Player player1("John"); int maxHealth = player1.GetMaxHealth(); std::cout << "Maximum health for " << player1.GetName() << " is " << maxHealth << std::endl;
Player player2("Lisa"); player2.SetMaxHealth(200); int maxHealth = player2.GetMaxHealth(); std::cout << "Maximum health for " << player2.GetName() << " is " << maxHealth << std::endl;This code creates a player object named "Lisa", sets her maximum health to 200 using the SetMaxHealth method, and then retrieves the maximum health value using GetMaxHealth and prints it to the console. The package library for Player GetMaxHealth function can vary depending on the game engine or development framework being used. Common libraries for game development in C++ include Unreal Engine, Unity, and SDL (Simple DirectMedia Layer).