Example #1
0
void	ServerNetwork::process_packet(const IPAddress& address, PacketReader& reader) {
	switch (reader.packet_type()) {
	case ACK_PACKET:
		process_ack(address, reader);
		break;

	case WEAPON_DISCHARGED_PACKET:
		m_server.weapon_discharged(address, reader);
		break;

	case PLAYER_HIT_PACKET:
		m_server.player_hit(address, reader);
		break;

	case MESSAGE_PACKET:
		m_server.message(address, reader);
		break;

	case GATE_UPDATE_PACKET:
		m_server.gate_update(address, reader);
		break;

	case JOIN_PACKET:
		m_server.join(address, reader);
		break;

	case INFO_client_PACKET:
		m_server.info(address, reader);
		break;

	case LEAVE_PACKET:
		m_server.leave(address, reader);
		break;

	case PLAYER_ANIMATION_PACKET:
		m_server.player_animation(address, reader);
		break;

	case NAME_CHANGE_PACKET:
		m_server.name_change(address, reader);
		break;

	case TEAM_CHANGE_PACKET:
		m_server.team_change(address, reader);
		break;

	case REGISTER_SERVER_metaserver_PACKET:
		m_server.register_server_packet(address, reader);
		break;

	case MAP_INFO_PACKET:
		m_server.map_info_packet(address, reader);
		break;

	case HOLE_PUNCH_PACKET:
		m_server.hole_punch_packet(address, reader);
		break;

	case PLAYER_DIED_PACKET:
		m_server.player_died(address, reader);
		break;
		
	case PLAYER_JUMPED_PACKET:
		m_server.player_jumped(address, reader);
		break;
		
	case PLAYER_TO_SERVER_UPDATE_PACKET:
		m_server.player_to_server_update(address, reader);
		break;
	}
}