Example #1
1
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
    {
        TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang);

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
        case CHAT_MSG_PARTY:
        case CHAT_MSG_RAID:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_WHISPER:
            // check if addon messages are disabled
            if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
            {
                recvData.rfinish();
                return;
            }
            break;
        default:
            TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                         GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

            recvData.rfinish();
            return;
        }
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (sender->IsGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetMiscValue();
            else if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                case CHAT_MSG_PARTY:
                case CHAT_MSG_PARTY_LEADER:
                case CHAT_MSG_RAID:
                case CHAT_MSG_RAID_LEADER:
                case CHAT_MSG_RAID_WARNING:
                    // allow two side chat at group channel if two side group allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                        lang = LANG_UNIVERSAL;
                    break;
                case CHAT_MSG_GUILD:
                case CHAT_MSG_OFFICER:
                    // allow two side chat at guild channel if two side guild allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                        lang = LANG_UNIVERSAL;
                    break;
                }
            }
        }

        if (!sender->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
            recvData.rfinish(); // Prevent warnings
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            sender->UpdateSpeakTime();
    }

    if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        recvData.rfinish();
        return;
    }

    std::string to, channel, msg;
    bool ignoreChecks = false;
    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_YELL:
    case CHAT_MSG_PARTY:
    case CHAT_MSG_PARTY_LEADER:
    case CHAT_MSG_GUILD:
    case CHAT_MSG_OFFICER:
    case CHAT_MSG_RAID:
    case CHAT_MSG_RAID_LEADER:
    case CHAT_MSG_RAID_WARNING:
    case CHAT_MSG_BATTLEGROUND:
    case CHAT_MSG_BATTLEGROUND_LEADER:
        recvData >> msg;
        break;
    case CHAT_MSG_WHISPER:
        recvData >> to;
        recvData >> msg;
        break;
    case CHAT_MSG_CHANNEL:
        recvData >> channel;
        recvData >> msg;
        break;
    case CHAT_MSG_AFK:
    case CHAT_MSG_DND:
        recvData >> msg;
        ignoreChecks = true;
        break;
    }

    if (!ignoreChecks)
    {
        if (msg.empty())
            return;

        if (ChatHandler(this).ParseCommands(msg.c_str()))
            return;

        if (lang != LANG_ADDON)
        {
            // Strip invisible characters for non-addon messages
            if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
            {
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
                             GetPlayer()->GetGUIDLow(), msg.c_str());

                if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
                    KickPlayer();

                return;
            }
        }
    }

    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_YELL:
    {
        // Prevent cheating
        if (!sender->IsAlive())
            return;

        if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
        {
            SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
            return;
        }

        if (type == CHAT_MSG_SAY)
        {
#ifdef ELUNA
            if (!sEluna->OnChat(sender, type, lang, msg))
                return;
#endif
            sender->Say(msg, lang);
        }
        else if (type == CHAT_MSG_EMOTE)
        {
#ifdef ELUNA
            if (!sEluna->OnChat(sender, type, LANG_UNIVERSAL, msg))
                return;
#endif
            sender->TextEmote(msg);
        }
        else if (type == CHAT_MSG_YELL)
        {
#ifdef ELUNA
            if (!sEluna->OnChat(sender, type, lang, msg))
                return;
#endif
            sender->Yell(msg, lang);
        }
    }
    break;
    case CHAT_MSG_WHISPER:
    {
        if (!normalizePlayerName(to))
        {
            SendPlayerNotFoundNotice(to);
            break;
        }

        Player* receiver = sObjectAccessor->FindPlayerByName(to);
        if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
        {
            SendPlayerNotFoundNotice(to);
            return;
        }
        if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
        {
            SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
            return;
        }

        if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
        {
            SendWrongFactionNotice();
            return;
        }

        if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
        {
            SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
            return;
        }

        // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
        // We also do that if a player is under the required level for whispers.
        if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
                (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
            sender->AddWhisperWhiteList(receiver->GetGUID());

#ifdef ELUNA
        if (!sEluna->OnChat(GetPlayer(), type, lang, msg, receiver))
            return;
#endif
        GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
    }
    break;
    case CHAT_MSG_PARTY:
    case CHAT_MSG_PARTY_LEADER:
    {
        // if player is in battleground, he cannot say to battleground members by /p
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = sender->GetGroup();
            if (!group || group->isBGGroup())
                return;
        }

        if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
            return;

        sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
        if(!sEluna->OnChat(sender, type, lang, msg, group))
            return;
#endif

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
    }
    break;
    case CHAT_MSG_GUILD:
    {
        if (GetPlayer()->GetGuildId())
        {
            if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
            {
                sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
#ifdef ELUNA
                if(!sEluna->OnChat(sender, type, lang, msg, guild))
                    return;
#endif

                guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
        }
    }
    break;
    case CHAT_MSG_OFFICER:
    {
        if (GetPlayer()->GetGuildId())
        {
            if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
            {
                sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
#ifdef ELUNA
                if(!sEluna->OnChat(sender, type, lang, msg, guild))
                    return;
#endif

                guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
        }
    }
    break;
    case CHAT_MSG_RAID:
    {
        // if player is in battleground, he cannot say to battleground members by /ra
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = GetPlayer()->GetGroup();
            if (!group || group->isBGGroup() || !group->isRaidGroup())
                return;
        }

        sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
        if(!sEluna->OnChat(sender, type, lang, msg, group))
            return;
#endif

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_RAID_LEADER:
    {
        // if player is in battleground, he cannot say to battleground members by /ra
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = GetPlayer()->GetGroup();
            if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
                return;
        }

        sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
        if(!sEluna->OnChat(sender, type, lang, msg, group))
            return;
#endif

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_RAID_WARNING:
    {
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
            return;

        sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
        if(!sEluna->OnChat(sender, type, lang, msg, group))
            return;
#endif

        WorldPacket data;
        //in battleground, raid warning is sent only to players in battleground - code is ok
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_BATTLEGROUND:
    {
        //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isBGGroup())
            return;

        sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
        if(!sEluna->OnChat(sender, type, lang, msg, group))
            return;
#endif

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_BATTLEGROUND_LEADER:
    {
        // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
            return;

        sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
        if(!sEluna->OnChat(sender, type, lang, msg, group))
            return;
#endif

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);;
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_CHANNEL:
    {
        if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
        {
            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                return;
            }
        }

        if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam()))
        {
            if (Channel* chn = cMgr->GetChannel(channel, sender))
            {
                sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
#ifdef ELUNA
                if(!sEluna->OnChat(sender, type, lang, msg, chn))
                    return;
#endif
                chn->Say(sender->GetGUID(), msg.c_str(), lang);
            }
        }
    }
    break;
    case CHAT_MSG_AFK:
    {
        if (!sender->IsInCombat())
        {
            if (sender->isAFK())                       // Already AFK
            {
                if (msg.empty())
                    sender->ToggleAFK();               // Remove AFK
                else
                    sender->autoReplyMsg = msg;        // Update message
            }
            else                                        // New AFK mode
            {
                sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;

                if (sender->isDND())
                    sender->ToggleDND();

                sender->ToggleAFK();
            }

            sScriptMgr->OnPlayerChat(sender, type, lang, msg);
#ifdef ELUNA
            if(!sEluna->OnChat(sender, type, lang, msg))
                return;
#endif
        }
        break;
    }
    case CHAT_MSG_DND:
    {
        if (sender->isDND())                           // Already DND
        {
            if (msg.empty())
                sender->ToggleDND();                   // Remove DND
            else
                sender->autoReplyMsg = msg;            // Update message
        }
        else                                            // New DND mode
        {
            sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;

            if (sender->isAFK())
                sender->ToggleAFK();

            sender->ToggleDND();
        }

        sScriptMgr->OnPlayerChat(sender, type, lang, msg);
#ifdef ELUNA
        if(!sEluna->OnChat(sender, type, lang, msg))
            return;
#endif
        break;
    }
    default:
        TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang);
        break;
    }
}
Example #2
0
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    ObjectGuid Guid;
    recvData >> Guid;

    Player* player = ObjectAccessor::FindConnectedPlayer(Guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data << Guid.WriteAsPacked();
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();
    Powers powerType = player->getPowerType();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data << player->GetPackGUID();

    uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
                         | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
                         | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
                         | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;

    if (powerType != POWER_MANA)
        updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;

    if (pet)
        updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
                       | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;

    if (player->GetVehicle())
        updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;

    uint16 playerStatus = MEMBER_STATUS_ONLINE;
    if (player->IsPvP())
        playerStatus |= MEMBER_STATUS_PVP;

    if (!player->IsAlive())
    {
        if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
            playerStatus |= MEMBER_STATUS_GHOST;
        else
            playerStatus |= MEMBER_STATUS_DEAD;
    }

    if (player->IsFFAPvP())
        playerStatus |= MEMBER_STATUS_PVP_FFA;

    if (player->isAFK())
        playerStatus |= MEMBER_STATUS_AFK;

    if (player->isDND())
        playerStatus |= MEMBER_STATUS_DND;

    data << uint32(updateFlags);
    data << uint16(playerStatus);                           // GROUP_UPDATE_FLAG_STATUS
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
        data << uint8(powerType);

    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL
    data << uint16(player->GetZoneId());                    // GROUP_UPDATE_FLAG_ZONE
    data << uint16(player->GetPositionX());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionY());                 // GROUP_UPDATE_FLAG_POSITION

    uint64 auraMask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auraMask);                               // placeholder
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication const* aurApp = player->GetVisibleAura(i))
        {
            auraMask |= uint64(1) << i;
            data << uint32(aurApp->GetBase()->GetId());
            data << uint8(aurApp->GetFlags());
        }
    }

    data.put<uint64>(maskPos, auraMask);                    // GROUP_UPDATE_FLAG_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
        data << uint64(ASSERT_NOTNULL(pet)->GetGUID());

    data << std::string(pet ? pet->GetName() : "");         // GROUP_UPDATE_FLAG_PET_NAME
    data << uint16(pet ? pet->GetDisplayId() : 0);          // GROUP_UPDATE_FLAG_PET_MODEL_ID

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
        data << uint32(pet->GetHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)
        data << uint32(pet->GetMaxHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
        data << (uint8)pet->getPowerType();

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)
        data << uint16(pet->GetPower(pet->getPowerType()));

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)
        data << uint16(pet->GetMaxPower(pet->getPowerType()));

    uint64 petAuraMask = 0;
    maskPos = data.wpos();
    data << uint64(petAuraMask);                            // placeholder
    if (pet)
    {
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
            {
                petAuraMask |= uint64(1) << i;
                data << uint32(aurApp->GetBase()->GetId());
                data << uint8(aurApp->GetFlags());
            }
        }
    }

    data.put<uint64>(maskPos, petAuraMask);                 // GROUP_UPDATE_FLAG_PET_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
        data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);

    SendPacket(&data);
}
Example #3
0
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    ObjectGuid guid;

    recvData.read_skip<uint8>(); // flags

    guid[7] = recvData.ReadBit();
    guid[4] = recvData.ReadBit();
    guid[0] = recvData.ReadBit();
    guid[1] = recvData.ReadBit();
    guid[3] = recvData.ReadBit();
    guid[6] = recvData.ReadBit();
    guid[2] = recvData.ReadBit();
    guid[5] = recvData.ReadBit();

    recvData.ReadByteSeq(guid[3]);
    recvData.ReadByteSeq(guid[6]);
    recvData.ReadByteSeq(guid[5]);
    recvData.ReadByteSeq(guid[2]);
    recvData.ReadByteSeq(guid[1]);
    recvData.ReadByteSeq(guid[4]);
    recvData.ReadByteSeq(guid[0]);
    recvData.ReadByteSeq(guid[7]);

    Player* player = HashMapHolder<Player>::Find(guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data.appendPackGUID(guid);
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();
    Powers powerType = player->getPowerType();
    std::set<uint32> phases;
    player->GetPhaseMgr().GetActivePhases(phases);

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data.append(player->GetPackGUID());

    uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
                         | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
                         | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
                         | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;

    if (powerType != POWER_MANA)
        updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;

    if (pet)
        updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
                       | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;

    if (player->GetVehicle())
        updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;

    if (!phases.empty())
        updateFlags |= GROUP_UPDATE_FLAG_PHASE;

    uint16 playerStatus = MEMBER_STATUS_ONLINE;
    if (player->IsPvP())
        playerStatus |= MEMBER_STATUS_PVP;

    if (!player->IsAlive())
    {
        if (player->HasFlag(PLAYER_FIELD_PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
            playerStatus |= MEMBER_STATUS_GHOST;
        else
            playerStatus |= MEMBER_STATUS_DEAD;
    }

    if (player->HasByteFlag(UNIT_FIELD_SHAPESHIFT_FORM, 1, UNIT_BYTE2_FLAG_FFA_PVP))
        playerStatus |= MEMBER_STATUS_PVP_FFA;

    if (player->isAFK())
        playerStatus |= MEMBER_STATUS_AFK;

    if (player->isDND())
        playerStatus |= MEMBER_STATUS_DND;

    data << uint32(updateFlags);
    data << uint16(playerStatus);                           // GROUP_UPDATE_FLAG_STATUS
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
        data << uint8(powerType);

    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL
    data << uint16(player->GetZoneId());                    // GROUP_UPDATE_FLAG_ZONE
    data << uint16(player->GetPositionX());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionY());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionZ());               // GROUP_UPDATE_FLAG_POSITION

    // GROUP_UPDATE_FLAG_AURAS
    data << uint8(1);
    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                          // placeholder
    data << uint32(MAX_AURAS);                         // count

    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication const* aurApp = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);

            data << uint32(aurApp->GetBase()->GetId());
            data << uint16(aurApp->GetFlags());

            if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
            {
                for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                {
                    if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                        data << int32(eff->GetAmount());
                    else
                        data << int32(0);
                }
            }
        }
    }

    data.put<uint64>(maskPos, auramask);                    // GROUP_UPDATE_FLAG_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
        data << uint64(pet->GetGUID());

    data << std::string(pet ? pet->GetName() : "");         // GROUP_UPDATE_FLAG_PET_NAME
    data << uint16(pet ? pet->GetDisplayId() : 0);          // GROUP_UPDATE_FLAG_PET_MODEL_ID

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
        data << uint32(pet->GetHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)
        data << uint32(pet->GetMaxHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
        data << (uint8)pet->getPowerType();

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)
        data << uint16(pet->GetPower(pet->getPowerType()));

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)
        data << uint16(pet->GetMaxPower(pet->getPowerType()));

    // GROUP_UPDATE_FLAG_PET_AURAS
    uint64 petAuraMask = 0;
    data << uint8(1);
    maskPos = data.wpos();
    data << uint64(petAuraMask);                            // placeholder
    data << uint32(MAX_AURAS);                              // count
    if (pet)
    {
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
            {
                petAuraMask |= (uint64(1) << i);

                data << uint32(aurApp->GetBase()->GetId());
                data << uint16(aurApp->GetFlags());

                if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
                {
                    for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                    {
                        if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                            data << int32(eff->GetAmount());
                        else
                            data << int32(0);
                    }
                }
            }
        }
    }

    data.put<uint64>(maskPos, petAuraMask);                 // GROUP_UPDATE_FLAG_PET_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
        data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);

    if (updateFlags & GROUP_UPDATE_FLAG_PHASE)
    {
        data << uint32(phases.empty() ? 8 : 0);
        data << uint32(phases.size());
        for (std::set<uint32>::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
            data << uint16(*itr);
    }

    SendPacket(&data);
}