Example #1
0
void WorldSession::SendPetNameQuery( ObjectGuid petguid, uint32 petnumber)
{
    //Client asks for data before add to map (or we have wrong teleport sequence), so we cant use GetCreatureOrPetOrVehicle()
    Creature* pet = NULL;
    
    if(_player->IsBeingTeleported())
    {
        Map *map = sMapMgr.FindMap(_player->GetTeleportDest().mapid);
        if(map)
        {
            if (petguid.IsPet())
                pet = map->GetPet(petguid);
            else if(petguid.IsVehicle())
                pet = (Creature*)map->GetVehicle(petguid);
            else
                pet = map->GetCreature(petguid);
        }
    }
    else
        pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);

    if (!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
    {
        std::string name = "NoPetName";

        WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
        data << uint32(petnumber);
        data << name.c_str();
        data << uint32(time(0));
        data << uint8(0);

        _player->GetSession()->SendPacket(&data);

        // looking for errors
     /*   if (!pet)
            sLog.outError("SendPetNameQuery:: Pet not found, not exist or not in world"); <-------
        else if (!pet->GetCharmInfo())
            sLog.outError("SendPetNameQuery:: Pet CharmInfo() not found");
        else if (pet->GetCharmInfo()->GetPetNumber() != petnumber)
            sLog.outError("SendPetNameQuery:: Pet number is not equal to requested petnumber"); */
        return;
    }

    std::string name = pet->GetName();

    WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
    data << uint32(petnumber);
    data << name.c_str();
    data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));

    if ( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() )
    {
        data << uint8(1);
        for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
            data << ((Pet*)pet)->GetDeclinedNames()->name[i];
    }
    else
        data << uint8(0);

    _player->GetSession()->SendPacket(&data);
}
Example #2
0
size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string const& message, uint8 chatTag,
                                  std::string const& senderName /*= ""*/, std::string const& receiverName /*= ""*/,
                                  uint32 achievementId /*= 0*/, bool gmMessage /*= false*/, std::string const& channelName /*= ""*/)
{
    size_t receiverGUIDPos = 0;
    data.Initialize(!gmMessage ? SMSG_MESSAGECHAT : SMSG_GM_MESSAGECHAT);
    data << uint8(chatType);
    data << int32(language);
    data << uint64(senderGUID);
    data << uint32(0);  // some flags
    switch (chatType)
    {
        case CHAT_MSG_MONSTER_SAY:
        case CHAT_MSG_MONSTER_PARTY:
        case CHAT_MSG_MONSTER_YELL:
        case CHAT_MSG_MONSTER_WHISPER:
        case CHAT_MSG_MONSTER_EMOTE:
        case CHAT_MSG_RAID_BOSS_EMOTE:
        case CHAT_MSG_RAID_BOSS_WHISPER:
        case CHAT_MSG_BATTLENET:
            data << uint32(senderName.length() + 1);
            data << senderName;
            receiverGUIDPos = data.wpos();
            data << uint64(receiverGUID);
            if (receiverGUID && !receiverGUID.IsPlayer() && !receiverGUID.IsPet())
            {
                data << uint32(receiverName.length() + 1);
                data << receiverName;
            }
            break;
        case CHAT_MSG_WHISPER_FOREIGN:
            data << uint32(senderName.length() + 1);
            data << senderName;
            receiverGUIDPos = data.wpos();
            data << uint64(receiverGUID);
            break;
        case CHAT_MSG_BG_SYSTEM_NEUTRAL:
        case CHAT_MSG_BG_SYSTEM_ALLIANCE:
        case CHAT_MSG_BG_SYSTEM_HORDE:
            receiverGUIDPos = data.wpos();
            data << uint64(receiverGUID);
            if (receiverGUID && !receiverGUID.IsPlayer())
            {
                data << uint32(receiverName.length() + 1);
                data << receiverName;
            }
            break;
        case CHAT_MSG_ACHIEVEMENT:
        case CHAT_MSG_GUILD_ACHIEVEMENT:
            receiverGUIDPos = data.wpos();
            data << uint64(receiverGUID);
            break;
        default:
            if (gmMessage)
            {
                data << uint32(senderName.length() + 1);
                data << senderName;
            }

            if (chatType == CHAT_MSG_CHANNEL)
            {
                ASSERT(channelName.length() > 0);
                data << channelName;
            }

            receiverGUIDPos = data.wpos();
            data << uint64(receiverGUID);
            break;
    }

    data << uint32(message.length() + 1);
    data << message;
    data << uint8(chatTag);

    if (chatType == CHAT_MSG_ACHIEVEMENT || chatType == CHAT_MSG_GUILD_ACHIEVEMENT)
        data << uint32(achievementId);

    return receiverGUIDPos;
}
Example #3
0
size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string const& message, uint8 chatTag,
                                  std::string const& senderName /*= ""*/, std::string const& receiverName /*= ""*/,
                                  uint32 achievementId /*= 0*/, bool gmMessage /*= false*/, std::string const& channelName /*= ""*/,
                                  std::string const& addonPrefix /*= ""*/)
{
    size_t receiverGUIDPos = 0;
    data.Initialize(!gmMessage ? SMSG_MESSAGECHAT : SMSG_GM_MESSAGECHAT);
    data << uint8(chatType);
    data << int32(language);
    data << uint64(senderGUID);
    data << uint32(0);  // some flags
    switch (chatType)
    {
        case CHAT_MSG_MONSTER_SAY:
        case CHAT_MSG_MONSTER_PARTY:
        case CHAT_MSG_MONSTER_YELL:
        case CHAT_MSG_MONSTER_WHISPER:
        case CHAT_MSG_MONSTER_EMOTE:
        case CHAT_MSG_RAID_BOSS_EMOTE:
        case CHAT_MSG_RAID_BOSS_WHISPER:
        case CHAT_MSG_BATTLENET:
            data << uint32(senderName.length() + 1);
            data << senderName;
            receiverGUIDPos = data.wpos();
            data << uint64(receiverGUID);
            if (receiverGUID && !receiverGUID.IsPlayer() && !receiverGUID.IsPet())
            {
                data << uint32(receiverName.length() + 1);
                data << receiverName;
            }

            if (language == LANG_ADDON)
                data << addonPrefix;
            break;
        case CHAT_MSG_WHISPER_FOREIGN:
            data << uint32(senderName.length() + 1);
            data << senderName;
            receiverGUIDPos = data.wpos();
            data << uint64(receiverGUID);
            if (language == LANG_ADDON)
                data << addonPrefix;
            break;
        case CHAT_MSG_BG_SYSTEM_NEUTRAL:
        case CHAT_MSG_BG_SYSTEM_ALLIANCE:
        case CHAT_MSG_BG_SYSTEM_HORDE:
            receiverGUIDPos = data.wpos();
            data << uint64(receiverGUID);
            if (receiverGUID && !receiverGUID.IsPlayer())
            {
                data << uint32(receiverName.length() + 1);
                data << receiverName;
            }

            if (language == LANG_ADDON)
                data << addonPrefix;
            break;
        case CHAT_MSG_ACHIEVEMENT:
        case CHAT_MSG_GUILD_ACHIEVEMENT:
            receiverGUIDPos = data.wpos();
            data << uint64(receiverGUID);
            if (language == LANG_ADDON)
                data << addonPrefix;
            break;
        default:
            if (gmMessage)
            {
                data << uint32(senderName.length() + 1);
                data << senderName;
            }

            if (chatType == CHAT_MSG_CHANNEL)
            {
                ASSERT(channelName.length() > 0);
                data << channelName;
            }

            receiverGUIDPos = data.wpos();
            data << uint64(receiverGUID);

            if (language == LANG_ADDON)
                data << addonPrefix;
            break;
    }

    data << uint32(message.length() + 1);
    data << message;
    data << uint8(chatTag);

    if (chatType == CHAT_MSG_ACHIEVEMENT || chatType == CHAT_MSG_GUILD_ACHIEVEMENT)
        data << uint32(achievementId);
    else if (chatType == CHAT_MSG_RAID_BOSS_WHISPER || chatType == CHAT_MSG_RAID_BOSS_EMOTE)
    {
        data << float(0.0f);                        // Display time in middle of the screen (in seconds), defaults to 10 if not set (cannot be below 1)
        data << uint8(0);                           // Hide in chat frame (only shows in middle of the screen)
    }

    return receiverGUIDPos;
}