#includePlayer p1 = new Player(); GUID p1_guid = p1.GetObjectGuid(); // use the GUID to track player statistics tracker.TrackPlayerStats(p1_guid);
#includeIn this example, the GUID of an existing player object ("Player2") is retrieved using the GetPlayer function of the game manager. The GUID is then used to update the player's inventory using a separate inventory object. Package Library: Based on the function name and usage, it seems likely that the Player GetObjectGuid function is part of a larger game development library, such as Unreal Engine or Unity. However, without more context or information, it's impossible to determine the exact package library being used.Player p2 = GameManager::GetPlayer("Player2"); GUID p2_guid = p2.GetObjectGuid(); // use the GUID to update the player's inventory inventory.UpdatePlayerInventory(p2_guid, "sword", 1);