Player* player = new Player(); MapMgr* mapMgr = player->GetMapMgr(); // use mapMgr to load map file and update game object positions
class GameScene { Player* player; public: void Init() { player = new Player(); } void Update() { MapMgr* mapMgr = player->GetMapMgr(); // use mapMgr to handle map transitions and update game object positions } };This example shows how Player GetMapMgr can be used in the context of a game scene class. The Init method creates a new player instance, and the Update method retrieves the map manager object associated with the player and uses it to handle map transitions and update game object positions. Package library: This could be part of a larger game engine library or framework that includes components for handling game scenes, game objects, and game world map-related tasks.