vec3 ParticleManager::GetRotation( IN HParticleEmitter hParticleEmitter ) { vec3 rval(0,0,0); ParticleEmitter* pParticleEmitter = GetObjectPointer(hParticleEmitter); if (!pParticleEmitter) { RETAILMSG(ZONE_ERROR, "ERROR: ParticleManager::GetRotation( 0x%x ): invalid ParticleEmitter", (UINT32)hParticleEmitter); return rval; } return pParticleEmitter->GetRotation(); }