// Creating a pet class class Pet { private: int displayId; public: int GetDisplayId() { return displayId; } }; // Creating an instance of the pet class and getting its display ID Pet myPet; int petDisplayId = myPet.GetDisplayId();In this example, we create a pet class where we can set and get the display ID of the pet. We then create an instance of this class and get the display ID of the pet. The package library for this function is likely specific to the video game engine or platform being used. It may be part of a larger game development library that includes functions for creating and controlling NPCs.