#include#include "player.h" int main() { Player player; float y = player.GetPositionY(); std::cout << "Player's y-coordinate is: " << y << std::endl; return 0; }
#include "game.h" void Update() { Player player; float y = player.GetPositionY(); // Update game logic based on player's position } int main() { // Game loop while (true) { Update(); // Render graphics } return 0; }In this example, we call the GetPositionY function to retrieve the player's y-coordinate each frame of the game loop. We then use this value to update the game logic or render graphics. The package library for these examples seems to be a custom game development library, as it includes a Player class and a game loop. It is likely that these functions are part of a larger game engine or framework.