void FlightPathMovementGenerator::Finalize(Player & player) { player.ClearUnitState(UNIT_STAT_IN_FLIGHT); float x = 0; float y = 0; float z = 0; i_destinationHolder.GetLocationNow(player.GetBaseMap(), x, y, z); player.SetPosition(x, y, z, player.GetOrientation()); }
void ConfusedMovementGenerator<Player>::Finalize (Player &unit) { unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); unit.ClearUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_CONFUSED_MOVE); }