The Player GetPositionZ function is a method in the C++ programming language that retrieves the Z coordinate of the player's current position. This function is often used in video game development to help create accurate movement and physics for player characters.
Here are some code examples in C++ using the Player GetPositionZ function:
Example 1:
float playerPositionZ = player.GetPositionZ(); std::cout << "The player's current Z position is " << playerPositionZ << std::endl;
In this example, the GetPositionZ function is called on the player object to retrieve the Z coordinate of their current position. This value is then stored in the playerPositionZ variable and outputted to the console for debugging purposes.
Example 2:
if (player.GetPositionZ() < 0) { // Player fell out of the game world GameOver(); }
This example demonstrates how the GetPositionZ function can be used to check if the player has fallen out of the game world. If the Z coordinate of the player's position is less than 0 (meaning they are below the game world), the GameOver function is called to end the game.
The Player GetPositionZ function is most likely included in a game development package or library, such as the Unreal Engine or Unity.
C++ (Cpp) Player::GetPositionZ - 30 examples found. These are the top rated real world C++ (Cpp) examples of Player::GetPositionZ from package gosu extracted from open source projects. You can rate examples to help us improve the quality of examples.