Example #1
0
void ParticleSystemManager::cleanup()
{
	for(unsigned int index = 0; index < m_aliveemitters.size(); index++)
	{
		ParticleEmitter* pe = m_aliveemitters.at(index);
		pe->setAlive(false);
		//delete pe;
	}
	m_aliveemitters.clear();
	for(unsigned int index = 0; index < m_allemitters.size(); index++)
	{
		ParticleEmitter* pe = m_allemitters.at(index);
		delete pe;
	}
	m_allemitters.clear();
}
Example #2
0
void GunTurret::onHit()
{
    if (m_active)
    {
        ParticleSystemManager& psm = getWriteableGameResource().getParticleSystemManager();
        ParticleEmitter* pe = psm.createEmitter(m_center, Vector3::yAxis());
        pe->setMaxParticles(250.0f);
        pe->setEmissionRate(75.0f);
        pe->setParticleStartColor(Color(1.0f, 1.0f, 1.0f, 1.0f));//Color(0.75f, 0.5f, 0.01f, 0.75f));
        pe->setParticleKey1Color(Color(1.0f, 1.0f, 0.0f, 0.8f));
        pe->setParticleKey1Pos(0.001f);
        pe->setParticleKey2Color(Color(1.0f, 0.5f, 0.0f, 0.6f));
        pe->setParticleKey2Pos(0.25f);
        pe->setParticelEndColor(Color(0.0f, 0.0f, 0.0f, 0.0f));//Color(0.99f, 0.2f, 0.1f, 0.0f));
        pe->setParticleLifetime(1.0f);
        pe->setLifeTime(5.0f);
        pe->setParticleSize(7.5f);
        pe->setStartVelocity(10.0f);
        pe->setSpreadAngle(180.0f);
        pe->setAlive(true);
        m_active = false;
    }
}