Example #1
0
void KingMovementAnimation::createBlasts()
{
    ParticleSystem* pSys = mSceneMgr->createParticleSystem(
        nextName(), "Effects/EnergyBlast");
    mParticleNode = mAnimatedNode->createChildSceneNode();

    mParticleNode->translate(0, 160, 60);
    mParticleNode->attachObject(pSys);
    ParticleEmitter *emitter = pSys->getEmitter(0);

    pSys->setParticleQuota(emitter->getEmissionRate() * mAttackDuration);
}
Example #2
0
void ParticlesGame::saveFile()
{
    std::string filename;
    filename = FileSystem::displayFileDialog(FileSystem::SAVE, "Save Particle File", "Particle Files", "particle", "res");

    if (filename.length() == 0)
        return;

    ParticleEmitter* e = _particleEmitter;

    // Extract just the particle name from the filename
    std::string dir = FileSystem::getDirectoryName(filename.c_str());
    std::string ext = FileSystem::getExtension(filename.c_str());
    std::string name = filename.substr(dir.length(), filename.length() - dir.length() - ext.length());

    Texture* texture = e->getTexture();
    std::string texturePath = texture->getPath();
    std::string textureDir = FileSystem::getDirectoryName(texturePath.c_str());
    texturePath = texturePath.substr(textureDir.length());

    // Get camera rotation as axis-angle
    Vector3 cameraAxis;
    float cameraAngle = MATH_RAD_TO_DEG(_cameraParent->getRotation().toAxisAngle(&cameraAxis));

    // Write out a properties file
    std::ostringstream s;
    s << 
        "particle " << name << "\n" <<
        "{\n" <<
        "    sprite\n" <<
        "    {\n" <<
        "        path = " << texturePath << "\n" <<
        "        width = " << e->getSpriteWidth() << "\n" <<
        "        height = " << e->getSpriteHeight() << "\n" <<
        "        blending = " << toString(e->getTextureBlending()) << "\n" <<
        "        animated = " << toString(e->isSpriteAnimated()) << "\n" <<
        "        looped = " << toString(e->isSpriteLooped()) << "\n" <<
        "        frameCount = " << e->getSpriteFrameCount() << "\n" <<
        "        frameRandomOffset = " << e->getSpriteFrameRandomOffset() << "\n" <<
        "        frameDuration = " << e->getSpriteFrameDuration() << "\n" <<
        "    }\n" <<
        "\n" <<
        "    particleCountMax = " << e->getParticleCountMax() << "\n" <<
        "    emissionRate = " << e->getEmissionRate() << "\n" <<
        "    ellipsoid = " << toString(e->isEllipsoid()) << "\n" <<
        "    orbitPosition = " << toString(e->getOrbitPosition()) << "\n" <<
        "    orbitVelocity = " << toString(e->getOrbitVelocity()) << "\n" <<
        "    orbitAcceleration = " << toString(e->getOrbitAcceleration()) << "\n" <<
        "    sizeStartMin = " << e->getSizeStartMin() << "\n" <<
        "    sizeStartMax = " << e->getSizeStartMax() << "\n" <<
        "    sizeEndMin = " << e->getSizeEndMin() << "\n" <<
        "    sizeEndMax = " << e->getSizeEndMax() << "\n" <<
        "    energyMin = " << e->getEnergyMin() << "\n" <<
        "    energyMax = " << e->getEnergyMax() << "\n" <<
        "    colorStart = " << toString(e->getColorStart()) << "\n" <<
        "    colorStartVar = " << toString(e->getColorStartVariance()) << "\n" <<
        "    colorEnd = " << toString(e->getColorEnd()) << "\n" <<
        "    colorEndVar = " << toString(e->getColorEndVariance()) << "\n" <<
        "    position = " << toString(e->getPosition()) << "\n" <<
        "    positionVar = " << toString(e->getPositionVariance()) << "\n" <<
        "    velocity = " << toString(e->getVelocity()) << "\n" <<
        "    velocityVar = " << toString(e->getVelocityVariance()) << "\n" <<
        "    acceleration = " << toString(e->getAcceleration()) << "\n" <<
        "    accelerationVar = " << toString(e->getAccelerationVariance()) << "\n" <<
        "    rotationPerParticleSpeedMin = " << e->getRotationPerParticleSpeedMin() << "\n" <<
        "    rotationPerParticleSpeedMax = " << e->getRotationPerParticleSpeedMax() << "\n" <<
        "\n" <<
        "    editor\n" <<
        "    {\n" <<
        "        cameraTranslation = " << toString(_cameraParent->getTranslation()) << "\n" <<
        "        cameraZoom = " << toString(_scene->getActiveCamera()->getNode()->getTranslation()) << "\n" <<
        "        cameraRotation = " << toString(cameraAxis) << ", " << cameraAngle << "\n" <<
        "        sizeMax = " << _startMax->getMax() << "\n" <<
        "        energyMax = " << _energyMax->getMax() << "\n" <<
        "    }\n"
        "}\n";

    std::string text = s.str();
    Stream* stream = FileSystem::open(filename.c_str(), FileSystem::WRITE);
    stream->write(text.c_str(), 1, text.length());
    stream->close();
    SAFE_DELETE(stream);
}
Example #3
0
void ParticlesGame::emitterChanged()
{
    ParticleEmitter* emitter = _particleEmitter;

    // Set the new emitter on the node.
    _particleEmitterNode->setParticleEmitter(_particleEmitter);
    _particleEmitter->release();

    // Reset camera view and zoom.
    _scene->getActiveCamera()->getNode()->setTranslation(0.0f, 0.0f, 40.0f);
    _cameraParent->setIdentity();
    _particleEmitterNode->setIdentity();

    // Parse editor section of particle properties
    Properties* p = Properties::create(_url.c_str());
    Properties* ns = p->getNamespace("editor", true);
    if (ns)
    {
        Vector3 v3;
        if (ns->getVector3("cameraTranslation", &v3))
        {
            _cameraParent->setTranslation(v3);
        }
        if (ns->getVector3("cameraZoom", &v3))
        {
            _scene->getActiveCamera()->getNode()->setTranslation(v3);
        }
        Quaternion q;
        if (ns->getQuaternionFromAxisAngle("cameraRotation", &q))
        {
            _cameraParent->setRotation(q);
        }
        float f;
        if ((f = ns->getFloat("sizeMax")) != 0.0f)
        {
            _startMin->setMax(f);
            _startMax->setMax(f);
            _endMin->setMax(f);
            _endMax->setMax(f);
        }
        if ((f = ns->getFloat("energyMax")) != 0.0f)
        {
            _energyMin->setMax(f);
            _energyMax->setMax(f);
        }
    }
    SAFE_DELETE(p);

    // Set the values of UI controls to display the new emitter's settings.
    _startRed->setValue(emitter->getColorStart().x);
    _startGreen->setValue(emitter->getColorStart().y);
    _startBlue->setValue(emitter->getColorStart().z);
    _startAlpha->setValue(emitter->getColorStart().w);    

    _endRed->setValue(emitter->getColorEnd().x);
    _endGreen->setValue(emitter->getColorEnd().y);
    _endBlue->setValue(emitter->getColorEnd().z);
    _endAlpha->setValue(emitter->getColorEnd().w);

    _startMin->setValue(emitter->getSizeStartMin());
    _startMax->setValue(emitter->getSizeStartMax());
    _endMin->setValue(emitter->getSizeEndMin());
    _endMax->setValue(emitter->getSizeEndMax());

    _energyMin->setValue(emitter->getEnergyMin());
    _energyMax->setValue(emitter->getEnergyMax());

    _emissionRate->setValue(emitter->getEmissionRate());

    const Vector3& posVar = emitter->getPositionVariance();
    _posVarX->setValue(posVar.x);
    _posVarY->setValue(posVar.y);
    _posVarZ->setValue(posVar.z);

    const Vector3& vel = emitter->getVelocity();
    _velX->setValue(vel.x);    
    _velY->setValue(vel.y);
    _velZ->setValue(vel.z);

    const Vector3& velVar = emitter->getVelocityVariance();
    _velVarX->setValue(velVar.x);
    _velVarY->setValue(velVar.y);
    _velVarZ->setValue(velVar.z);

    const Vector3& accel = emitter->getAcceleration();
    _accelX->setValue(accel.x);
    _accelY->setValue(accel.y);
    _accelZ->setValue(accel.z);

    const Vector3& accelVar = emitter->getAccelerationVariance();
    _accelVarX->setValue(accelVar.x);
    _accelVarY->setValue(accelVar.y);
    _accelVarZ->setValue(accelVar.z);

    _spinSpeedMin->setValue(emitter->getRotationPerParticleSpeedMin());
    _spinSpeedMax->setValue(emitter->getRotationPerParticleSpeedMax());

    const Vector3& axis = emitter->getRotationAxis();
    _axisX->setValue(axis.x);
    _axisY->setValue(axis.y);    
    _axisZ->setValue(axis.z);


    const Vector3& axisVar = emitter->getRotationAxisVariance();
    _axisVarX->setValue(axisVar.x);
    _axisVarY->setValue(axisVar.y);
    _axisVarZ->setValue(axisVar.z);

    _rotationSpeedMin->setValue(emitter->getRotationSpeedMin());
    _rotationSpeedMax->setValue(emitter->getRotationSpeedMax());

    // Update our image control
    updateImageControl();

    // Start the emitter
    emitter->start();
}