Player myPlayer; Pet* myPet = myPlayer.GetPet();
#includeIn this example, the Player and Pet header files are included and a new player object is created in the main function. The GetPet function is then called to retrieve the pet object associated with the player and assigned to the pointer myPet. Package Library: Player C++ Library.#include int main() { Player myPlayer; Pet *myPet = myPlayer.GetPet(); return 0; }