int questLogEntry = 5; QuestLogInfo logInfo = player->GetQuestLogForEntry(questLogEntry); cout << "Quest name: " << logInfo.questName << endl; cout << "Completion status: " << logInfo.completed << endl;
for (int i = 0; i < MAX_QUEST_LOG_SIZE; i++) { QuestLogInfo logInfo = player->GetQuestLogForEntry(i); if (logInfo.questName == "Kill the dragon") { cout << "Dragon quest status: " << logInfo.completed << endl; break; } }This example iterates through all the quest log entries of the player and retrieves the quest log information for each entry. It then checks if the quest name matches "Kill the dragon" and prints its completion status. The package library for this function is likely to be a game development library such as Unity or Unreal Engine.