int sceUtilityMsgDialogGetStatus() { if (currentDialogType != UTILITY_DIALOG_MSG) { DEBUG_LOG(HLE, "sceUtilityMsgDialogGetStatus(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } int status = msgDialog.GetStatus(); DEBUG_LOG(HLE, "%08x=sceUtilityMsgDialogGetStatus()", status); return status; }
int sceUtilityMsgDialogGetStatus() { DEBUG_LOG(HLE,"sceUtilityMsgDialogGetStatus()"); return msgDialog.GetStatus(); }