Player player1; GUID playerId = player1.GetGUID();
Player* playerPtr = new Player(); GUID playerId = playerPtr->GetGUID();In this example, a pointer to a new player object is created using the "new" keyword. The GetGUID method is then called using the arrow operator to retrieve the player's GUID. The GUID is then assigned to the playerId variable. Package library: It is difficult to determine the package library without more information about the specific code implementation. However, based on the method name "GetGUID", it is possible that this function is part of a game engine or game development library. It is also possible that it is a custom method created by the developer.