->CastSpell.Flags)
                {
                    case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = target ? target->ToUnit() : NULL;
                        break;
                    case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = uSource;
                        break;
                    case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
                        uSource = target ? target->ToUnit() : NULL;
                        uTarget = uSource;
                        break;
                    case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
                        uSource = target ? target->ToUnit() : NULL;
                        uTarget = source ? source->ToUnit() : NULL;
                        break;
                    case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : NULL;
                        break;
                }

                if (!uSource || !uSource->isType(TYPEMASK_UNIT))
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
                    break;
                }

                if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
                    break;
                }

                bool triggered = (step.script->CastSpell.Flags != 4) ?
                    step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
                    step.script->CastSpell.CreatureEntry < 0;
                uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
                break;
            }

            case SCRIPT_COMMAND_PLAY_SOUND:
                // Source must be WorldObject.
                if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
                {
                    // PlaySound.Flags bitmask: 0/1=anyone/target
                    Player* player = NULL;
                    if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
                    {
                        // Target must be Player.
                        player = _GetScriptPlayer(target, false, step.script);
                        if (!target)
                            break;
                    }

                    // PlaySound.Flags bitmask: 0/2=without/with distance dependent
                    if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
                        object->PlayDistanceSound(step.script->PlaySound.SoundID, player);
                    else
                        object->PlayDirectSound(step.script->PlaySound.SoundID, player);
                }
                break;

            case SCRIPT_COMMAND_CREATE_ITEM:
                // Target or source must be Player.
                if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                {
                    ItemPosCountVec dest;
                    InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
                    if (msg == EQUIP_ERR_OK)
                    {
                        if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
                            pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
                    }
                    else
                        pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry);
                }
                break;

            case SCRIPT_COMMAND_DESPAWN_SELF:
                // Target or source must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
                    cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
                break;

            case SCRIPT_COMMAND_LOAD_PATH:
                // Source must be Unit.
                if (Unit* unit = _GetScriptUnit(source, true, step.script))
                {
                    if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
                        sLog->outError(LOG_FILTER_TSCR, "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
                    else
                        unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
                }
                break;

            case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
            {
                if (!step.script->CallScript.CreatureEntry)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
                    break;
                }
                if (!step.script->CallScript.ScriptID)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
                    break;
                }

                Creature* cTarget = NULL;
                if (source) //using grid searcher
                {
                    WorldObject* wSource = dynamic_cast <WorldObject*> (source);

                    CellCoord p(MistCore::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
                    Cell cell(p);

                    MistCore::CreatureWithDbGUIDCheck target_check(wSource, step.script->CallScript.CreatureEntry);
                    MistCore::CreatureSearcher<MistCore::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);

                    TypeContainerVisitor<MistCore::CreatureSearcher <MistCore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
                    cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
                }
                else //check hashmap holders
                {
                    if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
                        cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
                }

                if (!cTarget)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
                    break;
                }

                //Lets choose our ScriptMap map
                ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
                //if no scriptmap present...
                if (!datamap)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
                    break;
                }

                // Insert script into schedule but do not start it
                ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL);
                break;
            }

            case SCRIPT_COMMAND_KILL:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    if (cSource->isDead())
                        sLog->outError(LOG_FILTER_TSCR, "%s creature is already dead (Entry: %u, GUID: %u)",
                            step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
                    else
                    {
                        cSource->setDeathState(JUST_DIED);
                        if (step.script->Kill.RemoveCorpse == 1)
                            cSource->RemoveCorpse();
                    }
                }
                break;

            case SCRIPT_COMMAND_ORIENTATION:
                // Source must be Unit.
                if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script))
                {
                    if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET)
                    {
                        // Target must be Unit.
                        Unit* targetUnit = _GetScriptUnit(target, false, step.script);
                        if (!targetUnit)
                            break;

                        sourceUnit->SetInFront(targetUnit);
                    }
                    else
                        sourceUnit->SetOrientation(step.script->Orientation.Orientation);

                    sourceUnit->SendMovementFlagUpdate();
                }
                break;

            case SCRIPT_COMMAND_EQUIP:
                // Source must be Creature.
                if (Creature* cSource = _GetScriptCreature(source, true, step.script))
                    cSource->LoadEquipment(step.script->Equip.EquipmentID);
                break;

            case SCRIPT_COMMAND_MODEL:
                // Source must be Creature.
                if (Creature* cSource = _GetScriptCreature(source, true, step.script))
                    cSource->SetDisplayId(step.script->Model.ModelID);
                break;

            case SCRIPT_COMMAND_CLOSE_GOSSIP:
                // Source must be Player.
                if (Player* player = _GetScriptPlayer(source, true, step.script))
                    player->PlayerTalkClass->SendCloseGossip();
                break;

            case SCRIPT_COMMAND_PLAYMOVIE:
                // Source must be Player.
                if (Player* player = _GetScriptPlayer(source, true, step.script))
                    player->SendMovieStart(step.script->PlayMovie.MovieID);
                break;

            default:
                sLog->outError(LOG_FILTER_TSCR, "Unknown script command %s.", step.script->GetDebugInfo().c_str());
                break;
        }

        m_scriptSchedule.erase(iter);
        iter = m_scriptSchedule.begin();
        sScriptMgr->DecreaseScheduledScriptCount();
    }
}
Example #4
0
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
{
    uint32 questId, reward;
    uint64 guid;
    recvData >> guid >> questId >> reward;

    if (reward >= QUEST_REWARD_CHOICES_COUNT)
    {
        TC_LOG_ERROR("network", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUIDLow(), reward);
        return;
    }

    TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward);

    Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
    if (!object || !object->hasInvolvedQuest(questId))
        return;

    // some kind of WPE protection
    if (!_player->CanInteractWithQuestGiver(object))
        return;

    if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
    {
        if ((!_player->CanSeeStartQuest(quest) &&  _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
            (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
        {
            TC_LOG_ERROR("network", "Error in QUEST_STATUS_COMPLETE: player %s (guid %u) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
                           _player->GetName().c_str(), _player->GetGUIDLow(), questId);
            return;
        }
        if (_player->CanRewardQuest(quest, reward, true))
        {
            _player->RewardQuest(quest, reward, object);

            switch (object->GetTypeId())
            {
                case TYPEID_UNIT:
                {
                    Creature* questgiver = object->ToCreature();
                    if (!sScriptMgr->OnQuestReward(_player, questgiver, quest, reward))
                    {
                        // Send next quest
                        if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
                        {
                            // Only send the quest to the player if the conditions are met
                            if (_player->CanTakeQuest(nextQuest, true))
                            {
                                if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
                                    _player->AddQuestAndCheckCompletion(nextQuest, object);

                                _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
                            }
                        }

                        questgiver->AI()->sQuestReward(_player, quest, reward);
                    }
                    break;
                }
                case TYPEID_GAMEOBJECT:
                {
                    GameObject* questGiver = object->ToGameObject();
                    if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward))
                    {
                        // Send next quest
                        if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
                        {
                            // Only send the quest to the player if the conditions are met
                            if (_player->CanTakeQuest(nextQuest, true))
                            {
                                if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
                                    _player->AddQuestAndCheckCompletion(nextQuest, object);

                                _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
                            }
                        }

                        questGiver->AI()->QuestReward(_player, quest, reward);
                    }
                    break;
                }
                default:
                    break;
            }
        }
        else
            _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
    }
}
Example #5
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
{
    uint64 guid;
    uint32 questId;
    uint32 unk1;
    recvData >> guid >> questId >> unk1;

    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);

    Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);

#define CLOSE_GOSSIP_CLEAR_DIVIDER() \
    do { \
        _player->PlayerTalkClass->SendCloseGossip(); \
        _player->SetDivider(0); \
    } while (0)

    // no or incorrect quest giver
    if (!object)
    {
        CLOSE_GOSSIP_CLEAR_DIVIDER();
        return;
    }

    if (Player* playerQuestObject = object->ToPlayer())
    {
        if ((_player->GetDivider() && _player->GetDivider() != guid) ||
           ((object != _player && !playerQuestObject->CanShareQuest(questId))))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }
    else
    {
        if (!object->hasQuest(questId))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }

    // some kind of WPE protection
    if (!_player->CanInteractWithQuestGiver(object))
        return;

    if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
    {
        // prevent cheating
        if (!GetPlayer()->CanTakeQuest(quest, true))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }

        if (_player->GetDivider() != 0)
        {
            Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
            if (player)
            {
                player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
                _player->SetDivider(0);
            }
        }

        if (_player->CanAddQuest(quest, true))
        {
            _player->AddQuest(quest, object);

            if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* group = _player->GetGroup())
                {
                    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* player = itr->GetSource();

                        if (!player || player == _player)     // not self
                            continue;

                        if (player->CanTakeQuest(quest, true))
                        {
                            player->SetDivider(_player->GetGUID());

                            //need confirmation that any gossip window will close
                            player->PlayerTalkClass->SendCloseGossip();

                            _player->SendQuestConfirmAccept(quest, player);
                        }
                    }
                }
            }

            if (_player->CanCompleteQuest(questId))
                _player->CompleteQuest(questId);

            switch (object->GetTypeId())
            {
                case TYPEID_UNIT:
                    sScriptMgr->OnQuestAccept(_player, (object->ToCreature()), quest);
                    object->ToCreature()->AI()->sQuestAccept(_player, quest);
                    break;
                case TYPEID_ITEM:
                case TYPEID_CONTAINER:
                {
                    Item* item = (Item*)object;
                    sScriptMgr->OnQuestAccept(_player, item, quest);

                    // destroy not required for quest finish quest starting item
                    bool destroyItem = true;
                    for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
                    {
                        if (quest->RequiredItemId[i] == item->GetEntry() && item->GetTemplate()->MaxCount > 0)
                        {
                            destroyItem = false;
                            break;
                        }
                    }

                    if (destroyItem)
                        _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

                    break;
                }
                case TYPEID_GAMEOBJECT:
                    sScriptMgr->OnQuestAccept(_player, object->ToGameObject(), quest);
                    object->ToGameObject()->AI()->QuestAccept(_player, quest);
                    break;
                default:
                    break;
            }
            _player->PlayerTalkClass->SendCloseGossip();

            if (quest->GetSrcSpell() > 0)
                _player->CastSpell(_player, quest->GetSrcSpell(), true);

            return;
        }
    }

    _player->PlayerTalkClass->SendCloseGossip();

#undef CLOSE_GOSSIP_CLEAR_DIVIDER
}
Example #6
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
{
    uint64 guid;
    uint32 quest;
    uint32 unk1;
    recv_data >> guid >> quest >> unk1;

    if (!GetPlayer()->isAlive())
        return;

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);

    Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);

    // From 4.0.1 Player can be QuestGiver for self
    if (!IS_PLAYER_GUID(guid))
    {
        if (!pObject || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest)) ||
            (pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest)))
        {
            _player->PlayerTalkClass->CloseGossip();
            _player->SetDivider(0);
            return;
        }
    }

    Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest);
    if (qInfo)
    {
        // prevent cheating
        if (!GetPlayer()->CanTakeQuest(qInfo, true))
        {
            _player->PlayerTalkClass->CloseGossip();
            _player->SetDivider(0);
            return;
        }

        if (_player->GetDivider() != 0)
        {
            Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
            if (pPlayer)
            {
                pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
                _player->SetDivider(0);
            }
        }

        if (_player->CanAddQuest(qInfo, true))
        {
            _player->AddQuest(qInfo, pObject);

            if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* pGroup = _player->GetGroup())
                {
                    for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* pPlayer = itr->getSource();

                        if (!pPlayer || pPlayer == _player)     // not self
                            continue;

                        if (pPlayer->CanTakeQuest(qInfo, true))
                        {
                            pPlayer->SetDivider(_player->GetGUID());

                            //need confirmation that any gossip window will close
                            pPlayer->PlayerTalkClass->CloseGossip();

                            _player->SendQuestConfirmAccept(qInfo, pPlayer);
                        }
                    }
                }
            }

            if (_player->CanCompleteQuest(quest))
                _player->CompleteQuest(quest);

            switch(pObject->GetTypeId())
            {
                case TYPEID_UNIT:
                    sScriptMgr->OnQuestAccept(_player, (pObject->ToCreature()), qInfo);
                    (pObject->ToCreature())->AI()->sQuestAccept(_player, qInfo);
                    break;
                case TYPEID_ITEM:
                case TYPEID_CONTAINER:
                {
                    sScriptMgr->OnQuestAccept(_player, ((Item*)pObject), qInfo);

                    // destroy not required for quest finish quest starting item
                    bool destroyItem = true;
                    for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
                    {
                        if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0))
                        {
                            destroyItem = false;
                            break;
                        }
                    }

                    if (destroyItem)
                        _player->DestroyItem(((Item*)pObject)->GetBagSlot(), ((Item*)pObject)->GetSlot(), true);

                    break;
                }
                case TYPEID_GAMEOBJECT:
                    sScriptMgr->OnQuestAccept(_player, ((GameObject*)pObject), qInfo);
                    (pObject->ToGameObject())->AI()->QuestAccept(_player, qInfo);
                    break;
                default:
                    break;
            }
            _player->PlayerTalkClass->CloseGossip();

            if (qInfo->GetSrcSpell() > 0)
                _player->CastSpell(_player, qInfo->GetSrcSpell(), true);

            return;
        }
    }

    _player->PlayerTalkClass->CloseGossip();
}
Example #7
0
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
{
    uint32 questId, reward;
    uint64 guid;
    recv_data >> guid >> questId >> reward;

    if (reward >= QUEST_REWARD_CHOICES_COUNT)
    {
        sLog->outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
        return;
    }

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward);

    Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
    if (!object || !object->hasInvolvedQuest(questId))
        return;

    // some kind of WPE protection
    if (!_player->CanInteractWithQuestGiver(object))
        return;

    if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
    {
        if ((!_player->CanSeeStartQuest(quest) &&  _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
            (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
        {
            sLog->outError("HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!",
                           _player->GetName(), _player->GetGUIDLow(), questId);
            return;
        }
        if (_player->CanRewardQuest(quest, reward, true))
        {
            _player->RewardQuest(quest, reward, object);

            switch (object->GetTypeId())
            {
                case TYPEID_UNIT:
                    if (!(sScriptMgr->OnQuestReward(_player, (object->ToCreature()), quest, reward)))
                    {
                        // Send next quest
                        if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
                        {
                            if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true))
                            {
                                _player->AddQuest(nextQuest, object);
                                if (_player->CanCompleteQuest(nextQuest->GetQuestId()))
                                    _player->CompleteQuest(nextQuest->GetQuestId());
                            }

                            _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
                        }

                        (object->ToCreature())->AI()->sQuestReward(_player, quest, reward);
                    }
                    break;
                case TYPEID_GAMEOBJECT:
                    if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)object), quest, reward))
                    {
                        // Send next quest
                        if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
                        {
                            if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true))
                            {
                                _player->AddQuest(nextQuest, object);
                                if (_player->CanCompleteQuest(nextQuest->GetQuestId()))
                                    _player->CompleteQuest(nextQuest->GetQuestId());
                            }

                            _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
                        }

                        object->ToGameObject()->AI()->QuestReward(_player, quest, reward);
                    }
                    break;
                default:
                    break;
            }
        }
        else
            _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
    }
}
Example #8
0
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
{
    uint32 questId, reward;
    uint64 guid;
    recvData >> guid >> questId >> reward;

    if (reward >= QUEST_REWARD_CHOICES_COUNT)
    {
        sLog->outError(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUIDLow(), reward);
        return;
    }

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward);

    Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
    if (!quest)
        return;

    Object* object = _player;

    if (!quest->HasFlag(QUEST_FLAGS_AUTO_SUBMIT))
    {
        object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
        if (!object || !object->hasInvolvedQuest(questId))
            return;

        // some kind of WPE protection
        if (!_player->CanInteractWithQuestGiver(object))
            return;
    }

    if ((!_player->CanSeeStartQuest(quest) &&  _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
        (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
    {
        sLog->outError(LOG_FILTER_NETWORKIO, "Error in QUEST_STATUS_COMPLETE: player %s (guid %u) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
                        _player->GetName().c_str(), _player->GetGUIDLow(), questId);
        return;
    }

    if (_player->CanRewardQuest(quest, reward, true))
    {
        _player->RewardQuest(quest, reward, object);

        switch (object->GetTypeId())
        {
            case TYPEID_UNIT:
            case TYPEID_PLAYER:
            {
                //For AutoSubmition was added plr case there as it almost same exclute AI script cases.
                Creature* creatureQGiver = object->ToCreature();
                if (!creatureQGiver || !(sScriptMgr->OnQuestReward(_player, creatureQGiver, quest, reward)))
                {
                    // Send next quest
                    if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
                    {
                        if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
                        {
                            _player->AddQuest(nextQuest, object);
                            if (_player->CanCompleteQuest(nextQuest->GetQuestId()))
                                _player->CompleteQuest(nextQuest->GetQuestId());
                        }

                        _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
                    }

                    if (creatureQGiver)
                        creatureQGiver->AI()->sQuestReward(_player, quest, reward);
                }
                break;
            }
            case TYPEID_GAMEOBJECT:
                if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)object), quest, reward))
                {
                    // Send next quest
                    if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
                    {
                        if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
                        {
                            _player->AddQuest(nextQuest, object);
                            if (_player->CanCompleteQuest(nextQuest->GetQuestId()))
                                _player->CompleteQuest(nextQuest->GetQuestId());
                        }

                        _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
                    }

                    object->ToGameObject()->AI()->QuestReward(_player, quest, reward);
                }
                break;
            default:
                break;
        }
    }
    else
        _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
Example #9
0
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::QuestGiverChooseReward& packet)
{
    if (packet.ItemChoiceID >= QUEST_REWARD_CHOICES_COUNT)
    {
        TC_LOG_ERROR("network", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (%s) tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.ItemChoiceID);
        return;
    }

    TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %s, quest = %u, reward = %u", packet.QuestGiverGUID.ToString().c_str(), packet.QuestID, packet.ItemChoiceID);

    Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID);
    if (!quest)
        return;

    Object* object = _player;

    if (!quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
    {
        object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
        if (!object || !object->hasInvolvedQuest(packet.QuestID))
            return;

        // some kind of WPE protection
        if (!_player->CanInteractWithQuestGiver(object))
            return;
    }

    if ((!_player->CanSeeStartQuest(quest) &&  _player->GetQuestStatus(packet.QuestID) == QUEST_STATUS_NONE) ||
        (_player->GetQuestStatus(packet.QuestID) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
    {
        TC_LOG_ERROR("network", "Error in QUEST_STATUS_COMPLETE: player %s (%s) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
            _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.QuestID);
        return;
    }

    if (_player->CanRewardQuest(quest, packet.ItemChoiceID, true))
    {
        _player->RewardQuest(quest, packet.ItemChoiceID, object);

        switch (object->GetTypeId())
        {
            case TYPEID_UNIT:
            case TYPEID_PLAYER:
            {
                //For AutoSubmition was added plr case there as it almost same exclute AI script cases.
                Creature* creatureQGiver = object->ToCreature();
                if (!creatureQGiver || !sScriptMgr->OnQuestReward(_player, creatureQGiver, quest, packet.ItemChoiceID))
                {
                    // Send next quest
                    if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest))
                    {
                        // Only send the quest to the player if the conditions are met
                        if (_player->CanTakeQuest(nextQuest, false))
                        {
                            if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
                                _player->AddQuestAndCheckCompletion(nextQuest, object);

                            _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true);
                        }
                    }

                    if (creatureQGiver)
                        creatureQGiver->AI()->sQuestReward(_player, quest, packet.ItemChoiceID);
                }
                break;
            }
            case TYPEID_GAMEOBJECT:
            {
                GameObject* questGiver = object->ToGameObject();
                if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, packet.ItemChoiceID))
                {
                    // Send next quest
                    if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest))
                    {
                        // Only send the quest to the player if the conditions are met
                        if (_player->CanTakeQuest(nextQuest, false))
                        {
                            if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
                                _player->AddQuestAndCheckCompletion(nextQuest, object);

                            _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true);
                        }
                    }

                    questGiver->AI()->QuestReward(_player, quest, packet.ItemChoiceID);
                }
                break;
            }
            default:
                break;
        }
    }
    else
        _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true);
}