Example #1
0
void Bullet::beginContact(QFixture *other, b2Contact *) {
  if (other->isSensor()) return;

  destroyLater();

  ParticleSystem *p = static_cast<World *>(world())->particleSystem();
  p->addExplosion(worldCenter(), 5, 0.1, 20);

  if (QChain *chain = dynamic_cast<QChain *>(other->body())) {
    chain->cutCircle(Circle(Vector2d(worldCenter()), 5));
  }
}