#includeint main() { Player p; Session *s = p.GetSession(); cout << "Player ID: " << s->GetPlayerID() << endl; cout << "Player IP: " << s->GetIPAddress() << endl; cout << "Authentication Token: " << s->GetAuthToken() << endl; return 0; }
#includeIn this example, we are using the GetSession method to retrieve the current player's session information in the context of a game. We then use the session information to customize the game experience based on the player's authentication level or other session data. The Player package library is likely a custom library developed for the specific application or game being developed.class Game { public: void init() { Player p; Session *s = p.GetSession(); // initialize game variables based on session information // e.g. set game difficulty based on player's authentication level } }; int main() { Game g; g.init(); return 0; }