void Rotate_Object (ObjectPtr Object, const Vector3d& Vector, const TRANSFORM *Trans) { if (Object == NULL) return; for(vector<ObjectPtr>::iterator Sib = Object->Bound.begin(); Sib != Object->Bound.end(); Sib++) { Rotate_Object(*Sib, Vector, Trans); } if (Object->Clip != Object->Bound) { for(vector<ObjectPtr>::iterator Sib = Object->Clip.begin(); Sib != Object->Clip.end(); Sib++) { Rotate_Object(*Sib, Vector, Trans); } } /* NK 1998 added if */ if (!Test_Flag(Object, UV_FLAG)) { Transform_Textures(Object->Texture, Trans); Transform_Textures(Object->Interior_Texture, Trans); } if(Object->interior != NULL) Object->interior->Transform(Trans); Object->Rotate(Vector, Trans); }