#includeIn this example, the function is called after the player has gotten out of a flying vehicle and has landed safely on the ground. The function takes the player's current position as an argument, which is used to determine what debris needs to be cleaned up. Overall, PlayerCleanupAfterTaxiFlight is a useful function for game developers who want to create realistic flying mechanics in their games. It is part of the Player package library, which is available for use in C++ game development.int main() { // code that handles player disembarking from a flying vehicle PlayerCleanupAfterTaxiFlight(playerPosition); // code that continues the game loop, etc. return 0; }