#includeIn this example, the Particle library is being used to create a basic particle system with one emitter that emits particles from a point at a rate of 10 particles per frame. The update and draw functions are used to update and render the particle system each frame. The Particle library is likely part of a larger game or simulation framework, and may be included as a sub-library or package within that framework.void setup(){ ParticleSystem system; system.addEmitter(Emitter(Vec2(0,0), 10)); } void update(){ ParticleSystem system; system.update(); } void draw(){ ParticleSystem system; system.draw(); }