Pet myPet("Fluffy", "cat", 50); int maxPower = myPet.GetMaxPower();In this example, a pet object named "myPet" is created with a name of "Fluffy", a species of "cat", and a starting power of 50. The GetMaxPower method is then called on this object, and the maximum power capacity (which is dependent on the species) is returned and assigned to the variable "maxPower". Package library: This code example may be part of a larger game development library for pets or animal characters, or it may be part of a more general game development library that includes functionality for creating and manipulating game objects.