int maxPower = player.GetMaxPower(); // retrieve the maximum power of the player
int maxPower = player.GetMaxPower(); // retrieve the maximum power of the player if(maxPower > enemy.GetLevel()) { // check if the player's max power is greater than the enemy's level // the player can defeat the enemy } else { // the enemy is too strong for the player }Package library for Player GetMaxPower would depend on the game engine or library being used. It could be included in a specific game's source code, or it could be part of a game development framework like Unreal Engine or Unity.